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09-07-2012 #81
I may look at the winning trigger but yes the mission/map is made by rollerviking I believe, i only converted it to coop + small fixes like the plane to poperly trigger etc...
/ Skirmish Missions by DJSatane * DJSatane's Twitch Channel \
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\ DJSatane@Twitter * DJSatane's Steam Games Picture Library /
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09-07-2012 #82
Cool man,, well its just shame we were not to be able to wrap up the game,,, we have only played this once tho, but thx for the coop conversion all the same,,, lots of fun!!
MOW-AS - WinXP - 2.05.15 - 2 Player LAN
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23-07-2012 #83
New skirmish/mission released - [Germany] Castle - June 1944, You are assigned to defend an important Castle east of Berlin. Russian forces expect to attack from the North along with possible East/West raids. Extra CP resources will available at regular 5 minute intervals. You have to hold out 60 minutes during which there will be small breaks when enemy stops bringing new forces. Enemy cannot capture the castle flag, after 60 minutes you will receive more cp resources along with friendly air support to drive IVAN back to RUSSIA! Difficuty settings determine how much money you receive at regular intervals, what vehicles you start the game with and your soldiers health base value.
- Enemy attacks in 10 minutes intervals with 5 minute breaks in between - total of 60 minutes.
- Limited Paratrooper drops available.
- How to defend is up to you! Choose where to have your defense line setup.
- Prepare to be outnumbered so plan accordingly.
-Visit >First Post< for info and download links. Enjoy, if you find issues let me know!
Some pictures from this skirmish and little video from it lol:
http://cloud-2.steampowered.com/ugc/...A5D67A667E4AB/
http://cloud-2.steampowered.com/ugc/...AE9915B43A98B/
http://youtu.be/Kr-wfddCFJ0?hd=1
PS regarding GSM compatibility
-Compatible with GSM, however not balance tested.../ Skirmish Missions by DJSatane * DJSatane's Twitch Channel \
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\ DJSatane@Twitter * DJSatane's Steam Games Picture Library /
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23-07-2012 #84
Just been having a quick play on this,,, great!!!
Yep another great map and idea DJS!! looks like am gonna enjoy this one also, will give it a proper play test later this week, i like the Defend idea and its a well made map,,, huge thx DJS for this work!! :-)MOW-AS - WinXP - 2.05.15 - 2 Player LAN
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23-07-2012 #85Member Level 2
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Thx a lot djsatane!
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23-07-2012 #86
Last edited by Vashyo; 23-07-2012 at 22:05.
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Skirmish Missions by DJSatane - with some of my maps&missions.
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23-07-2012 #87Member Level 8
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Great mission and map, Kudos to Vashyo..... Keep up the great work mate........
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24-07-2012 #88Member Level 2
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Hi Djastane & Vashyo, (I just sent this but I think it didn't go through). This looks like (another) great mod from you!
I'd like to increase the amount of time before the first russian attack -- where in the 0.mi is that set? A big part of the fun for me is setting up a nasty defense.
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24-07-2012 #89
If you want you can look up start_attack trigger in editor and there is a delay there 299 if you increase that then thats how long it takes before offense starts, just be ware if u build too much stuff i recommend you play in single player mode as it handles memory better, this been optimized for coop/sp. Further money waves also dont start until event start kicks in after the delay
Last edited by djsatane; 24-07-2012 at 04:01.
/ Skirmish Missions by DJSatane * DJSatane's Twitch Channel \
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24-07-2012 #90Member Level 2
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Thanks very much Djastane. Your work is great! And this is a great map. I always play alone so I have to modify things a bit. I usually give myself more resources, ammo, etc, so I don't have to do so much micro. I usually play on hard/heroic. This is a tough map for one person, so I will put extra resources on some of the enemy's attack lanes so that I have less to focus on.
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