Page 5 of 9 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 81
  1. #41
    Member
    Join Date
    Jun 2011
    Location
    Arkansas
    Posts
    6
    Rep Points
    0
    Rep Power
    2
    I just noticed a couple of resupply trucks were missing proper mortar ammo. One of the GMC and Isuzu trucks. Attached is a fix. Unzip to the mortar mod directory.

    http://www.mediafire.com/?qsob8xj1o99c0hl

  2. #42
    Member Level 13 The Soldier's Avatar
    Join Date
    Jun 2010
    Location
    United States
    Posts
    946
    Rep Points
    0
    Rep Power
    3
    Well, this mod hasn't changed much since I last saw it, but I still enjoy the guts out of it. Good job!
    If anyone's wondering why I'm like this, it's been ages since I last came here, and I'm enjoying the memories.
    http://img232.imageshack.us/img232/9929/thesoldier3.png
    No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
    George S. Patton

    In the absence of orders, go find something and kill it.
    Erwin Rommel

  3. #43
    Member Level 5 Gepanzert Faust's Avatar
    Join Date
    Aug 2010
    Location
    United Kingdom
    Posts
    203
    Rep Points
    31
    Rep Power
    3
    Quote Originally Posted by The Soldier View Post
    Well, this mod hasn't changed much since I last saw it, but I still enjoy the guts out of it. Good job!
    If anyone's wondering why I'm like this, it's been ages since I last came here, and I'm enjoying the memories.

    Hey, thanks I will be updating as soon as I have time.

    Apologies to all that it is taking so long, I barely have enough free time to check the forum on a daily basis, let alone work on (and finish!) all my mods.

    I wish someone could just pay me to play this game, life would be so much easier
    Last edited by Gepanzert Faust; 19-08-2012 at 11:26.

  4. #44
    Member Level 5 Gepanzert Faust's Avatar
    Join Date
    Aug 2010
    Location
    United Kingdom
    Posts
    203
    Rep Points
    31
    Rep Power
    3
    Video of some better effects for the incendiary "phosphorus" rounds in the next update:

    (I would watch in HD because of the night setting)


  5. #45
    Member Level 6 TheOldMonkeyman's Avatar
    Join Date
    Oct 2011
    Location
    Germany
    Posts
    225
    Rep Points
    4
    Rep Power
    2
    Very very nice!!
    But are you actually still workin on the explosion effects on the ground?With the dust and all this stuff? You showed it in an earlier video.
    Regards,
    TheOldMonkeyman
    Last edited by Dilust; 02-10-2012 at 12:12. Reason: quoting previous post
    "Only the dead have seen the end of war." - Plato

  6. #46
    Member Level 8
    Join Date
    Nov 2010
    Location
    Australia
    Posts
    387
    Rep Points
    32
    Rep Power
    3
    Hi Gepanzert faust,

    How is your awesome sounding Blood FX mod progressing ?????

  7. #47
    Moderator Level 22 Dilust's Avatar
    Join Date
    Aug 2007
    Location
    Italia
    Posts
    2,700
    Rep Points
    42
    Rep Power
    8
    Hi Gepanzert Faust, may I suggest a more persistent smoke tail for the phosphorus explosion?
    Like in this video:
    http://www.youtube.com/watch?v=nobZLCoVVBw

    Keep up the great work. I'm higly awaiting the 60mm mortars
    Thank you and bye.
    By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
    Visit my Soldiers and Fow mods collection

  8. #48
    Member Level 5 Gepanzert Faust's Avatar
    Join Date
    Aug 2010
    Location
    United Kingdom
    Posts
    203
    Rep Points
    31
    Rep Power
    3
    @TheOldMonkeyman,

    Yes I am still working on them but only with limited/partial success, the problem is that
    SHWW2 used a different particle effect generator to create better FX effects which is sadly
    incompatible with AS. Also some of the textures used in Dinsen's mod are fairly low
    resolution and look noticeably bad when ported.

    I hope to eventually make and release a full FX overhaul mod using a mixture of
    Dinsen's effects, modified vanilla explosions and those I make from scratch like above.

    @Mopar,

    Its coming along well, half the work is complete. Scripting in the human.inc file is nearly done, now I'm making several unique blood-stained death and crush skins for each soldier to keep the battlefield nice and varied.

    @Dilust,

    Nice vid and yeah I have tried (and am still trying) to make the phosphorous look more realistic by watching more videos of it exploding, like these:

    https://www.youtube.com/watch?v=UVY4...feature=fvwrel

    https://www.youtube.com/watch?v=qxfPCPA2d60

    I can make the trails stay in the air for longer but I'm sure it would have a big impact on performance.

  9. #49
    Moderator Level 22 Dilust's Avatar
    Join Date
    Aug 2007
    Location
    Italia
    Posts
    2,700
    Rep Points
    42
    Rep Power
    8
    Thank you for your reply. And if I should chose in the trade off between performance-visual effect, I'd preferr the performance.
    By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
    Visit my Soldiers and Fow mods collection

  10. #50
    Member Level 5 Gepanzert Faust's Avatar
    Join Date
    Aug 2010
    Location
    United Kingdom
    Posts
    203
    Rep Points
    31
    Rep Power
    3
    Mod Updated to V1.1

    Check first post.
    Last edited by Gepanzert Faust; 02-10-2012 at 11:38.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •