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06-07-2012 #31Member
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Is there a possibility of a link to a thread on what it is that needs changing?
I have a very large personal mod that I've been creating for the past 3 years and it seems basically nothing in it works anymore, it'd be great if there was somewhere I could see what needs changing, as the errors I get aren't any help (just illegal operations when I place a unit or something, with just the number [10001] or something similar after the unit name).
(Also, why doesn't this forum have a "Forgot your username/password?" link? Or if it does, could someone link me to it since I couldn't find it and I'd like to use my old forum account)
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07-07-2012 #32Member Level 8
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If you view the error log there should be detailed info about what caused the error, sometimes when MOW:AS crashes you only get a small error window on the desktop that sometimes has a line number in the .mi file that caused the crash....
Use Notepad++ as it is a great text editor and has macro ability to automate repetitive tasks such as search & replace....
This is how i started modding, by looking at the map and mission files outside the game via an editor, if you allready know the editor then it gives you a better understanding of how things work.. IMHO anyway.....
I am happy to help with any questions or if you need problems sorted out i can do that also.....
PS: Also use the latest patches ( 2.05.13 ) because content that was progressively removed with older patches is now being re introduced in new patches with good improvements. eg. improved helmets, new weapon & vehicles etc.. better balancing of units etc etc etcLast edited by Mopar; 07-07-2012 at 01:18.
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07-07-2012 #33
It does, but it would be better for users if it was made to stand out more, like in bold & color
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07-07-2012 #34Member
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It would be nice if that were the case, unfortunately it's my custom models that are crashing the editor, not the maps themselves. The error I get has zero useful information on how I can fix them, as said, it just gives me an error when spawning the entity that has the entities name with the number [10001], for ex;
It all worked around January this year, but I haven't really touched MoW since then, now basically none of my models work except for inventory items (guns, helmets), not even new humanskins work -.-Code:Program will be terminated. eip=# EXCEPTION_ACCESS_VIOLATION read at # eax=# (bunch of other numbers with ebx=,ecx= etc) >>>> main >> entitySpawn > spawn a61_mantis[10001] Men of War: Assault Squad Editor v2.05.13 - editor 2012.06.02 18:00 - 0x008EFAA9
(if it makes a difference, I have the steam version of MoWAS).
Also @ OVO, I was being completely dense and totally missed it lol, thanks for pointing it to me, I just need to now add DMS's mail server to my whitelist, since my filter doesn't like the way they set it up.
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08-07-2012 #35
Often that entity has some problems within its model or def files or simply it requires other entities to spawn along with it which are missing or already exist and the exisitng ones cant attach/stack etc its tough sometimes.
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08-07-2012 #36Member
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Right, but the model has been working for about 2 years, and it suddenly stopped this month when I finally let MoWAS update to the latest version

And it's not just that one model, it's my entire 12gig mod with literally hundreds of custom models, none of them working anymore (most of which had been working since 2009/2010, and were successfully ported to MoWAS). I'm guessing either there was no real change and it's just s---ty luck on my part, or people don't know what the fundemental changes were?
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08-07-2012 #37
i had errors like that actually when one of the helmets inventories were missing it can be very small thing where some entity is even pointing to inventory that stores something that was removed, usually that wont cause crash it will just be red missing icon when u load but it can also crash like that, i had that happen nearly exactly when convering one of mow missions and i was missing helmet german 1. Without knowing the mods are hard for me to guess. However, they did rename some helmets and textures associated with them, not sure what else.
/ Skirmish Missions by DJSatane * DJSatane's Twitch Channel \
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08-07-2012 #38Member
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The mod has no name, it's just a catalogue for my own use with a collection of models from various games (which I wouldn't be able to post if I wanted to
) as well as a couple of hundred models I have created myself that don't exist elsewhere, thus it's harder to pinpoint the exact issue -.-
I'll try removing the inventory boxes in the definitions and see if that's the cause, thanks for the tip.
*edit* Yup it was something in the inventory, did they remove some type of ammunition?Last edited by Korba; 08-07-2012 at 07:10.
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08-07-2012 #39
They renamed the .50 Cal ammunition. Don't think they removed any
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08-07-2012 #40Member Level 8
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Crate6 & Crate7 were gone for a few patches, but they're back in 2.05.13......
When I first started modding / learning MOW:AS these 2 caused crashes with most older maps and i used the MOW versions which worked fine..... ( now that they are fixed though there is no need )
Also helmet1_ger used to cause lots of crashes if it was used on a map. eg spawned on a map for scenery... That also is fixed in 2.05.13 however...
I also found weapon.set files and ammo.set files to be problematic.....
I hope this helps, Sometimes you may get skin errors " eg no mip map levels", To fix these i use Paint.net which supports .dds files and simply load them and resave them using dx1-opaque .dds file ( make sure generate mips is enabled and 32bit ).. This also will fix nearly all soldier skins too......
Off topic: Finland at War Mod DEMO for MOW is out.... Link below:
http://www.moddb.com/mods/finlandia-...-demo/#3081061Last edited by Mopar; 08-07-2012 at 09:06.
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