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02-03-2012 #31Member
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Love the mod, it builds up nice and slow and althought the AI is basic it still gives me loads of extra fun to play around with the game that is dead after the general single player. Great work and well worth the day it took me to figure out and download it.
but i recently been put off a little bit by the AI only ever using AT cannons and Infantry, its getting annoying as my force has grown its become so easy and the huge amount of them is crazy my Arty can take out swathes of them before they get half the map, Is this a glitch or is there a way/mod/change I could make to rectify the probability of them using armour for once?
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14-03-2012 #32Member Level 1
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How can I add the Japanese voices from MOW:AS to DCG?
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27-03-2012 #33Member
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Hello all. I play MOW DCG 3.0 and my favourite battlefield is Africa.
No problem with sand scheme painted vehicules but I wonder how I can get Afrika Korps soldiers in DCG...? They are not present in the german soldiers list.
Or how can I use the MOW original AK soldiers skins?
Thank you,
FrancoisLast edited by oxi81; 27-03-2012 at 18:49.
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27-06-2012 #34
This is so silent it's scary.
Unless it's rigged for silent running."All you need is good men." -Heinrich Lehmann-Willenbrock
Germany rules the seas!
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27-06-2012 #35
We rarely reply to questions that has been asked before. Several people has asked us about the German DAK soldiers earlier, and there are replies to these questions. Our time is simply to valuable to spend sitting in front of the forums and replying to the same kind of questions over and over again. People really need to learn how to use the search function. Sorry for sounding harsh, but I simply don´t have the time to write answers to the same questions over and over again.
All the team members are busy with their real lifes as well but the mod are alive and being worked on. We´re currently working on several new ideas to enhance the "role-playing feeling" for your unit. Personally, I´m working on new 3D models for both UK, Germany and Italy.
~Zeke.
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14-02-2013 #36Member Level 1
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I asked how to add the ability to gain experience for Lssah troops. Your reply was to do the following:
Squads_Heer43, Squads_Heer44, Squads_Pzg43, Squads_Pzg44, Squads_GermanLW, Squads_GermanZZ, Squads_Heer39-43
set/resource/breed/single/ger
and
resource/interface/text/desc.lng
These are the files you will need to rework to make any new soldier being level able. It is a tedious (and quite boring) work...
~Zeke.
I have used Notepad to edit the following files:
resource/set/breed/single/ger= This file has the soldiers stats and inventory items? I am guessing that the l means leveling?
lssah40kschutze_1-l1
{breed
{behaviour soldier}
{skin "gerss40sr_schutze"}
{portrait "ger_rifle"}
{nationality ger}
{icon "lssahriflemans"}
{icon_priority 0}
{armors
{head "helmet_sspt1"}
}
{perks
{"melee" expert}
{"avoidance" advanced}
{"pistol" none}
{"smg" basic}
{"mgun" none}
{"rifle" basic}
{"health" "80%"}
{"power" "80%"}
}
{inventory
{item "mauzer" filled}
{item "ammo rifle" 60}
{item "m24 grenade" 2}
{item "m24x5 grenade" 1}
{item "bandage" 5}
{item "feldmutzess"}
}
}
lssah40kschutze_1-l2
{breed
{behaviour soldier}
{skin "gerss40sr_schutze"}
{portrait "ger_rifle"}
{nationality ger}
{icon "lssahriflemans"}
{icon_priority 0}
{armors
{head "helmet_sspt1"}
}
{perks
{"melee" expert}
{"avoidance" advanced}
{"pistol" none}
{"smg" basic}
{"mgun" none}
{"rifle" basic}
{"health" "100%"}
{"power" "100%"}
}
{inventory
{item "mauzer" filled}
{item "ammo rifle" 60}
{item "m24 grenade" 2}
{item "m24x5 grenade" 1}
{item "bandage" 5}
{item "feldmutzess"}
}
}
lssah40kschutze_1-l3
{breed
{behaviour soldier}
{skin "gerss40sr_schutze"}
{portrait "ger_rifle"}
{nationality ger}
{icon "lssahriflemans"}
{icon_priority 0}
{armors
{head "helmet_sspt1"}
}
{perks
{"melee" expert}
{"avoidance" advanced}
{"pistol" none}
{"smg" basic}
{"mgun" none}
{"rifle" basic}
{"health" "120%"}
{"power" "110%"}
}
{inventory
{item "mauzer" filled}
{item "ammo rifle" 60}
{item "m24 grenade" 2}
{item "m24x5 grenade" 1}
{item "bandage" 5}
{item "feldmutzess"}
}
}
lssah40kschutze_1-l4
{breed
{behaviour soldier}
{skin "gerss40sr_schutze"}
{portrait "ger_rifle"}
{nationality ger}
{icon "lssahriflemans"}
{icon_priority 0}
{armors
{head "helmet_sspt1"}
}
{perks
{"melee" expert}
{"avoidance" advanced}
{"pistol" none}
{"smg" basic}
{"mgun" none}
{"rifle" expert}
{"health" "140%"}
{"power" "130%"}
}
{inventory
{item "mauzer" filled}
{item "ammo rifle" 60}
{item "m24 grenade" 2}
{item "m24x5 grenade" 1}
{item "bandage" 5}
{item "feldmutzess"}
}
}
resource/interface/text/desc.lng= This file tells the game what names to give the soldiers?
{"lssah40kschutze_1-l1" "LSSAH: SS-Schütze"}
{"lssah40kschutze_1-l2" "LSSAH: SS-Schütze (*)"}
{"lssah40kschutze_1-l3" "LSSAH: SS-Schütze (**)"}
{"lssah40kschutze_1-l4" "LSSAH: SS-Schütze (***)"}
mods/campaign/xml/Squads_GermanSS= This file tells the game what soldiers make up a squad and what year/country they appear?
(Squad Rating: B)
The Liebstandarte SS Adolf Hitler (LSSAH), originally Hitler's personal bodyguard unit, fought in Poland, France, the Balkans,
the Eastern Front (-43), Italy, Normandy, Belgium... apart from North Africa, basically each and every front during the whole war!
At this stage of the war, the Waffen-SS has neither recieved recognition or proper armaments.
1 MG (Lehký kulomet vz. 26 (ZB-26) "MG 26 (t)")
2 SMG (1 Maschinenpistole 40 "Mp-40", 1 Maschinenpistole 28 "Mp-28")
5 Rifles (Karabiner 98 Kurz "Kar 98k")
]]>
</description>
<commander>single/ger/lssah40kuscharfuhrer_2-l1</commander>
<members>
<member>single/ger/lssah40krottenfuhrer_2-l1</member>
<member>single/ger/lssah40koberschutze_3-l1</member>
<member>single/ger/lssah40koberschutze_4-l1</member>
<member>single/ger/lssah40kschutze_1-l1</member>
<member>single/ger/lssah40kschutze_4-l1</member>
<member>single/ger/lssah40kschutze_2-l1</member>
<member>single/ger/lssah40koberschutze_mg1-l1</member>
</members>
I edited the existing one in the file. The soldiers show up and level up. My problem is that when i hover my mouse over them no name appears and when i put my mouse over them in the squad window it says desc/human/single/german/lssah-40kschutze_4-l1
so what do i need to edit to fix this all the other lssah soldiers have been done the same way. I am going to start doing all the others too. Let me know if you want a copy when im done. I have no modding experience with this game in fact i spent 4 hrs adding the lssah. So any help is welcome
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14-02-2013 #37
The names come from the desc.lng file. Make sure any new breeds you create get added properly in that file. I'd be interested in seeing your work once your finished...
Good luck to you
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15-02-2013 #38Member Level 1
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Ty i did alter the desc,lng see my post above for what i did. I used an all ready leveled unit as my guide but still get the desc/human/single/german/lssah-40kschutze_4-l1 in thier description and as they lvl i get desc/human/single/german/lssah-40kschutze_4-l2 desc/human/single/german/lssah-40kschutze_4-l3 desc/human/single/german/lssah-40kschutze_4-l4
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15-02-2013 #39
You should add a piece of code in the desc.lng file located in the localization folder of the modification.
By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
Visit my Soldiers and Fow mods collection
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15-02-2013 #40Member Level 7
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You wrote:
{"lssah40kschutze_1-l1" "LSSAH: SS-Schütze"}
{"lssah40kschutze_1-l2" "LSSAH: SS-Schütze (*)"}
{"lssah40kschutze_1-l3" "LSSAH: SS-Schütze (**)"}
{"lssah40kschutze_1-l4" "LSSAH: SS-Schütze (***)"}
Try some different way:
{"lssah40kschutze_1-l1" "LSSAH: SS-Schütze"}
{"lssah40kschutze_2-l2" "LSSAH: SS-Schütze (*)"}
{"lssah40kschutze_3-l3" "LSSAH: SS-Schütze (**)"}
{"lssah40kschutze_4-l4" "LSSAH: SS-Schütze (***)"}
or
{"lssah40kschutze_5-l1" "LSSAH: SS-Schütze"}
{"lssah40kschutze_6-l2" "LSSAH: SS-Schütze (*)"}
{"lssah40kschutze_7-l3" "LSSAH: SS-Schütze (**)"}
{"lssah40kschutze_8-l4" "LSSAH: SS-Schütze (***)"}
Regards
Lemi
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