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  Click here to go to the first staff post in this thread.   Thread: Bug reports

  1. #61
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    Quote Originally Posted by Chiroptera View Post
    greyhound, archer and nashorn have 0 armor so any explosion will kill them instand even frag-grenades
    ..on their turret. Also SDKFZ 251 has a turret, too. Having 0 Armor of course, making the whole thing destructible with a frag greande.

  2. #62
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    Bugs:

    1. Tank commanders do not turn in when tank driving through houses. As a result, crew is injured or killed.

    I've seen 3 to 4 crewmen get hurt at one time because of this.


    2. When a supply truck is shot, the crew members will bail out immediately. I order them to get back in, the truck gets shot again, they bail out again. This means I'm spending ages trying to get my crews back into a truck carrying much needed ammo simply because of glancing bullets.


    3. Soldiers shout "ouch my leg!" or "munition!!!!!" for no reason. They have not hurt their leg and they are not needing ammo.


    4. When a soldier has been revived by a medic, there are times when the soldier will run for his gun and even pressing cancel will not stop him, he will keep running and running even if you order him to another location. Also, every time a soldier is revived, he stands, then does a pressup, then goes to look for his gun.


    5. The super Churchill!!! Even a Flak 88 has difficulty penetrating a Churchill. Much as I enjoy watching Flaks waste all their ammo on a single tank, it's boring and I don't think it's realistic either. Hits at the side have no effect. I do get the occassional stroke of luck.


    6. The Hetzer/StuG running out of gas issue. They just won't stay still when they see something!!!!!!! I can tell soldiers to cover a sector and they'll do it, but a Stug? It keeps turning and turning...


    7. Why is throwing a hand grenade or AT grenade taking so long?? When I attack a tank with an AT the soldier pauses, then runs off somewhere, then gets shot.


    8. My soldiers are suicidal. Whenever my truck is approaching their position but still fairly far away, they will scatter into the open. I've spent time putting soldiers up against sandbags but they insist on scattering regardless. They won't return to where they were after the truck has passed either, they will stand there and get slaughtered.

    9. Soldiers sometimes duck behind sandbags instead of returning fire. This means it's possible for the enemy to overrun a position because no-one is firing back from behind the sandbags, they are all prone.

    10. I have no idea who is out of ammo or not.
    Last edited by herrflick; 22-01-2012 at 00:18.

  3. #63
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    Also, on my machine, crews of machine guns and AT guns are not drawn after a certain time has elapsed or a large active unit count has been reached. I can see my guns turning and firing apparently by themselves.

    I'm using a Radeon 6870 with the latest ATI drivers.



    It is possible for a sniper to kill a friendly standing next to him simply by dropping his standard issue knife. I don't need to aim it, I just drag it out of his inventory. Whoomp! A soldier's dead.



    On skirmish maps, when a soldier is wounded and they drop their gun, their weapon disappears sometimes, leaving my soldier weaponless when revived. However, PIATS, Panzerschrecks, Panzerfausts, they tend to stay on the map for ages. In my opinion, your soldier's dropped weapon should stay on the map as long as the soldier is unarmed. Once he picks up another weapon then the old weapon should be deleted from the map.
    Last edited by herrflick; 22-01-2012 at 00:19.

  4. #64
    Member Level 8 OVO's Avatar
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    The German SdKfz 232

    NO ENGINE SOUND.

    It usually runs silent or has a stupid squeaking noise.

    The great thing about the other vehicles is that you can start to hear them coming
    long before you can see them, so you can get your men ready to attack them.

    If you do not happen to see the SdKfz 232 coming.............
    then you only know it's there when it's 20mm cannon shells, which does have a sound,
    start killing your men.

    Last edited by OVO; 07-02-2012 at 08:09.

  5. #65
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    You also cannot crew it if it was destroyed and repaired. I think this is why it was removed from multiplayer.

  6. #66
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    i think the maxon can't repair it's gun once destroyed same with sherman croc

  7. #67
    Member Level 8 Ty2903's Avatar
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    Not that this is a bug but it would be nice to have included in the future.


    - Key command for sandbags. Just like F1 = Frag Grenade

    - Increase Flamethrower infantry's resistance to fire.

    (avoidance ability has a fire resistance @ lvl_4. Maybe create a new avoidance level w/ higher fire resistance and give it to the flamethrower infantry breeds)

  8. #68
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    It's great to see so many posts for bugs fixing quest !!! BTW how's going bug fixing ? Could we get an update from DMS about timing too? Thanks !!

  9. #69
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