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Thread: Crashes again

  1. #1
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    Thumbs up Crashes again

    3 crashes in 6 games tonight. The log of the last one:

    cheborra {Willys MB} [XX]Skydog MG-Schütze
    [XX]Skydog {Flak 38} cheborra Soldat
    [00:26:10] Unreserve failed: object not reserved by class Actor::Weapon::eAmmo * (esharedobject.cpp, 49)
    cheborra {Willys MB} [XX]Skydog MG-Schütze
    Ritterlichvon86 {MP 40} VAS2103 MP-Sturmschütze
    [XX]Skydog {Flak 38} cheborra Soldat
    [00:26:16] UpdateComponentView(): bone 'fuel' has no broken view in willysmb[174] (eactorcomponent.cpp, 277)
    [XX]Skydog {Flak 38} cheborra Willys MB
    [XX]Skydog {Flak 38} cheborra Soldat
    Welt {Verbrennen} [XX]Skydog Sd.Kfz. 251/1
    [00:26:20] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stug3g[276] (eskeletontexmod.cpp, 210)
    Ritterlichvon86 {StG 44} dede98111 Panzerfahrer

  2. #2
    Member Level 2 Kastrenzo's Avatar
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    do you have the steam version? if so verify your cache, this doesnt seem to be a reproducable error, it's probably random. which means it was probably some kind of silly hardware issue like running out of memory.
    Might as well ban my account, DMS can't take any sort of constructive critisicm at all, and label anyone who doesn't bow down and kiss their feet as a "flamer", I have no respect for such a POS Company doesn't want to learn from mistakes. Bye

  3. #3
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    Thanks, I do and I´ve verified the cache. I´ll post all crash logs in the future here to make it easier to find out the problems.

  4. #4
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    Crash while loading:
    MaSle_992 {Comet I (A34)} nicholasmorra Soldat
    [01:17:56] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stuh42[568] (eskeletontexmod.cpp, 210)
    [01:17:56] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stuh42[568] (eskeletontexmod.cpp, 210)
    GameThreadStop
    [01:18:09] aimer chain in 'qf6[166]' still locked (eweaponaimer.cpp, 84)
    [01:18:09] aimer chain in 'churchill_crocodile[507]' still locked (eweaponaimer.cpp, 84)
    [01:18:09] aimer chain in 'cometa34[535]' still locked (eweaponaimer.cpp, 84)
    [01:18:09] aimer chain in 'pz3[578]' still locked (eweaponaimer.cpp, 84)
    Starting "multi/8v8_desert_walk:battle_zones"

    - crash -

  5. #5
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    reinstalled the game, driver update, installed the direct x that came with the game, verified the cache again, deleted the shader in /my games after applying the patch. 15 games went just fine, then crash again on the dlc 5vs5 train station map

    mrs.Lemming {EM 2 sniper} Boiler[GER] rifleman
    Boiler[GER] {Nebelwerfer 41} CG.PerPro tank crew
    Boiler[GER] {Nebelwerfer 41} CG.PerPro tank crew
    Throw off by_anim
    -0.968307 0.249765 0
    -0.249765 -0.968307 0
    0 0 1
    -1472.19 -4828.81 -32.4416
    Psi : 0
    CG.Migsy {explode} Quinteago assault SMG infantry
    Throw off by_anim
    -0.625955 0.779859 0
    -0.779859 -0.625955 0
    0 0 1
    -1813.62 -4768.12 -46
    Psi : 0
    Quinteago {explode} CG.Migsy brandenburger
    Throw off by_anim
    -0.122715 0.992442 0
    -0.992442 -0.122715 0
    0 0 1
    -1835.28 -4782.99 -43.6493
    Psi : 0
    Quinteago {explode} CG.Migsy brandenburger
    CG.PerPro {Bren} CG.PanduPando volkssturm
    [02:09:58] unknown sound file 'weapon/reload/reload.smg' (edevicesoundmanager.cpp, 573)
    Throw off by_anim
    0.788427 -0.615128 0
    0.615128 0.788427 -0
    0 0 1
    -2369.21 -4418.37 -45.9721
    Psi : 0
    Quinteago {EM-3 rifle grenade} CG.PanduPando volkssturm
    Throw off by_anim
    -0.684379 0.729127 0
    -0.729127 -0.684379 0
    0 0 1
    -1704.88 -5834.32 -28.2706
    Psi : 0
    CG.Migsy {sGrW 34 mortar} CG.PerPro machine gunner
    [02:10:02] Texmod: invalid "x" for texture "/texture/common/entourage/netting_k18" netting{0x11f5} (eskeletontexmod.cpp, 210)
    [02:10:05] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[662] (eskeletontexmod.cpp, 210)
    [02:10:05] SetSkeleton() failed: entity 'trench_tank_rs_x' (eentityapi.cpp, 104)
    CG.ScreamingEagle {Sten Mk.III} Boiler[GER] paratrooper
    Quinteago {explode} CG.Migsy brandenburger
    [02:10:18] Can't compile shader "/shader/simple_vs.fx" : c:\program files\steam\steamapps\common\men of war assault squad\memory(299,14): ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter
    ID3DXEffectCompiler: Compilation failed
    (erendershader.cpp, 257)

  6. #6
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    Can you please post your hardware specification and your game settings.
    Would help me a lot to to figure out the cause of the problem.
    Thanks
    Last edited by Matze:O:G:H; 20-07-2011 at 11:59.

  7. #7
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    Windows 7 32 bit
    Dualcore E8400 2 x 3 Ghz
    Radeon HD 6850 with newest driver
    4 Gig Ram
    x-fi xtreme music
    MSI P35 NEO2

    settings will follow, thanks

    Edit: Settings:





    Last edited by OpecGER; 27-07-2011 at 14:25.

  8. #8
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    crash on town after ~ 25 minutes


    xmokadas {PzKpfw I Ausf.B} Uli0068 conscript
    world {explode} L0ts0fD0ts paratrooper
    world {explode} L0ts0fD0ts paratrooper
    [00:44:14] unknown sound file 'weapon/shot/pistol/flaer' (edevicesoundmanager.cpp, 573)
    [00:44:14] unknown sound file 'weapon/shot/pistol/flaer' (edevicesoundmanager.cpp, 573)
    Boiler[GER] {M26 Pershing} L0ts0fD0ts tank crew
    Boiler[GER] {M26 Pershing} L0ts0fD0ts tank crew
    Boiler[GER] {M26 Pershing} L0ts0fD0ts Veteran Tiger
    [00:44:20] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[875] (eskeletontexmod.cpp, 210)
    Wallonie28fgrndSSdv {Nebelwerfer 41} Philippe-Petain airborne
    Wallonie28fgrndSSdv {Nebelwerfer 41} Philippe-Petain airborne
    L0ts0fD0ts {G43 Scope} Philippe-Petain airborne
    Wallonie28fgrndSSdv {Nebelwerfer 41} Philippe-Petain airborne
    [00:44:30] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[875] (eskeletontexmod.cpp, 210)
    world {explode} xmokadas assault SMG infantry
    Throw off by_anim
    0.597405 -0.80194 0
    0.80194 0.597405 -0
    0 0 1
    -1655.56 382.577 50
    Psi : 0
    Throw off by_anim
    0.761673 0.647961 0
    -0.647961 0.761673 0
    0 0 1
    -1536.57 979.963 35.6688
    Psi : 0
    world {explode} L0ts0fD0ts paratrooper
    eRenderDevice:oReset()

  9. #9
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    1.
    Sm00tHB0r3 {MG 42} CG.Migsy militiaman
    Sm00tHB0r3 {MG 42} CG.Migsy militiaman
    Sm00tHB0r3 {MG 42} CG.Migsy militiaman
    Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank crew
    Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank crew
    Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank commander
    Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank crew
    [02:30:30] Texmod: invalid "grass" for texture "/entity/landscape/stamp/shellhole/grenade_shellhole" grenade_shellhole{0x9d41} (eskeletontexmod.cpp, 210)
    ConeMan12 {Bren} abdyla1rus assault rifleman
    [02:30:41] aimer chain in 'mk2daimler[116]' still locked (eweaponaimer.cpp, 84)
    [02:30:41] aimer chain in 'mg42_stan[155]' still locked (eweaponaimer.cpp, 84)
    GameThreadStop
    Starting "multi/4v4_langres:battle_zones"
    [02:32:34] Can't preload the 'morphine' entity (escenepreload.cpp, 237)
    [02:32:35] Can't preload the 'mp/ger/sturmovik4' entity (escenepreload.cpp, 237)


    2.

    [01:17:50] unknown volume thickness (egameentityarmor.cpp, 82)
    [01:17:50] Texmod: invalid "country_road" for texture "/texture/common/cut_entity/shellhole_tif" crater_norm{0xc761} (eskeletontexmod.cpp, 210)
    CG.SethTheMighty {Land Mattress} RPS-EBass volkssturm
    GameThreadStop
    CG.SethTheMighty {Land Mattress} RPS-EBass SdKfz 251/1
    [01:17:55] aimer chain in 'land_mattress[542]' still locked (eweaponaimer.cpp, 84)
    [01:17:55] aimer chain in 'jagdtiger[950]' still locked (eweaponaimer.cpp, 84)
    Starting "multi/5v5_forest:battle_zones"

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