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Thread: Bug reports
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06-07-2012 #191
Land Matress main gun cant be repaired
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10-07-2012 #192Member Level 7
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soldiers always take all repair kits even if they already have one and sometimes they only put one back in
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11-07-2012 #193
Yes, if repair packs were not stacked in the inventory that might be an elegant work around.
KV-85's hull is bugged. When Hull destroyed by burning it does not die. It also does not need repairs, just refit it with soldiers and you can use it again. This can also be used as an exploit, set the thing on fire, get your 40 CP back, re-crew it. Did it two times, in neither case was TNT/HE ignited.
My Vet Tiger also shot through the turret down into the hull and Hull destroyed it, but as the KV-85 did not explode, it was firing a good 12 seconds later again, surprising and killing my Vet Tiger.Best regards!
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11-07-2012 #194Member Level 16
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I knew there was something wrong with KV-85. I had a problem with AT-nading it in one my games but after your post I had a closer look and it seems true that it is not possible to kill this tank with AT-nades or even TNT when holding it and cooking it next to the engine. No amount of AT-nades thrown at the engine will set the engine on fire. IS-1, for example, is at high risk of having its engine set on fire after the explosion.
I also noticed that molotovs tend to be absolutely useless. 2 molotovs thrown at the engine used to set a tank on fire; not any more. A flame thrower works however.Last edited by CzaD; 12-07-2012 at 00:09.
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11-07-2012 #195
I've killed KV-85 with the AT-gun sideshot to the engine - 1 hit explosion. Multiple times.
I'm not saying it's not bugged, or anything - just sharing the experience.
As for molotovs, I agree - it seems, the chance of setting engine on fire was drastically reduced, and that is bad.
I think it should set an area on fire, not just one individual infantryman on contact, also. This way you could kill whatever the amount of infantry, if bunched up.
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11-07-2012 #196Member Level 16
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17-07-2012 #197
It's not really a bug, but it could be changed. The x and xx models of all new soviet models - T-34, IS-2, both ISU have enumeration which can't be switched off in GEM editor. So if you add any texture with numbers it's impossible to switch them off on x and xx models.
You can do it only for normal not destroyed model but when you destroy it enumeration shows up.>>> MoW-Center.pl <<< Polskie Community Men of War
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17-07-2012 #198
It should be easy to fix yourself. Open up the vehicle_x.mdl and vehicle_xx.mdlfiles and add a ";" in front of all lines that look like this:
{volumeview "enumerator.ply"} (please notice that if there is several enumerators on a model, each different one will be named enumerator#1.py etc). (In other words, these lines should after the fix look like this --> ;{volumeview "enumerator.ply"}
This will prevent them from being visible on the _x and _xx models.
Then just add the new .mdl files to your mod (in the correct vehicle folder of course).
~Zeke.
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19-07-2012 #199
Since there is chance of a new patch soon, I hope minor map fixes can be added for [usa] carentan map. There are 2 bugs:
1. In the middle of the map there is intersection with a round house around that house there is a fence made of "fence_port1" entities. For some strange reason 8 of these fence entities have impregnability set to "full" while others are correctly set to "none". Having those 8 fences set to be indestructable makes no sense at all and it causes major problems with ai pathing especially late in battle once a lot of the area is damaged houses wiped out yet the little fence is still there and it causes ai getting stuck, same goes for player vehicles, you maybe driving and then bam tiny little fence totally stops u. Pictures below should clarify what I am refering to. Fix to this is simple just set them all to "none".


Larger picture is here: http://steamcommunity.com/id/DJSatan...0434602154141/
2. There is close to 20 poles on far west side of the map near road, the entity name for them is "bridge_arc2_post". They should be replaced by something else that can be easily crushed by tanks. Pictures below indicate what I am refering to. This entity bridge_arc2_post while it can be destroyed with high explosives they cannot be crushed by even heavy tanks, since some of them are near the main middle road they cause some ai vehicles to get stuck, especially german half track, when this happens game lags badly. Pictures below:

Larger picture is here: http://steamcommunity.com/id/DJSatan...0434601967463/
If there is a "balance" patch coming soon, hopefully we can have these map fixes in along with the previously reported major Flak 41 bug. Thanks for your time.Last edited by djsatane; 20-07-2012 at 05:41.
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20-07-2012 #200
Japanese hero Marine Tanks has one tank, but the description says that there is a pair.
Infantry guide: http://digitalmindsoft.eu/forums/sho...-your-Infantry
Uses of the different infantry squads guide: Link
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