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Thread: Outfront ModManager
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29-03-2012 #1
Outfront ModManager
Dear modders and players,
I recently released one of my self-written Outfront programs which I gave the name ModManager.
I thought of a way to enable or to disable mods without having to launch the game, skip the movies, open the settings, activating a mod and waiting some time until it is activated. So, I decided to start developing an application for that. As I am not that familiar with C++, I wrote it in Object Pascal/Delphi 5 which made it become a bit more complicated. For me, this application is useful to work with the editor, because I do not even have to start the game before I test my mods in GEM editor.
The result was a simply-made Windows application most of the important features, even editing the mod description. Its interface language is English, README file is included in the ZIP archive.
More information can be found on the program's wiki article.
You can download the program as a ZIP archive here.
Have fun, and if you want to continue developing it, just contact me and I send you the source code.
Last edited by Dennis07; 29-03-2012 at 14:21. Reason: Adding DL link
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29-03-2012 #2
Sounds very useful in my ears - will check it out!
~Zeke.
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01-04-2012 #3
Finally! Thank you very much.
Does it work with Assault Squad too?By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
Visit my Soldiers and Fow mods collection
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03-04-2012 #4
Thanks to you two.
As I do not have Assault Squad installed, I cannot promise that the default paths (which you can change any time) are right. If AS uses the same structure to activate mods, the tool can be used for it. An implementation is already included. You can read more on the wiki article. I answered some common questions which might come up on the FAQ page.
Wiki article: http://menofwarwiki.referata.com/wik...ont_ModManager
FAQ page: http://menofwarwiki.referata.com/wik...ModManager/FAQ
Have fun with the tool, and if you have questions or suggestions, just let me know about that
--Dennis
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05-04-2012 #5
Seems that SHWW2 version don´t work, but if work with MoW / FoW will be a good add.
http://i150.photobucket.com/albums/s...0bars/mod0.gif
-----Soldiers Heroes WW II and Outfront 2 ( MoW) forums----
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06-04-2012 #6
Yes, I wont install SHOWW2 only to make the Manager work with such an old game, sry...
If you want, you can create your own version of ModManager (?)....
FOW and MOW defenititly work (FOW v1.04.1, I havn't got 1.0 installed).
--Dennis
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06-04-2012 #7
Dennis07 is not necessary, there are two mod-changers for SHOWW2. Better if works for FOW/MOW.
http://i150.photobucket.com/albums/s...0bars/mod0.gif
-----Soldiers Heroes WW II and Outfront 2 ( MoW) forums----
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07-04-2012 #8
It defenitly does I developed it for both....
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