View Poll Results: Realism?

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  • Absolutely realistic

    131 50.19%
  • Realistic downgrade of real values (1000m=100m)

    56 21.46%
  • Mixture of fun and realism

    64 24.52%
  • Realism doesn't matter, balance does!

    6 2.30%
  • I just want a game, ok?

    4 1.53%
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  Click here to go to the first staff post in this thread.   Thread: How much realism?

  1.   Click here to go to the next staff post in this thread.   #1
    Managing Director Level 31 Instinct's Avatar
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    How much realism?

    Tell us how much realism you want in a game like Men of War?
    "If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison

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    Re: How much realism in a game like FoW?

    I want 100% realism, if my sherman gets hit and catches fire i want my computer to catch fire and explode also.

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    Managing Director Level 31 Instinct's Avatar
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    Re: How much realism in a game like FoW?

    So what do you do, when your crew gets hit?
    "If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison

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    Re: How much realism in a game like FoW?

    Quote Originally Posted by Instinct
    So what do you do, when your crew gets hit?
    Hmm, that's a though question , i guess i could put a hand grenade under my chair for such situations

    On a serious note - if the addon have realistic ranges would be AWESOME!

  5.   Click here to go to the next staff post in this thread.   #5
    Managing Director Level 31 Instinct's Avatar
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    Re: How much realism in a game like FoW?

    To be honest, real realistic ranges won't be possible for this Addon. The whole game would need redesign, not to talk about Singleplayer maps
    But I don't say it's impossible for future updates, depends on the people wanting it.
    "If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison

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    Re: How much realism in a game like FoW?

    Quote Originally Posted by Instinct
    But I don't say it's impossible for future updates, depends on the people wanting it.
    Unfortunatelly that's true , but i guess you reccon the reason why so small group of players and modders is actve is because of the "exelent" and "outstanding" "inovations" FOW brought, both gameplay wise and mission design ("design" ), while keeping all the "imoprtant" features of SHOWW2. That should've scared off alot of good folks for sure. Hopefully the devs will learn from their MISTAKES (both from SHOWW2 and FOW) and will make something set in ww2. But i'm not relying on this, as TOW and COI will come very soon and i'll be very busy .

  7.   Click here to go to the next staff post in this thread.   #7
    Managing Director Level 31 Instinct's Avatar
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    Re: How much realism in a game like FoW?

    I think we all learned from the mistakes. The only difficulty is, not to make new ones.
    "If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison

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    Re: How much realism in a game like FoW?

    Speaking of the addon. I think the realism level set in Soldiers mods BTRH/SoE/Direct Engagement, would be just perfect! The ranges were perfect, units were realistic and there was NO possibility for a regular Sherman to knock out a Tiger or a heavier tank than that.

    [hint]So maybe Bestway could look a bit these mods and pick some models/units/weapons etc. etc., armor settings and ranges.[/hint]
    I want pictures back to signatures :<

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    Re: How much realism in a game like FoW?

    Quote Originally Posted by Instinct
    I think we all learned from the mistakes.
    That's correct.

    Quote Originally Posted by Instinct
    The only difficulty is, not to make new ones.
    That's also correct. But, it shouldn't be hard to remember the fundament of game development - "Never fix something if it's not broken". If you follow that rule you will make far less mistakes.

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    Re: How much realism in a game like FoW?

    I'm carefully watching the overall process of developement. A few times a week I hock up some coop games and have a look again at the original FoW missions.

    I must say that I'm really happy with the current progress of Addon and it's gameplay. Our main focus is to give the player more time, more freedom and more interaction + adding even more cinematic feeling, but lowering the level of scripts in missions. That's a difficult mixture and a big challenge which will be mastered for sure.

    How the gunranges will be changed, I can't say now. But I'm confident it will be the right direction.
    "If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison

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