View Poll Results: Realism?

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  • Absolutely realistic

    132 50.38%
  • Realistic downgrade of real values (1000m=100m)

    56 21.37%
  • Mixture of fun and realism

    64 24.43%
  • Realism doesn't matter, balance does!

    6 2.29%
  • I just want a game, ok?

    4 1.53%
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  Click here to go to the first staff post in this thread.   Thread: How much realism?

  1. #71
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    Re: How much realism?

    CoH have better artillery. I love the sound of incoming barrage
    Explosion and display shaking are far better than in MOW.

  2. #72
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    Re: How much realism?

    But everything else is probably really dull compared to MoW?

    Anyway, to answer the poll - I think the numbers speak for themselves. Look at it: 50% = Absolute Realism!
    MOW: foxforcefour
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    Communication is the best weapon on the battlefield.

  3. #73
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    Re: How much realism?

    Absolutely realistic wouldn't work for a few reasons, firstly it'd detract from what makes MoW so fun, it would ruin the "cosy" feel of the game, and thirdly, I'm not sure the engine could handle it. If you want absolute realism play Theater of War Kursk .... except don't because the AI doesn't work

    ... I never thought I'd hear myself say that /\ but it's true.

    I'd like it at the level of realism that GSM has achieved, that's really great: for Men of War it's achieved the perfect balance between "gameplay" and realism. So I'd say increase it a little to be on par with GSM ...

    ... another thing however, in AS, why are there "hero" units with "special abilities" .... that sounds awfully arcadey to me, I just hope they don't manage to ruin it ...

  4. #74
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    Re: How much realism?

    ... another thing however, in AS, why are there "hero" units with "special abilities" .... that sounds awfully arcadey to me, I just hope they don't manage to ruin it ...
    reminds me of Company of Heroes Tales of Valor with the Causeway Campaign, 2 squads vs tanks and lots of Infantry...

    anyway for me i'd like mostly Realism but it has to be Fun and Balanced otherwise the Axis would always win with there Killing Machines of Death

  5. #75
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    Re: How much realism?

    Realism doesn't matter, balance does! My thoughts exactly! Gameplay first, realism and historical accuracy second. I really like the mixture of cinematic action and realism in Men of War. Something between a combat simulation and a traditional rts. After all warfare is about beeing as unfair as possible while a multiplayer game should be as balanced as possible.

    The only "realistic" detail i would like to see is to sever the telepathic link of all units Arty is very powerful because it immediatly sees what the spotter sees. Calling in arty should take time but i don't know how to implement that in an rts since the player hovers over the battlefield like a god Implementing morale would be interesting too, but would further weaken the already underpowered infantry.

  6. #76
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    Re: How much realism?

    this is my point of view.

    if you have played a game where so called "realism" beat you over the head and now hate it one people talk about it than you clearly got ripped off by the game company that made it.

    "realism" done right is quite fun. its one it is done wrong crappy, just like all the other idiotic games that end up being pumped out each year. its just another type of crappy game that doesnt work in a different way.

    men of war, and even soldiers:heroes of WW2 both have set the "realism" level at about where it should be with what we could do one these games were released, and with assault squad it is getting even better, and the "detail" level is going up, so as to boost up factions where it is needed, and give people more options to think outside the box with.

    thats my point of view on this, and thats why i support realism in gameplay, what i don't support is people calling games that are crappy in that special "realistic way" a good example of "realism" in PC gaming.

    as for the option i voted for, i voted for realism, but with a range downgrade, since if you want the detail men of war has to offer than long ranges get to be a problem, not to mention its been shown that anyone can boost the range of weapons in a mod and call it "realism" when its really not even close. after all, even if our day and age a PC will cry and throw a fit if you try to make it do to much at once, so you have to focus just a tiny bit.

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  7. #77
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    Re: How much realism?

    Ok I have had a fair few games on this

    Here is a list of things I will compare to the most releastic game on the market (Theatre of War)

    1) Tiger is Nerfed and some other tanks/SPGs- I feel it is not effective enough when penetrating Armour)

    2) IS3 never was in WW2 apart from the very end against Japan

    3) Too many heavy tanks can be purchased, it should be on a limit

    4) Artillery of some nations namely the Russians is rediculously effective and accurate.

    5) Ability to select on tanks available to a nation in a particular era

    6) Ability to dig a trench would be nice as it is always nice to dig in, even sandbag your tanks, yes it would take time but it would also hamper the enemy once complete.

    7) A Bit of airpower wouldnt go a miss, as I like the ability to turn a battle with a distraction

    Maybe scale up the battles?? - not really sure on this


    These are just ideas and by no means something you should implement

    My opinion of realism is that they should be as strong as they were and you find a way to work round it, Russia had numbers, America had Airpower, Britain had Airpower and the yanks to rely on. I think a weather system would be good, where you would have weather fronts come in obscuring visabilty hampering both sides.

    Thats my ten pennies worth

  8. #78
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    I would like this game to be as realistic as it can possibly get. I am ooohhh so very tired of things like Tanks being flipped by rocks, Shermans bouncing 88mm rounds like bouncy balls, said Sherman killing Tigers in 1 shot because of a retarded weakpoint right smack on the front bumper. Id say, throw Play balance out the friggin window, bring in realistic values of penetration, range, accuracy, armor strength. Now it is just we have a 76mm and all 76mms are the same. Lets make different armor types, right now its 80mm of armor is 80mm of armor no matter what it is and the only thing that makes any difference is slope. Let us NOT follow World of Tanks in any way shape or form, save for maybe the models, they are nice looking, but the mechanics are screwballed so bad. They have weakpoints all over the place and in places that just make no sense, High Explosive will kill your tank despite it NOT even penetrating your armor...

    This game is really a fun game and one of my favorite RTS but there are a few things I wish I could change or would change.

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