Vire River Valley [Release]

Re: Vire River Valley [WiP]

Postby Rafo » 11.11.2007, 17:52

I have a question,

How do you hide the colored lines on the map boundary, the purple, yellow, green, and blue lines.

They are always there and I can't find a way to hide them as they are not permitting me to get a clean screenshot for the minimap.

Answer is very much appreciated. :)
"Уи Ѕоviэт Яцѕѕіа, Щікіредіа Едітѕ Уфц!"
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Re: Vire River Valley [WiP]

Postby C0ntrol » 11.11.2007, 17:59

Bf2player2006 wrote:I have a question,

How do you hide the colored lines on the map boundary, the purple, yellow, green, and blue lines.

They are always there and I can't find a way to hide them as they are not permitting me to get a clean screenshot for the minimap.

Answer is very much appreciated. :)

Go to My Files-->my games-->faces of war-->profiles-->your profile and delete file called editor_desktop.
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Re: Vire River Valley [Release]

Postby Rafo » 11.11.2007, 19:12

Thanks for reply.

I did it but lines were still there... :cry:

Anyways I must move on.

I finished the map, ready to play for multiplayer (combat & battlezones)

Tested it and didn't found no bugs and stuff and it works

Anyone can use it in their mod and modify it or make a sp mission or whatever (you don't have to give credits) This map is given "as is", any damage to your PC is not my prob...

vire_river_valley.7z
Last edited by Rafo on 19.11.2007, 03:12, edited 3 times in total.
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Re: Vire River Valley [Release]UPDATE 11/11/07

Postby Rafo » 12.11.2007, 01:35

Updated map:

    Changes
  • Fixed the trenches being flooded with water.
  • Minor railroad glitch, track mis-aligned thus train could not advance.

Get new updated version here.

vire_river_valley.7z
Last edited by Rafo on 19.11.2007, 03:05, edited 4 times in total.
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Re: Vire River Valley [Release]

Postby C0ntrol » 12.11.2007, 09:55

Well that was quick. I tested your map and it still looks a bit pale, you might want to add some more cover possibilities and vegetation to the ground.
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Re: Vire River Valley [Release]

Postby HrcAk47 » 12.11.2007, 15:27

Key to making your map alive is placing random details, like busted down tractors, airplane wrecks, trees cut down (with an axe stuck in the stump :realbig: )

As for vegetation, just "vegetate" one part, than let the Ctrl+C Ctrl+v do their work. Simple as that! :realbig:
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Re: Vire River Valley [Release]

Postby Rafo » 12.11.2007, 20:35

Worked on it in the editor a bit more and put some more details like busted down tanks and tractors and a downed glider. Fixed some other stuff and made a new minimap that is more clear without those pesky lines I asked earlier.

vire_river_valley.7z
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Re: Vire River Valley [Release]

Postby eVokker » 13.11.2007, 20:14

oh great. :realbig: downloaded, and tested it. i like those trains :) you can take others train cars if you are fast :insane: gonna send it to ma friends. you can join us sometime if you like :hurray:
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Re: Vire River Valley [Release]

Postby Rafo » 14.11.2007, 00:15

thanks :)

maybe we can arrange a game in the weekend or something?
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Re: Vire River Valley [Release]

Postby highflyaviato » 14.11.2007, 01:18

uh am I doing something wrong? Every time I click to download the map it says that I am downloading file.php
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