Page 20 of 25 FirstFirst ... 101819202122 ... LastLast
Results 191 to 200 of 250
  1. #191
    Member Level 8 OVO's Avatar
    Join Date
    Jun 2008
    Posts
    423
    Rep Points
    10
    Rep Power
    5
    Quote Originally Posted by Mopar View Post
    BTW: entitymanager.set and fxmanager.set files are both there in gamelogic.pak.. regardless of game version ( DVD or Digital Download )
    That's the answer I wanted. Great !
    Thanks Mopar.

    I just played with an edit of the entitymanager.

    Text from it -

    {group "dead" actor dead
    {limit 30}
    {remove dissolve}
    {entity "human"}

    I changed the "limit" of entities on the map to lower numbers, like humans from 30 to 5.
    Later went down to 1 on every entity.
    Am lasting longer in the game now.

    {remove dissolve} what alternative words to dissolve are there ?

    I forced more artillery in the game for the test.
    This is way past the end of timer and when the Russian marines are flooding the map.

    Maybe changing the "dissolve" word to a faster action like "delete"
    will make it last even longer during this stress test ?
    Last edited by OVO; 26-07-2012 at 13:49.

  2. #192
    Member Level 8
    Join Date
    Nov 2010
    Location
    Australia
    Posts
    398
    Rep Points
    32
    Rep Power
    3
    Quote Originally Posted by OVO View Post
    That's the answer I wanted. Great !
    Thanks Mopar.

    I just played with an edit of the entitymanager.

    Text from it -

    {group "dead" actor dead
    {limit 30}
    {remove dissolve}
    {entity "human"}

    I changed the "limit" of entities on the map to lower numbers, like humans from 30 to 5.
    Later went down to 1 on every entity.
    Am lasting longer in the game now.

    {remove dissolve} what alternative words to dissolve are there ?

    I forced more artillery in the game for the test.
    This is way past the end of timer and when the Russian marines are flooding the map.

    Maybe changing the "dissolve" word to a faster action like "delete"
    will make it last even longer during this stress test ?
    No worries mate, i'm happy I was able to help......

    Question: In MOW:AS editor, how do i reduce the range of a mg34_stan, I need its range reduced by 50% and was wondering if there is a way to do it.. ?????

    RE: Map zoom, whats the lowest value you have used in clips auto ????

    {Clips
    {"[auto]"
    {world -4089.53 0.472412 720.473 6720.47}
    {camera -3285.68 2756.89 469.082 6041.45}
    {pather -3559.22 3014.35 178.17 6187.06}
    {distance 100 550}
    {viewAngle 20 50}
    {water -26.5}
    }
    }

    I refer to distance values to increase zoom level.....

  3. #193
    Member
    Join Date
    Aug 2012
    Posts
    2
    Rep Points
    0
    Rep Power
    1
    First off, thank you oska for this amazing mod, its loads of fun

    I am new to this game, so i am not sure if the problem im encountering is because of the game or because of this mod that i am using.

    Whenever I have build up my defence to a certain point, the Enemy just stops attacking. The infantry just goes to prone and stops attacking.

    oh, i have also made a bit of mod to your mod as well oska. i have taken out the enemy artillery since i dont like getting blown up =P.

    was just wondering if you could help me with this issue??

  4. #194
    Member Level 6
    Join Date
    Jun 2011
    Posts
    265
    Rep Points
    38
    Rep Power
    2
    kslyuen, not sure about whats causing that I have not seen that happen before. Is it only infantry or tanks as well? What map are you playing?

    However, a small news update for Neverending Battles. Here are the planned features and fixes for 2.4.

    Fixes:
    Annoying bootcamp/stuka diver sounds on Never5/7.
    More space for player spawn on Never6.
    Fix bugs with enemy waypoints which caused alot of enemy units get stuck in the fog and not be visible to the player. Using up alot of memory.
    Bigger ammo resupply zone.
    Fix damage pictures for guns/tanks.
    Add mortar_shellhole to the entitymanager so that there doesnt become too many mortar shellholes.
    Balance the enemy spawning waves, since it can be too easy on heroic sometimes.
    Add a timer which shows then the next enemy wave is attacking.
    Add a button in reinforcement list which allows players to decrease or speed up time when playing online (COOP).
    More specialized small "extra" attacks for the enemy, like a Sturmtiger or Katyusha. Only on harder difficulties.
    Balance amount of units in play, reduce amount of infantry especially.


    Performance minimod:
    Add a "Less units minimod" which when activated will decrease the amount of units in play by player and computer.
    Entitiy / fx manager minimod for lower limits on decals, entities and such. Too relieve the PC memory.
    Lowpoly weapon minimod, puts back the old weapon models before they were updated to higher poly. Only for people who has really bad PCs.

    Units:
    Adding Pak43 and Elefant, and replacing BS3 and Marder3 with DMS ones.
    Last edited by ozka420; 12-08-2012 at 00:11.

  5. #195
    Member
    Join Date
    Aug 2012
    Posts
    2
    Rep Points
    0
    Rep Power
    1
    i uninstalled and did a full install again,
    seems to have fixed the issue. still not sure what's wrong but its ok

    any chance there will be japanese in never-ending battles??

    would really love to play some defence in the pacific.
    could be cool to pitch the germans against japanese since that never really happened.

  6. #196
    Member Level 15 djsatane's Avatar
    Join Date
    Apr 2009
    Posts
    1,285
    Rep Points
    71
    Rep Power
    6
    Damn thats a lot of great changes!

    Changing gamespeed in coop sounds interesting I never thought thats possible!

  7. #197
    Member
    Join Date
    Aug 2012
    Posts
    8
    Rep Points
    0
    Rep Power
    1
    Awesome mod!

    I've spent far too much time playing this over the last few weeks. Just wondering though, is there a chance you'll ever release a version/option to make all units available in SP? It would be great fun to be able to play around with all of your chosen faction's units, but I can't figure out how to change it myself :/


    Also, will the next update include a fix for vehicles becoming unable to fire after being resupplied?
    Last edited by Immelmann; 19-08-2012 at 02:51.

  8. #198
    Member Level 6
    Join Date
    Jun 2011
    Posts
    265
    Rep Points
    38
    Rep Power
    2
    Hi immelman, regarding having all units present in a mission for all factions is not possible due to the game engines limits. It cant handle too many units loaded. Also regarding units not firing after being resupplied, I think it can be due to them not reloading their weapon. You have to do this manually sometimes.

  9. #199
    Member Level 5 Gepanzert Faust's Avatar
    Join Date
    Aug 2010
    Location
    United Kingdom
    Posts
    203
    Rep Points
    31
    Rep Power
    3
    Question: In MOW:AS editor, how do i reduce the range of a mg34_stan, I need its range reduced by 50% and was wondering if there is a way to do it.. ?????
    Mopar this is simple enough to do but you need to make a mod for it, or add in the relevant files to the Neverending Battles mod folder, not possible to do using the editor I'm afraid (that I know of).

    If you need any help then let me know

  10. #200
    Member Level 15 djsatane's Avatar
    Join Date
    Apr 2009
    Posts
    1,285
    Rep Points
    71
    Rep Power
    6
    You can use modifier file with a mission and in the modifier file alter its aim_range by scale of 0.5 of course then in modifier u have to indicate which entities u want this to cover so you would have to tag all the mg34 by something, I dont remember if its possible to do it by other things than tag but u can look it up in modifiers under f9 in mission mode.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •