View Poll Results: Do you like this mission?

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  • Yes

    37 97.37%
  • No

    1 2.63%
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  1. #11
    Moderator Level 22 Dilust's Avatar
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    Thank you very much. Too many presents this Christmas. Santa Bassmaniac.
    By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
    Visit my Soldiers and Fow mods collection

  2. #12
    Member Level 9 bassmaniac's Avatar
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    Quote Originally Posted by Costarring View Post
    The script for automatic resupplies (the crates) is a very nice idea, but very annoying at the same time as well. Carpiquet had a better ballance in the speed. You have enough time to remove stuff and change weapons for instance, before the backpack is full. (on Carpiquet)

    On this map Tessel (looks brilliant!!!) the speed is too fast: Remove some items and try to add a weapon from the crate. It doesn't work. You get 3 items at once and you get ammo for the wrong weapons as well. (HMG ammo for an SMG troop etc.). While on the subject of that particular script (auto-resupply). Lower the amount of healthpacks per soldier please. You don't need more than 20 per soldier (at most). I normally re-equip my troops with just 2 or 3 stacks (stacks of 5)
    Hello!

    Thank's for your comments!
    You're right, i've played myself (game in speed max) this mission in levels normal, hard and heroic): Carpiquet#2 is more balanced than Tessel at the begining but had too much Ais waves units after the #5 capture..

    You have to think that it's not an easy mission, and my goal is to do it harder and more tactical than original skirmishs.So playing in "normal mode" is already a challenge..

    I've managed to modify the insane Ais waves at the end of Carpiquet mission and
    edited the Ais Reinfs script (maybe too much) and the balance game changed: Now it's better at middle but "to much" at the begining (in particular the first Ais AA Armors that come too much and too quickly.. (in another side, it's a real challenge to keep alive your unique Hetzer!).

    Yesterday night, I've already tweek the Tessel mission script:
    - changed the type of units (Uk real used for this historical fight)
    - numbers/ delay of Ai spawn at the begining.
    - some details like damage skins, AT gun positions, etc..

    I will deliver soon (few days) a better balanced Tessel mission script (with the help of your comments).

    I take count of your remarks for the Amo resupply points: i've allready check it for Carpiquet #2 release and now all units are all well tagged. All your soldiers are tagged (smg, mg, Panzerschreck, panzerfaust, or riffle) and will get the type of amo depend of this tag. So if you change your weapon type, the auto amo fonction will deliver a bad type of amo.

    I 've remarked myself that you have not enought time to take another arm (like a panzershrek with amos), because your inventory is full of amo and bandages too quickly: I've already add a delay time and it's better now (maybe i'll find a way to limit the number of weapons and bandage per soldier).

    Cheers.
    Bass
    Last edited by bassmaniac; 27-12-2011 at 19:23.

  3. #13
    Member Level 9 bassmaniac's Avatar
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    Quote Originally Posted by Dilust View Post
    Thank you very much. Too many presents this Christmas. Santa Bassmaniac.
    Thank's Dilust

  4. #14
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    Thanks Bassmaniac, really great stuff wishing you all the best for Christmas and New Year, terrific camo on vechiles etc, as ever very challenging realistic mission, as I always get beat maybe put in some figures surrendering to the A1 side, if there was a white flag I would have raised the damm thingo.
    Really great work and appreciated by many.
    cheers,
    Spot

  5. #15
    Member Level 15 djsatane's Avatar
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    Great map and suprises, however on normal and above difficulty it seems sometimes there is way too much ai that attacks and the bridge on ai side north west gets destroyed and i believe some vehicles get stuck which creates terrible lag(kinda like when puma gets stuck on tree on carentan in middle). On easy there was no problems and performance was great.

  6. #16
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    Another thought/remark about your "resupplying soldiers" script.
    I wouldn't mind a 3-4 second (maybe even 5) delay between getting 1 clip/box of ammo or 1 stack of bandages.

    I like the fact that this works automatic but not instantly.

    Any possibility to add "sniper bushes" in the system?


    Oh yeah, the mini-map looks flipped 180 degrees.
    Very confusing so I'm waiting for an improved version of Tessel.
    Last edited by Costarring; 28-12-2011 at 11:20.

  7. #17
    Member Level 9 bassmaniac's Avatar
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    Quote Originally Posted by djsatane View Post
    Great map and suprises, however on normal and above difficulty it seems sometimes there is way too much ai that attacks and the bridge on ai side north west gets destroyed and i believe some vehicles get stuck which creates terrible lag(kinda like when puma gets stuck on tree on carentan in middle). On easy there was no problems and performance was great.
    Thank's for comments DjSatane, i will change the 2 wood bridges to stone bridges to avoid their destruction (i don't remember how to edit it in gem to be indestructible?), and for the too much Ai attacks, i've already tweak it for the next version.
    cheers.
    Bass
    Last edited by bassmaniac; 28-12-2011 at 11:43.

  8. #18
    Member Level 9 bassmaniac's Avatar
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    Quote Originally Posted by Costarring View Post
    Another thought/remark about your "resupplying soldiers" script.
    I wouldn't mind a 3-4 second (maybe even 5) delay between getting 1 clip/box of ammo or 1 stack of bandages.
    I like the fact that this works automatic but not instantly.
    Any possibility to add "sniper bushes" in the system? Oh yeah, the mini-map looks flipped 180 degrees. Very confusing so I'm waiting for an improved version of Tessel.
    I've never really used the sniper bushes, but i can had it in in auto aim point if you really think it's neccessary (in another way, I think you can find this bushes in the amo blitz or Steyr).

    Is this special bush greater than others bushes to cover in the game? (I don't remark that but if yes, i think i have to test this type of bushes for the tank's camo )

    the minimap will be ok for next release, and i think to be able to do every things players wishes in this thread for the end of last week..

    regards.
    Bass
    Last edited by bassmaniac; 28-12-2011 at 11:42.

  9. #19
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    Seweeeeet!

    Looking forward to the coming update.

  10. #20
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    Not played the map yet Bass, but I will soon - keep the auto ammo supply script though!!!

    DMS should have it in their maps, it lets you have more intense skirmishes without microing supply trucks. I get more time to think about how to tackle a map, rather than worry how to drive a supply truck over a bush without getting stuck!!!

    Did you create the script yourself or get it elsewhere?

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