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26-02-2012 #231Member Level 2
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Damn, one of the greatest feature in the GSM mod is the no payback mode...
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26-02-2012 #232Member
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Yes but i and my friends like the packback mode more.
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26-02-2012 #233
well the missing payback wouln't be a problem, but since DMS changed the income setting to use a fixed time for the income , its rather difficult to play with no payback. otherwise you would get money until the very end of the game and the money flow would'nt stop after a certain time (in gsm aprox 20-25min)
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26-02-2012 #234Member
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Hmm please can you try it if you have some time?
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26-02-2012 #235
well it is possible but is pretty much work , cause you have to rework every single time setting
updated changelog :
- fixed several infantry weapons caused crash to desktop
- fixed LG 40
- fixed Inventory for several Engeneer Trucks
- fixed Ammo type isn't showing on several tanks
- fixed visor problems on SdKfz. 251/9 and 251/17
- fixed name on japaneese Officer / AT Rifle
- fixed problems with Type96 Heavy Artillery
- fixed problem with japaneese elite infantry
- Spent cases no longer just vanish
- fixed Type 3AT grenade did not explode
- fixed romanian sniper was an italian
- fixed some at guns / vehicles had wrong ammo loaded on point of purchase
- fixed inventory of Studebaker Truck
- fixed italian sniper was not buyable without crash
- fixed italian tankmen had too much SMGs
- fixed several artillery bugs
- fixed pak38 / blitz engeneer / SdKfz.7/2 damage picture
- fixed name of Romanian Bf109G
- fixed Centurion Mgun
- fixed muzzle Flash on L3/35 tankette
- fixed USA Shotgunners
- fixed name of Mine Laying Troops
- replaced the Kugelblitz model
- fixed Panther Coaxial Mgun
- fixed reload cursor for several automatic guns
- readded tracers for machine guns / light/medium AA Guns
- fixed EM2/EM3 Rifle Ammo Clip cpacity
- fixed Ammo Bug on A6M "Zero"
- fixed Flammpanzer II & III, M5A1 light tank & M4A3E2 'Jumbo' Sherman
- fixed M6 Motor Gun Carriage HE Ammount
- fixed M4HST, M4A1 76(w), M3 Grant, Chi-Ri, Ho-Ri-1, Staghound, KV1S & KV220
- fixed SdKfz. 7c Textures
- fixed AB41 Mgun Muzzle Flash
- fixed minor problems with italian infatry
- fixed Gaz67 inventory
- fixed BT7M icon
- fixed several russian ammunition problems
- fixed several bugs on japaneese infantry
- fixed ammo name of Type 4 AT
- fixed several unit descriptions
- decreased infantry weapon accuracy
- fixed Stug3G Skin for the italians
- fixed italian mortar
- removed FFA Mode
- reworked Frontline Mode
- reworked At Rocketlauncher behavior
- readded radioman for all nations (limited to 1 per player)
- readded rifle grenade infantry for UK and Jap (limited to 1 per player)
- readded Goliath (limited to 1 per player)
- reworked french & romanian infantry icons
- fixed infantry only modeLast edited by Blub0r2k; 27-02-2012 at 11:36.
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27-02-2012 #236Member Level 3
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My opinion the people who play GSM do it also because they don't like AS then I don't see why replicate the same absurd system.
I respect everyone's opinion, but i think the refund is made only for those who don't know how to play a strategy game and manage the points, also this aspect is strategy!
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27-02-2012 #237Member Level 5
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- Dec 2011
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http://www.worldwar2.ro hey here is what used the Romanian army in world war 2 ,tactics , planes , guns all of them .Can i make a suggestion , cant you use the units and weapons from Red tide , they are perfectly gived to infantry without any errors , i played missions against romanian army and are very cool implemented , also the Italian army has all vehicles and weapons from assault squad , i thought that it would be easyer just to copy units from Red tide instead of creating new ones .
Last edited by Vic Smecheru; 27-02-2012 at 17:55.
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27-02-2012 #238
all units from red tide are already implemented
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27-02-2012 #239Member Level 5
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- Dec 2011
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k then but im confused why when you play as italian you have some weird bandana thingie for each soldier ?
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27-02-2012 #240
theese are some backpacks made by the italian moding group
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