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Thread: Petite Changes
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07-04-2012 #1Member Level 10
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Petite Changes
Pz 4 D: Reduce range of AP rounds too 100 meters. Then the AP rounds are only for self defence and can not be used to detrack enemy tanks long range (it does happens, and it is ****less annoying, when it happens, since the tank doesn't have to manoeuvre for a position, but can fire from behind a building).
SU-76: Reduce range of AP rounds to 125, but increase range of HE rounds to 140 and increase arc. It was primarily used as infantry support weapon and artillery. Not as a tank hunter. It would be nice, if AP and He rounds had different arcs to simulate their different uses. It is a pretty useless weapon the way it is now.
SU-122: Increase its arc a little. It is almost useless on a map like Fields with a few low hills.
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08-04-2012 #2Member Level 7
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do you mean the p4f?
reducing it's apcr from 150 to 125 would be a good thing but it dosent hit sh*t anyway
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08-04-2012 #3Member Level 2
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I don't think you can give a single gun two different arcs based on ammo, and SU-76 has a use as it is now I think it's a good counter to a lot of early light armor. If you want long range arced he round get bt-7; also the 140 range seems wronge since m8 Scott, pz4 f, bt-7, Ho-I have 130 range why should it get 10 longer range . Also would make bt-7 useless since for only a few more points you can get longer range, ap rounds, and better armor, and if you make it a repacement to the bt-7 all you are doing is removing a unit from the game.
As for pz4f I don't event think it needs ap rounds the way it sits now. Just get rid of them all together. Make it like the scott, bt-7 and Ho-I where it only have HE rounds.
And yes su122 and su152 need a bit of love as they are now.
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08-04-2012 #4
I have never had any problems with F1s long range. Its super innacurate and at max range its AP shells has problem penetrating light tanks.
Most of the times when i got the F1 i think the AP shells are annoying since it keeps reloading to them if it isn't on hold fire.
Normally I just throw them away and keep the 5 APCR shells.
The Su-76 is pretty nice now. 280 in cost is really nice compared to its old 350 cost.
Agree about the Su-122 however, Its still too bad at 900 in cost.
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08-04-2012 #5Member Level 10
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I won't destroy any tanks at max range, but it can detrack them, and that is just as bad many cases. Try setting up some halftracks and shoot at them max range. 3-5 shots and they are gone. Since you don't need a line of sight. You will get plenty of shots in a game. It's not a big problem, but then it is not hard to correct.
You can't use the SU-76 to destroy emplacement like autocanons. They will just fire short and hit your weak armour and you're finished. It's also a crappy TH, because of it's slow rounds.Last edited by DasBlutDK; 08-04-2012 at 11:05.
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08-04-2012 #6
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08-04-2012 #7Member Level 10
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So it is either at gun or artillery...........
I think a range of 110 for the HE are too little for the SU-76. That is the range of the smallest AT-guns, which can be very hard to hit with SU-76. 120-130 and you can start attacking the emplacement with reasonable security. Real life SU-76 had high max elevation and used more as artillery than AT gunLast edited by DasBlutDK; 08-04-2012 at 18:40.
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08-04-2012 #8Member Level 2
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Say, why does the Sturmtiger has such low range? I mean it had 6000m range in real life. Makes it really hard to do anything with it on wider maps. Just rush a T-34-57 to flank it and it's dead, and there's nothing they can do about it since it is so far forward.
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