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  Click here to go to the first staff post in this thread.   Thread: Bug reports

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    Managing Director Level 31 Instinct's Avatar
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    Bug reports

    Men of War: Assault Squad will be launched as "Game of the year edition" in retail and digital distribution soon. To deliver a fantastic product with high quality standards, we ask you to report bugs you noticed in here.

    Please provide a screenshot of the bug and if possible describe the issue and what you or others have done when said issue appeared.


    Thanks for your help!
    "If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison

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    Member Level 27 Zeke Wolff's Avatar
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    Captured an enemy Sherman M4A3 with turret, track and engine damage (Skirmish). Repaired it all, and noticed this:



    Looks silly to have a armored plate floating above the tank itself after repairing it. Not sure if the same bug appears with other Shermans or not though.

    ~Zeke.

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    Member Level 9 [Hussars]Toomek's Avatar
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    I've got a long list but I'll post it with good intentions. I want to provide very professional feedback because I care.
    Problems with Sturmtiger:
    1. First shot always goes trough:
    If you manage to achieve green penetration the first shot always goes trough the unit making it no harm. It's not that it gets "crew injured" effect, first shot does absolutely nothing but nasty hole it leaves which is always appearing after successful penetration.

    2. Lower plate reflects everything:
    This bug is so weird that my English skill may be not enough to describe it so I'll try to show you that at picture

    Theoretically lower plate of Sturmtiger could be penetrated with more than 170 mm of penetration, but it's just theoretically because despite green indicator projectile always bounce of it in really weird way. It literally bounces inside the tank and does nothing.
    3. Sturmtiger cannot be destroyed!
    Third point is my last but it's most important. It's ridiculous that even after successful (second) penetration and red "Hull destroyed" message this unit is still operational with it's cannon and with no harm to it's crew. It can't be destroyed in any conventional way. That is just unimaginable for me that it wasn't noticed till now. There are only 4 ways to destroy it: flare explosion very close to it, blowing it up with dynamite, setting it's engine on fire or shooting at the projectile in barrel. The last one does not always works. You can shoot projectile, you can see the explosion but sometimes Sturmtiger is still intact.

    IS-2's turret is indestructible
    New model is bugged because when you have successful penetration at the turret nothing happens. Not even crew injured despite nasty black hole appearing which is mark of penetration. You can only wait until one of the projectiles will blow up the ammo depot because that script is still working.

    On screenshot we can see how many "succesful" penetrations can fail to destroy IS-2's turret. It was still operational.

    Collision between Maxon's direct control and it's deployment
    As title says if deployment button is pressed while direct control, direct control switches off itself. Not very important, irritating tough.

    Greyhound turret has no armour
    It gets destroyed from small arms ridiculously often

    Here is screenshot of Greyhound tower being destroyed from 0.45 ACP fired from Colt pistol.
    Last edited by [Hussars]Toomek; 09-01-2012 at 16:07.
    [Hussars] - We are just two retarded guys...

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    Member Level 12 Gabriel's Avatar
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    Bug on all Arty guns: Calliope rockets, priest, hummel, m114,sfh, etc.
    when they are on open fire mode, they can just shoot where they want including his back that is out of angle,i dont mean out of range, and kill something is going on his back
    GIVE ME - REP, PEOPLE CARES SO MUCH ABOUT IT. BUT ALSO CHECK MY YOUTUBE CHANNEL!

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    Member Kubos's Avatar
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    Hi,
    its nice to see that you guys care ! I think its rare and its very great. The game is great tho , but heres some things i can think of right now that bothers me

    Goliath

    You can injure its crew which then cause the "stun"

    Heavy mg

    When moving it and one of the soldiers is killed , it acts like tank with track destroyed.(changes directions , move incontroleably and stops)

    The german halftrack

    It seems to be a little small , i think you dont see siting soldiers because they sit inside

    Path finding

    Various issues on many maps. For example the map Canyon when you send a vehicle up to the waterfall , it leaves the road , makes a 360 circle then returns to the road .

    At guns

    When i hit at gun with ap should it be crushed ? I didnt do any research but i think teoreticaly it should be blown away, i hate shooting to atgun/20mmgun and only hiting the crew

    Farmstead

    When starting on the side near church , and you send your troops to middle point they go threw the wine field (bad pathfinding again) . But the thing is lighly armored vehicles , mgs , at guns as they crush the wine it kills its crew . This one bothers me alot !

    Oerlikon 20mm

    The range of that thing , its ment to be so high ?
    Last edited by Kubos; 11-01-2012 at 12:03.

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    Member Level 7 Trotskygrad's Avatar
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    Quote Originally Posted by Gabriel View Post
    Bug on all Arty guns: Calliope rockets, priest, hummel, m114,sfh, etc.
    when they are on open fire mode, they can just shoot where they want including his back that is out of angle,i dont mean out of range, and kill something is going on his back
    this, AI can often fire streams of calliope rockets in 2 directions at once.

    Main Gun Damaged on halftracks (SdKfz 251/1)

    I see this message, yet the MG is still functional, and no part of the halftrack turns red. Might as well just remove it.

    I'll revise this post later with screenshots and other bugs
    Last edited by Trotskygrad; 09-01-2012 at 16:04.
    Unity of Command is great

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    Quote Originally Posted by Kubos View Post
    At guns

    When i hit at gun with ap should it be crushed ? I didnt do any research but i think teoreticaly it should be blown away, i hate shooting to atgun/20mmgun and only hiting the crew
    I think that's a gameplay aspect rather than a practical one. If the AP rounds killed AT/AA guns then the AT guns would have no advantage at all besides for their low profile. As it is now, you have the repair it (depending where you hit it) and re-crew it. I'm fine with that, to be honest.



    Quote Originally Posted by Kubos View Post
    Oerlikon 20mm

    The range of that thing , its ment to be so high ?
    It is an AA gun after all...

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    Quote Originally Posted by Kubos View Post
    Heavy mg
    When moving it and one of the soldiers is killed , it acts like tank with track destroyed.(changes directions , move a little and stops)
    That's intentional and it happens to all emplacements. It's just so a single guy can't rescue something and the enemy has a chance to immobolize your stuff before it reaches the frontline.

    edit - Ohh, sorry I misunderstood your post. You mean that they wander some distance after the dude is killed?

    On the subject of pathfinding, on the 1v1 map on Winter Church there's a boat wreck on the frozen river infront of the second players spawn point. If you order tanks to one side of the map they'll always get stuck on that boat. It's a bit annoying and they don't seem to even try avoiding it.

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    Member Level 9 [Hussars]Toomek's Avatar
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    @Gabriel
    Here is the video confirming Gabriel's post:

    But it's engine issue and we have two choices. Return back to vMoW artillery or deal with it.
    [Hussars] - We are just two retarded guys...

  10. #10
    Member Level 12 Gabriel's Avatar
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    Chi-to: An explosive shell on his back, where are the fuel depots, make it hull destroyed
    GIVE ME - REP, PEOPLE CARES SO MUCH ABOUT IT. BUT ALSO CHECK MY YOUTUBE CHANNEL!

    My Youtube Channel: http://www.youtube.com/user/MenOfWar...?feature=guide

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