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Thread: Bug Reports
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11-04-2012 #91
Thats the point.
Concerning Tessel
Would it be possible to create a passage for this spawn for the mp version of Tessel. At a point of the game me and my teammate had a traffic jam on the bridge as we both tried to send units on the other side. Also i lost some units because some of the tanks such as the Sherman can cross the little river while the Hellcat cant.
http://steamcommunity.com/profiles/7...274?tab=publicMors certa, Hore incerta
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11-04-2012 #92Member Level 2
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The Snipers that can be called in during the skirmish missions lack the ability to place an "Aimed Shot" (No sniper reticule on target, just a fixed shot)
The Allied AA MG on tanks do not possess 360 degree view, instead it acts like a coaxial MG and can even fire without a gunner! (Applies to M4A3, the Jumbo, and the Jumbo E8 (76mm variant))"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
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12-04-2012 #93
Desert Town:http://steamcommunity.com/profiles/7...920?tab=public
Edit:
Bir Hacheim UK (or USA) vs ITA '42 (or '43)
Last edited by Ultimaratio; 12-04-2012 at 23:14.
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14-04-2012 #94
GER vs UDSSR 1942 Charkov and Kiev, Combat
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06-06-2012 #95
Hey i don't know if anyone has posted this yet, but Sir Hinkles maps on skirmish mod are very glitched. I love playing skirmish and the issue here is that the enemy stream of reinforcements does not work properly; they only send one unit every five minutes.
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07-06-2012 #96
I have lowered reinforcements for GSM but only for DMS original skirmishes, I did not touch hinkels... are you sure u talking about those? Reason for lowering enemy reinforcmenets on original skirmishes was because 6.7.0 balance infantry wise was quite realistic and if u wer faced with constant spam of 12 soldiers per wave u simply could not hold out much, now if they alter balance and make infantry less deadlier at range than 1 bullet death maybe someone can alter balance back. Again though I dont know anything about hinkel skirmishes though.
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25-06-2012 #97
BUG in GSM FOH VII
Seems that the Coaxial mg of the Panzer IV H is broken. Fires both, hull and Coaxial.Mors certa, Hore incerta
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25-06-2012 #98
it shows the fire on both but only one is firering, correct ?
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25-06-2012 #99
Guess so, had only a quick look
Edit: Why you removed the MG 42 of the Panzer IV? I personnaly like it and probably it would have been a good idea to remove it from all tanks. I barley can imagine that the tank commanders put their heads out during a fight.Last edited by Ultimaratio; 25-06-2012 at 11:37.
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25-06-2012 #100
im reffering to Zeke Wolff who said that AA Mguns on German Tanks where rather uncommon , so i removed it
btw.: there is a bug with a missing Bumpam / Specmap texture on the Turan II , im reuploading a fixed installer, but both version are 100% sync , its only a visual problem
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