View Poll Results: How often do you play MoW:AS Skirmishes?

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  • Once a month

    13 9.29%
  • Once a week

    21 15.00%
  • 2 - 3 times a week

    29 20.71%
  • 4 - 5 times a week

    37 26.43%
  • Every Day

    40 28.57%
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  1. #121
    Honor Member Level 9 SirHinkel's Avatar
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    Yes! Thank you herrflick this is the kind of comments I need / want.

    1. Waffen-ZZ and Paratroops are in my opinion both elite units. And I like the K98 more than the K43. But you're right I need to think about the costs of these units.

    2. I don't play with flare guns at all. I just put them in this version if someone gets stuck at anypoint of the map.

    3. I noticed that some units get stuck without selfcontrol. Its a feature not a bug The churchhill for example is a mighty position it should take some time to bring guns up there (http://imageshack.us/photo/my-images/209/mowo.jpg/)

    4. There need to be earlier counterattacks. I completely agree!

    5. Jep you're right.

    6. Same as 3.

    7. "

    8. Will check this

    2nd 8. Okay

    9. Jep only one. ...I hate snipers / mortars they make this kind of skirmish to easy!

    10. Order a Ammo truck for ammo


    Hinkel
    Last edited by Dilust; 27-12-2011 at 13:35.

  2. #122
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    It seems strange that I need to order an ammo truck just for an MG nest and nothing else

    If I discover more issues or possible improvements, I will provide feedback when I can, SirHinkel.

    In the meantime though, keep up the good work!!!

  3. #123
    Honor Member Level 9 SirHinkel's Avatar
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    Hey Folks,

    Next update for Creek is out now.

    Changes:

    - Added 4 new waves of small enemy tanks right from the beginning
    - More Ammo for static enemy MG's
    - Increased cost of Flamethrower and only one available
    - Paratroops and Waffen-SS have now the same cost + changed Inventory
    - More startunits for the player
    - ...Some more little changes

    Have fun

    Hinkel

  4. #124
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    Are you meant to have the large howitzer able to shell the top right flag (next to the log cabin)???

    Cos thats whats happening. Holding it until the top flag is taken is impossible. But the top flag has to be the last as its on top of a hill!!!!!

    I think DMS have increased the howitzer range without telling us. WTG guys!!!!!!!!!!


    I also found some pathing issues at the house in the middle, the one with the large drive - when I click my soldier to go straight to the flag (North of him), he walks left instead, goes under the arch, and heads in that way. No idea why.

    Anyway, no more bug reports from me, it's Xmas

  5. #125
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    i think the health system should be changed. or just stay origin.

    the medics have too much medipacks, but they need only one. since the last but one patch.

    and my fallen soldiers wont die. so if i load a savegame theyre "alive" again but lay on the ground i cant move them. theyre just show alive. you know what i mean?
    maybe its the same with the enemy soldiers then and after playing a while there are too many "living" units in the game and my pc has to work alot.

    greez
    Last edited by Jonny86; 25-12-2011 at 00:48.

  6. #126
    Honor Member Level 9 SirHinkel's Avatar
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    That fallen soldiers wont die or can't be revived after loading a savegame isn't a bug in the mission I think its a bug in the game. But I have only seen it on player not on ai side


    Hinkel

  7. #127
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    Hello, is there any option to download all missions in one bundle?

  8. #128
    Honor Member Level 9 SirHinkel's Avatar
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    No I'am sorry. The winter/africa skins make the Filesize to big for my limited mediafire account.

  9. #129
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    but its only on your maps with that bug of the living dead "zombie soldiers" thing.

    dont you have any ideas?

  10. #130
    Honor Member Level 9 SirHinkel's Avatar
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    hm not really but I'll test some things

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