Men of War: Developers update 34

A later devupdate at this friday will be dedicated to our Singleplayer fans, which we don't want to neglect either.
We are a little bit late because we are working hard on the Men of War website with many info and news around the game.

What definately changed a lot since the prequels is the scale of battle. Some missions have huge size and epic battles. This allowed ust to add lots of interesting tasks without limiting the player in his level of choice.

The missions have basically 3 elements: defending, attacking or stealth combat. Some missions include all 3 elements to give you a lovely variety of gameplay. Some missions will maybe remind you of Soldiers: Heroes of World War II, not because they look the same, but they have a very similiar gameplay. However you are no longer limited to only control squad size troops, but also up to 100 Soldiers in immersive fights against your smart opponent.

Stealth missions became a lot more authentic during the development, since the AI will now react on dead bodies lying around. You can take them and carry them into bushes and therefore out of the field of view of enemy soldiers crossing. If you don't do that, which is your free choice, you will have to deal with the consequences of alerted enemies.

And sometimes you will enjoy plain action:

And some new screenshots:

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