Patch 1.16.4

Patch 1.16.4

Postby Instinct » 15.08.2009, 09:11

1.16.4 - Multiplayer only
Install this patch over all other versions.


How to install
  • Download 1.11.3 and install
  • Download and run installer
  • Select your language and install
  • You may need to copy the installed files manually in your gamedirectory (depending on game version)
  • start multiplayer with "outfront_mp.exe"

Patch 1.16.4
International - multiplayer only


Changelog

1.16.4 patch
Code: Select all

* fixed
. balance
+ new
! planned

+ added Japanese units
+ added rank games and automatch
+ made friends first in "Community" window

* fixed shells ricochet from moving/animating vehicles
* fixed Sturmtiger damage model
* fixed exploding А39 Turtle and M36 after specific hmgun burst
* game no longer get out of sync after mod install
* soldier can kill prone enemy with knife
* fixed "map control" option storing in settings
* Sdkfz7-1 driver can't be killed with machine gun now
* Т29 can be killed with dynamite
* fixed armor plates settings on IS1 hull

* some barricades were not penetrable with AP shells
* lowered Centurion gun
* IS3 backward speed lowered, Hetzer speed increased
* changed M3 Grant gun limits
* changed armor piercing for М3 Grant gun (as on M4A1)
* KV-2 can aim at 170 m even on small hills
* fixed engine burn probability after hit
* fixed shell spreading while moving for Achilles and М5А1
* М5А1 can't crush buildings now
* fixed M5A1 armor settings
* can't kill M36 crew in the hole between hull and turret now
* fixed Panther's gun mask armor
* fixed armor settings on T29 turret
* fixed Su-76's displaced track after repair
* added armor for machine gunner at Sdkfz251
* IS2 front turret armor set to 100 mm
* Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57,
  will not turn turret to shoot from rear mgun
* fixed track texture on broken King Tiger
* fixed wheels on right side of BT-7A
* fixed traces from wheels of Japanese vehicles
* fixed combat engineers high speed in certain cases

. changed cooldown timers in mode "No refund" mode
. decreased ricochet chance on angles 25+
. decreased armor piercing power after ricochet
. caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV)
. increased range of 37-mm and 40-mm AA-guns to 110 m
. slightly increased explosive power of 120 mm HE shells
. increased AP power of Cromwell tank gun
. slightly increased armor piercing power of AT grenade
. slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns
. Jagdtiger armor piercing is less influenced by armor slope now
. balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu)
. added engine breakdown for small vehicles when hit by blastwave of nearby HE shell
. limited amount of HE shells placed on map

Prices
. all machine gunners except Soviet - cost more
. flamethrower (6) , Vickers mg (6), T-60 (14), Su-76(18),
Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), М4А3 76w (45),
Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130)

Maps:
* Desert walk: removed sandstorm
* River: it was too dark at night
* Port: removed "swamp" terrain
* Hills: disabled the barge entering

Only tanks:
. added supply truck
. can't order tankmen
. fixed CP limit on main tanks

Infantry:
* flamethrower now can be seen in fog of war when firing in 25 m range
. German elite troops wear FG-42 and have better skill with Panzerfaust
. German Panzergrenadiers armed with 2 Panzerfausts (instead of 3)
. slightly increased small arms power in 30 m ranges
. decreased reload time of german AT rifle
. AP mines planting time decreased by 1.5 sec

Frontline:
. more score for taking flags and lines than for holding them
. added KV-85
. Allies Sherman “Crab” costs more
. M20 costs more
. faster AP mines planting
. added Centurion
. QF 17 costs less
. KV-1 costs more
. Sherman Jumbo costs more
. increased CP limit for defenders
. rebalanced cooldown timers

Mods:
+ added ability to detect backward/forward movement in entity script
+ added ability to detect left/right turns in entity script
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Re: Patch 1.16.4

Postby PePpO » 15.08.2009, 09:32

there it is :D :D :D :D :D :D
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Re: Patch 1.16.4

Postby ★priv.alex(lv)☭ » 15.08.2009, 09:34

Finally. :wow:
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Re: Patch 1.16.4

Postby Walrus » 15.08.2009, 09:36

is a server capable of hosting the dl at faster than 10kb/s too much to ask?
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Re: Patch 1.16.4

Postby guynumber7 » 15.08.2009, 09:39

PLEASE UPDATE ON STEAM! THANK YOU!
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Re: Patch 1.16.4

Postby Gishank » 15.08.2009, 09:57

Finally! The japs are in thiis patch if i recall correctly? D= Download speed of roughly 40kbp/s is quiet disappointing though, once i have it downloaded i'll reupload it to my own host as a mirror. =D
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Re: Patch 1.16.4

Postby [SOE]No.Mam » 15.08.2009, 10:02

Instinct wrote:1.16.4 - full
Install this patch over all other versions.


is this final patch or only "testpatch"?
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Re: Patch 1.16.4

Postby coRDHA_m1garand » 15.08.2009, 10:12

NICE 10kB/s download speed! :evil:

!find it out what I think of now!

http://content3.files.mail.ru/W08BP1/1e084193fb3465edbc3ca706a432b882

this is 500kB/s

but is name outfront, Instinct what you did?
Last edited by coRDHA_m1garand on 15.08.2009, 10:20, edited 1 time in total.
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Re: Patch 1.16.4

Postby Instinct » 15.08.2009, 10:17

This is only multiplayer only patch, for official patches you have to wait until publishers release the full patches.

The patch is uploaded to our server.
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Re: Patch 1.16.4

Postby Fonzie » 15.08.2009, 10:17

The japanese don't have buyable tank crew in tanks only? :O
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