Hey folks,

I want to add a shiny/reflection effect to my stormtroopers armor and looked at the material .mtl used by glass textures in the game.

So I have changed the armor.mtl of my trooper to this:

Code:
{material envmap
	{diffuse "stormtrooper01"}
	{amount 0.1}
	{mask "stormtrooper01_mask"}
	{envmap "$/environment/envmap_gold01"}
	{blend none}
}
The problem is: this envmap material is now static and not longer connected to movement of humanskin.

See here: http://img853.imageshack.us/img853/3...ormaterial.jpg

left guy : placed unit with wrong position of armor (static)
the head and undersuit are correct, but they are "material bump" without envmap.

right guy: is placement cursor : how he should be placed!

Hope someone can help, this armor needs refleciton

Thanks