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Thread: Bug Reports

  1. #91
    Member Level 10 Ultimaratio's Avatar
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    Quote Originally Posted by djsatane View Post
    I think he was refering to the fact fog of war in that spot is not active even though he had no units it looked like somthing was providing view as if some entity on map was same team as him and gave him view?
    Thats the point.

    Concerning Tessel

    Would it be possible to create a passage for this spawn for the mp version of Tessel. At a point of the game me and my teammate had a traffic jam on the bridge as we both tried to send units on the other side. Also i lost some units because some of the tanks such as the Sherman can cross the little river while the Hellcat cant.
    http://steamcommunity.com/profiles/7...274?tab=public
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  2. #92
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    The Snipers that can be called in during the skirmish missions lack the ability to place an "Aimed Shot" (No sniper reticule on target, just a fixed shot)

    The Allied AA MG on tanks do not possess 360 degree view, instead it acts like a coaxial MG and can even fire without a gunner! (Applies to M4A3, the Jumbo, and the Jumbo E8 (76mm variant))
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein

  3. #93
    Member Level 10 Ultimaratio's Avatar
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    Desert Town:http://steamcommunity.com/profiles/7...920?tab=public

    Edit:
    Bir Hacheim UK (or USA) vs ITA '42 (or '43)
    Last edited by Ultimaratio; 12-04-2012 at 23:14.
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  4. #94
    Member Level 10 Ultimaratio's Avatar
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    GER vs UDSSR 1942 Charkov and Kiev, Combat
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  5. #95
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    Hey i don't know if anyone has posted this yet, but Sir Hinkles maps on skirmish mod are very glitched. I love playing skirmish and the issue here is that the enemy stream of reinforcements does not work properly; they only send one unit every five minutes.

  6. #96
    Member Level 15 djsatane's Avatar
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    Quote Originally Posted by hawkadvanced View Post
    Hey i don't know if anyone has posted this yet, but Sir Hinkles maps on skirmish mod are very glitched. I love playing skirmish and the issue here is that the enemy stream of reinforcements does not work properly; they only send one unit every five minutes.
    I have lowered reinforcements for GSM but only for DMS original skirmishes, I did not touch hinkels... are you sure u talking about those? Reason for lowering enemy reinforcmenets on original skirmishes was because 6.7.0 balance infantry wise was quite realistic and if u wer faced with constant spam of 12 soldiers per wave u simply could not hold out much, now if they alter balance and make infantry less deadlier at range than 1 bullet death maybe someone can alter balance back. Again though I dont know anything about hinkel skirmishes though.

  7. #97
    Member Level 10 Ultimaratio's Avatar
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    BUG in GSM FOH VII

    Seems that the Coaxial mg of the Panzer IV H is broken. Fires both, hull and Coaxial.
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  8. #98
    Member Level 16 Blub0r2k's Avatar
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    it shows the fire on both but only one is firering, correct ?

  9. #99
    Member Level 10 Ultimaratio's Avatar
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    Guess so, had only a quick look

    Edit: Why you removed the MG 42 of the Panzer IV? I personnaly like it and probably it would have been a good idea to remove it from all tanks. I barley can imagine that the tank commanders put their heads out during a fight.
    Last edited by Ultimaratio; 25-06-2012 at 11:37.
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  10. #100
    Member Level 16 Blub0r2k's Avatar
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    im reffering to Zeke Wolff who said that AA Mguns on German Tanks where rather uncommon , so i removed it

    btw.: there is a bug with a missing Bumpam / Specmap texture on the Turan II , im reuploading a fixed installer, but both version are 100% sync , its only a visual problem

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