View Poll Results: Realism?

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  • Absolutely realistic

    131 50.19%
  • Realistic downgrade of real values (1000m=100m)

    56 21.46%
  • Mixture of fun and realism

    64 24.52%
  • Realism doesn't matter, balance does!

    6 2.30%
  • I just want a game, ok?

    4 1.53%
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  Click here to go to the first staff post in this thread.   Thread: How much realism?

  1. #51
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    Re: How much realism?

    If its supposed to be an WWII game doesen't it have to be 100% realistic to be like ''the real deal''?
    I Play as Sgt.Sweden online on FoW.

    If you don't do anything, You'll make a big mistake!

  2. #52
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    Re: How much realism?

    I just want it to be really non-mainstream, If i wanted a health bar/medkit/regenerating health game i would download and play ANY other worldwar2 game on the market, But i want something different, i want that kind of game you make! i downloaded Faces of War but i went to the shop later and used my money on it! i could play online without a cd key but it was so awesome that i needed to buy it, The fact that the Germans were called Germans instead of "Nazis" and i could even play as Germans i almost started to cry! i was so happy! finally a game thats not developed by someone that plays Medal of honor!!!!!!!! I love your games! So what i am trying to say is that i want you to perfectionate the old and make new things thats good. 80 % realism, but make it playable and ....... well just make it historically right! I dont cear if my shells just peels of the paint on the German tanks! Men of War! Its like rape, Only fun! hehe....................

  3. #53
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    Re: How much realism?

    realism!!! the raw realism is my fuel to have fun
    World War 2 Commander since Close Combat 1

  4. #54
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    Re: How much realism?

    talking about realism....why do the Germans have the MG-42 in the first russian mission (its 1941!)?

    and why are so many soldiers equipped with mgs? quite unrealistic.
    _______

    back to the topic:

    realism is the most important thing for me. but balance should not be sacrificed for it. because a realistic game which is not balanced is no fun

  5. #55
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    Re: How much realism?

    I did vote for absolute realism but than I played some more and decided that reduced rancges 1000m=100m is just fine. I played close combat and it has pretty realistic ranges but its from top-down perspective and soldiers are really miniature. I think that you could easily get lost if you tried to control all unites in MoW on such large mapscale.

    Term 'realism' does not equal from person to person. For example, you would have to increase tank repair time from few minutes to few hours, that means spending 10 hours on battlefield. Somehow I think it would take huge impact on your personal life

  6. #56
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    Re: How much realism?

    fun is the important feature.

    i like tanks with short range guns that are weak, so 2 tanks shoot at each other many times at short range, before one tank is destroyed. watching that battle is fun.

    spending 2 minutes moving your tank, then it gets destroyed from 1 shot, is not fun.

    i dont like lots of tedious, rearm, repair, refuel work.

    repair is cool but its too complicated.

  7. #57
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    Re: How much realism?

    I'm all for realism in some respects but I'm also for fun.

    You need balance and realism + fun to make a good game. If you go for 100% realism you may as well just go join the army or something. One think I hate is people want 100% realistic games and well realism isn't fun, Games are for fun not to be reminded how gray life is.

  8. #58
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    Re: How much realism?

    Quote Originally Posted by jamestr234
    fun is the important feature.

    i like tanks with short range guns that are weak, so 2 tanks shoot at each other many times at short range, before one tank is destroyed. watching that battle is fun.

    spending 2 minutes moving your tank, then it gets destroyed from 1 shot, is not fun.

    i dont like lots of tedious, rearm, repair, refuel work.

    repair is cool but its too complicated.
    Ahem, thats pretty much like CoH... In repair you just click the damn button and tankman pops out and starts repairing. If you want low ranges go Play FoW or CoH, MoW is great as its so realistic, i can see enemy pnz IV moving down the road then take aim with my Sherman 76/W and blow it to kingdom come from long range and then retrat before the enemy knows where i hit him from
    McCartney: "I've got to admit it's getting better, a little better, all the time."
    Lennon: "Can't get no worse."

  9. #59
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    Re: How much realism?

    @jamestr234

    Your at the wrong game friend. and who says you cant have tanks shooting at each other taking multiple shots. You just got to know how to ambush, use distance, and angles.

  10. #60
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    Re: How much realism?

    I have continued to follow this series of games because of the realism. I find the addition of the T29 for the americans in the new patch to take away from the games WWII historical theme and would like to see someway of selecting the year made for multiplayer battles in order to limit or not limit the vehicles used based on year they actually entered service.

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