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13-03-2012 #1
3DS Max Export Tutorials, Get your Stuff into Men of War
Step-by-step video tutorials for the 3ds max exporter tools, to help you get your models into the game and working fine.
What you need:
--32 bit version of 3DS Max 8, 3ds max 9, 3ds max 2008 or 3ds max 2009
--3DS Exporter Tools - quicklink: Click to go to downloads
Donate:
If you have liked, enjoyed or have found these tutorials have helped you, then please support me by making a donation by clicking on the donate button. Thanks, more tutorials on the way.

----------Extra Stuff - Help Videos----------
Explanation Video on the Export Interface: Click Here - This video is to help anyone with any confusion on the export interface, or to learn how to use it better.
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First off is weapons, thanks to Zeke Wolff for lending me the weapon model shown above, which is a Solothurn S18 anti-tank rifle, from the Italian Nation DCG project.
The tutorials are in sections, this is so you can find what your after, than searching through a whole video to find what you want.
Part 1 - what you need and scene state: Click Here
Part 2 - textures and model object properties: Click Here
Part 3 - volumes, point helpers and linking: Click Here
Part 4 - cameras/lights and grouping: Click Here
Part 5 - exporting and files: Click Here
May add more in the future for the weapon.
-tracked tank tutorial image-
This set of tutorials are for tanks.
The tutorials are in sections, this is so you can find what your after, than searching through a whole video to find what you want.
Part 1 - what you need, scene state and basis: <link>
Part 2 - texture, structure linking and object properties: <link>
Part 3 - tank tracks: <link>
Part4 - inverse kinematics, point helpers and visors: <link>
Part5 - volumes and id/smoothing groups tagging: <link>
Part6 - emitters, seats and animations: <link>
Part7 - exporting, files and coding: <link>
There will be bonus videos for things i may have missed and other things which were not applicable to the tank model i used.Last edited by GeneralJ927; 09-04-2013 at 15:15. Reason: Changes
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13-03-2012 #2
Reserved for later use*
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13-03-2012 #3
Reserved for later use*2
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13-03-2012 #4
Reserved for later use*3
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23-03-2012 #5
All the weapon export tutorials are now up on page 1, enjoy.
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26-05-2012 #6Member
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Wow these are great tuts. Im trying to understand each one. Do you know of the proper tools to get the models from the game World of Tanks? The game is free to play and I do not plan on using the models for profit/gain. They will only be used for personal uses.
http://worldoftanks.com/dcont/fb/med...screens_06.jpg
http://worldoftanks.com/encyclopedia/tanks/
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26-05-2012 #7
Thanks for the comment.

I do not know of any tools or anyway to get them, which would mean its likely impossible, you would get a better answer if you ask the world of tanks community.
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28-05-2012 #8Member
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I've been trying to port WoT tanks to Men of War: AS for a while now, and I've almost succeeded. The only thing that is holding me away is the fact that I have 3DS max 2012 64 bit, and it doesn't support .mdl files. But I've prepared a t-50-2 with all volumes and animations. Maybe you can help me export (if you have an older version of 3ds max)?
P.S. The program you want that converts the standard WoT models (.primitives) to a 3DS max supported format (.3ds) is called "3D Object Converter".
P.P.S. I know that its a pain in the ass to convert and port the WoT models to MoW, so I could supply you with animated models, and you script them into the game.Last edited by awsumpawsum; 28-05-2012 at 17:07.
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29-05-2012 #9
I don't have much free time on my hands, any time i do have i have to put it to other things, putting a tank in MoW can take quite awhile, even though you may have prepared models, they can mess up and everything would have to be redone.
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28-06-2012 #10Member Level 3
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HI general, I have watched your tutorial on you tube, I have done everything right to export, now all I need is to script, I have made an attempt to script the model according to your video, however I get this error when I try to load the model.
http://www.moddb.com/members/blitzbo...ages/edit/help
Can you tell me what i did wrong or did not do?
I also get a red exclamation mark where my model is supposed to be, the model's name is desc/stuff/sksLast edited by blitzboyII; 28-06-2012 at 06:31.
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