1.16.4?


Re: 1.16.4?

Postby Arn0m » 14.08.2009, 20:40

Thank you for the link. Yeah, it looks like it will be released soon. Can't wait! :yes: Hope they make a good job with the Japanese.
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Re: 1.16.4?

Postby w00t » 14.08.2009, 20:51

http://files.mail.ru/W08BP1

works for me

stolen orries tutorial from panzer-mod thread
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Re: 1.16.4?

Postby Major Dandelion » 14.08.2009, 21:21

Yep it's working! And the japs are weird :D Tanks seem to suck badly but here come kamikazes.. :baseball:
Games don't make people violent, lag does.
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Re: 1.16.4?

Postby Fonzie » 14.08.2009, 22:15

Hmm, I was installing it and then there was an error message which said something about the localization thing. I ignored it, but now the game shows I have the patch 1.14.4. BTW, this isn't an official release, right?

//got it working, nvm. I didn't notice the patch installed outfront_mp.exe, I ran it and now it works.
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Re: 1.16.4?

Postby Orrie » 15.08.2009, 04:05

I wouldn't advice you guys to install it, since I guess it makes your game Russian, but again, those files can be removed.

Have you guys tried playing with others?
Does it work?


Here's the changelist, for those who are lazy enough to don't click the links in the 1st thread:

Code: Select all
Patch 1.16.4:

* Corrected
. balancing
+ Added
! planned

+ Added the Japanese units
+ Added on top and avtomatchi
+ In the "Community" the first made by friends of the window

* Fixed a bug with the rebound of projectiles moving / animiruyuschihsya tanks (eg, Tigris break with kruseydera and Matilda in the forehead)
* At Shturmtigre corrected system damage
* Fixed a bug with the explosion of ammunition from the A39 and M36 at Turtle firing from heavy machine gun
* Game no longer rassinkivaetsya after the installation of some mode
* Now the soldiers can attack the heart with a knife
* Fixed a bug where the ticks management "in the maps are not stored
* The anti-aircraft machine Sdkfz7-1 driver closed armor no longer sweep of machine gun
* T29, you can kill the dynamite
* Properly configured armored plates on their foreheads Corps of IP 1

* Some of the barricades do not worry BB shells, now break
* Delete muzzle Centurion
* Slowly takes back IS3, hettser smart rolls
* Restricted angle of the gun M3 Grant
* Reduced broneprobivaemost gun M3 Grant (as the M4A1)
* KV-2 could take aim at 170m on a small downhill
* Error with a probability of ignition of the engine after the shooting down (was inflated several times)
* At Achilles and M5A1 is now scatter on the fly
* M5A1 no pressure at home
* Configured reservation forehead M5A1
* The M36 crew now sweep through the crack between the hull and turret
* A mask with a gun Panthers
* Fixed a bug with the appointment of armor on the turret T-29
* Renovated the Su-76 caterpillar vylazila out
* In Sdkfz251 added volyum shield for needle-gunner
* IP-2 on the forehead tower is set 100 mm armor
* Tanks: BT-7A, T-26, HF-1, HF-2, HF-85, IP-1, D-2, D-2 M44, Ha-Guo, Ke-Nu, Chi-Hye, Chi - Ha, 47 Chi-Ha 57,
   no longer povarachivayut tower to the rear of the machine gun to shoot
* Fixed texture on the track hit King
* Fixed a bug with improperly deployed the wheels on the right side of the BT7a
* Fixed problem with the traces of the wheels of Japanese cars
* Fixed a bug with the rapid movement of deminers, which produces clearance

. to reset timers on bezpodkrepah
. reduced chance of ricochet in the corners more than 25 *
. reduced drop broneprobivaemosti after rikoshetirovaniya
. ratio gauge / armor reduced by 30 * (T-34 is easier to break from the Pz IV)
. increased the range of 37mm and 40mm zenitkam up to 110 m
. slightly increased the effect of anti-120mm mines
. increased broneprobivaemost gun Cromwell
. slightly increased broneprobivaemost normal grenades PT
. slightly reduced fall broneprobivaemosti for PTW, kk.pulemetov and zenitok
. broneprobivaemost Yagdtigra less dependent on the slope of your reservation
. balanced basic primary tanks for all nations (T-34, Sherman, Pz4G, Chi-I)
. an engine in small cars from a weak shock waves, dropping a number of landmine
. expansion of the map shells are now limited by the number of

Prices
. All except the Soviet machine gunner - expensive
. ognemetchik (6), Vickers Easel (6), T-60 (14), Su-76 (18)
  Hettser (25), HF-1 (28), Bishop (32), Churchill (35), M4A3 76w (45)
  Yagdpantser (50), Hummel (55), IP-3 (115), T-29 (130)

Maps:
* Removed a storm at Desert walk
* Too dark at night on River
* Map Port: completely removed area <swamp> card
* On the map "Hills" is off the opportunity to sit down in the barge

Only tanks:
. added to the truck with supplies
. removed buying Tankistov
. corrected by limiting the purchase of basic tank

Infantry:
* Ognemetchik is now open for the sound vystrela.Teper zasvechivaetsya at a distance of up to 25 meters
. German elite is FG-42, under machine-gun bullets and more possession pantserfaustom
. German pantsergrenadery are for 2 pantserfausta (instead of 3)
. slightly increased the effect of small arms at ranges of up to 30 m
. reduced the time of German re-AV
. AP mines installation faster by 1.5 to

Front Line:
. to capture the lines and flags given to more than one retention
. added HF-85
. minesweeper allies expensive
. M20 expensive
. Bookmark AP mines faster
. added Centurion
. QF 17 cheaper
. KV-1 higher
. Jambo expensive
. defender for the increased limit of CP
. set timers

Fashion:
+ Added the ability to distinguish a callback in the back of the movement forward
+ Added the ability to distinguish in the callback movement from left to right movement
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Re: 1.16.4?

Postby reciprocate » 15.08.2009, 04:39

It's multi language based installer, obviously installed mine in english and it was ok. Played 1 game with others, Japan is fun to play, I guess they changed a few things from beta. The 200mm rocket launcher has a longer reload now than it did the past. Also noticed Japanese heavy tanks have a 37mm hull mounted gun(didn't know if there was 1 in beta or not).

I think they also increased the damage to Ho-Ri 2, it has almost same amount of armor penetration as the 88mm on the King Tiger, Jagdpanther, Elefant, Nashorn, or T-29.

Haven't tested Katyusha's effectiveness or flamethrower stealth nerf yet. Hard to get games with people at this time, can try again tomorrow. Also tried to do an automatch, but waited 20m and gave it up.

D-1 is still an accurate bastard, it needs to be toned down. Just played a game where 2 seperate D-1 shells killed a couple Japanese medium tanks. What Japan really needs is an artillery piece that can match range with everything else(they lack a Howitzer that can reach 250m, the max range of theirs is 170m I believe). This would mean every other nation can easily pick them off from far away while Japan has to march a piece forward to assault it as a counter, easily exposing them to tanks/guns in the front.
Game Balance > Historical Accuracy - If you can't accept proper moderation of either, you deserve neither.
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Re: 1.16.4?

Postby Dwarden » 15.08.2009, 06:45

tasty i can't wait for final
Ideas are like ocean w/o borders !
btw. STEAM CommunityGroup for MoW http://steamcommunity.com/groups/MoWgame
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Re: 1.16.4?

Postby Instinct » 15.08.2009, 09:01

We will release it here in a short while.
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