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27-05-2012 #41Member
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I just noticed a couple of resupply trucks were missing proper mortar ammo. One of the GMC and Isuzu trucks. Attached is a fix. Unzip to the mortar mod directory.
http://www.mediafire.com/?qsob8xj1o99c0hl
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02-06-2012 #42
Well, this mod hasn't changed much since I last saw it, but I still enjoy the guts out of it. Good job!
If anyone's wondering why I'm like this, it's been ages since I last came here, and I'm enjoying the memories.
http://img232.imageshack.us/img232/9929/thesoldier3.png
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton
In the absence of orders, go find something and kill it.
Erwin Rommel
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02-06-2012 #43
Hey, thanks I will be updating as soon as I have time.
Apologies to all that it is taking so long, I barely have enough free time to check the forum on a daily basis, let alone work on (and finish!) all my mods.
I wish someone could just pay me to play this game, life would be so much easier
Last edited by Gepanzert Faust; 19-08-2012 at 11:26.
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19-08-2012 #44
Video of some better effects for the incendiary "phosphorus" rounds in the next update:
(I would watch in HD because of the night setting)
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19-08-2012 #45
Very very nice!!
But are you actually still workin on the explosion effects on the ground?With the dust and all this stuff? You showed it in an earlier video.
Regards,
TheOldMonkeymanLast edited by Dilust; 02-10-2012 at 12:12. Reason: quoting previous post
"Only the dead have seen the end of war." - Plato
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19-08-2012 #46Member Level 8
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Hi Gepanzert faust,
How is your awesome sounding Blood FX mod progressing ?????
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19-08-2012 #47
Hi Gepanzert Faust, may I suggest a more persistent smoke tail for the phosphorus explosion?
Like in this video:
http://www.youtube.com/watch?v=nobZLCoVVBw
Keep up the great work. I'm higly awaiting the 60mm mortars
Thank you and bye.By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
Visit my Soldiers and Fow mods collection
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20-08-2012 #48
@TheOldMonkeyman,
Yes I am still working on them but only with limited/partial success, the problem is that
SHWW2 used a different particle effect generator to create better FX effects which is sadly
incompatible with AS. Also some of the textures used in Dinsen's mod are fairly low
resolution and look noticeably bad when ported.
I hope to eventually make and release a full FX overhaul mod using a mixture of
Dinsen's effects, modified vanilla explosions and those I make from scratch like above.
@Mopar,
Its coming along well, half the work is complete. Scripting in the human.inc file is nearly done, now I'm making several unique blood-stained death and crush skins for each soldier to keep the battlefield nice and varied.
@Dilust,
Nice vid and yeah I have tried (and am still trying) to make the phosphorous look more realistic by watching more videos of it exploding, like these:
https://www.youtube.com/watch?v=UVY4...feature=fvwrel
https://www.youtube.com/watch?v=qxfPCPA2d60
I can make the trails stay in the air for longer but I'm sure it would have a big impact on performance.
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20-08-2012 #49
Thank you for your reply. And if I should chose in the trade off between performance-visual effect, I'd preferr the performance.
By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
Visit my Soldiers and Fow mods collection
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02-10-2012 #50
Mod Updated to V1.1
Check first post.Last edited by Gepanzert Faust; 02-10-2012 at 11:38.
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