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Thread: Crashes again
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06-07-2011 #1Member Level 6
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Crashes again
3 crashes in 6 games tonight. The log of the last one:
cheborra {Willys MB} [XX]Skydog MG-Schütze
[XX]Skydog {Flak 38} cheborra Soldat
[00:26:10] Unreserve failed: object not reserved by class Actor::Weapon::eAmmo * (esharedobject.cpp, 49)
cheborra {Willys MB} [XX]Skydog MG-Schütze
Ritterlichvon86 {MP 40} VAS2103 MP-Sturmschütze
[XX]Skydog {Flak 38} cheborra Soldat
[00:26:16] UpdateComponentView(): bone 'fuel' has no broken view in willysmb[174] (eactorcomponent.cpp, 277)
[XX]Skydog {Flak 38} cheborra Willys MB
[XX]Skydog {Flak 38} cheborra Soldat
Welt {Verbrennen} [XX]Skydog Sd.Kfz. 251/1
[00:26:20] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stug3g[276] (eskeletontexmod.cpp, 210)
Ritterlichvon86 {StG 44} dede98111 Panzerfahrer
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07-07-2011 #2
do you have the steam version? if so verify your cache, this doesnt seem to be a reproducable error, it's probably random. which means it was probably some kind of silly hardware issue like running out of memory.
Might as well ban my account, DMS can't take any sort of constructive critisicm at all, and label anyone who doesn't bow down and kiss their feet as a "flamer", I have no respect for such a POS Company doesn't want to learn from mistakes. Bye
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09-07-2011 #3Member Level 6
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Thanks, I do and I´ve verified the cache. I´ll post all crash logs in the future here to make it easier to find out the problems.
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09-07-2011 #4Member Level 6
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Crash while loading:
MaSle_992 {Comet I (A34)} nicholasmorra Soldat
[01:17:56] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stuh42[568] (eskeletontexmod.cpp, 210)
[01:17:56] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stuh42[568] (eskeletontexmod.cpp, 210)
GameThreadStop
[01:18:09] aimer chain in 'qf6[166]' still locked (eweaponaimer.cpp, 84)
[01:18:09] aimer chain in 'churchill_crocodile[507]' still locked (eweaponaimer.cpp, 84)
[01:18:09] aimer chain in 'cometa34[535]' still locked (eweaponaimer.cpp, 84)
[01:18:09] aimer chain in 'pz3[578]' still locked (eweaponaimer.cpp, 84)
Starting "multi/8v8_desert_walk:battle_zones"
- crash -
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20-07-2011 #5Member Level 6
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reinstalled the game, driver update, installed the direct x that came with the game, verified the cache again, deleted the shader in /my games after applying the patch. 15 games went just fine, then crash again on the dlc 5vs5 train station map
mrs.Lemming {EM 2 sniper} Boiler[GER] rifleman
Boiler[GER] {Nebelwerfer 41} CG.PerPro tank crew
Boiler[GER] {Nebelwerfer 41} CG.PerPro tank crew
Throw off by_anim
-0.968307 0.249765 0
-0.249765 -0.968307 0
0 0 1
-1472.19 -4828.81 -32.4416
Psi : 0
CG.Migsy {explode} Quinteago assault SMG infantry
Throw off by_anim
-0.625955 0.779859 0
-0.779859 -0.625955 0
0 0 1
-1813.62 -4768.12 -46
Psi : 0
Quinteago {explode} CG.Migsy brandenburger
Throw off by_anim
-0.122715 0.992442 0
-0.992442 -0.122715 0
0 0 1
-1835.28 -4782.99 -43.6493
Psi : 0
Quinteago {explode} CG.Migsy brandenburger
CG.PerPro {Bren} CG.PanduPando volkssturm
[02:09:58] unknown sound file 'weapon/reload/reload.smg' (edevicesoundmanager.cpp, 573)
Throw off by_anim
0.788427 -0.615128 0
0.615128 0.788427 -0
0 0 1
-2369.21 -4418.37 -45.9721
Psi : 0
Quinteago {EM-3 rifle grenade} CG.PanduPando volkssturm
Throw off by_anim
-0.684379 0.729127 0
-0.729127 -0.684379 0
0 0 1
-1704.88 -5834.32 -28.2706
Psi : 0
CG.Migsy {sGrW 34 mortar} CG.PerPro machine gunner
[02:10:02] Texmod: invalid "x" for texture "/texture/common/entourage/netting_k18" netting{0x11f5} (eskeletontexmod.cpp, 210)
[02:10:05] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[662] (eskeletontexmod.cpp, 210)
[02:10:05] SetSkeleton() failed: entity 'trench_tank_rs_x' (eentityapi.cpp, 104)
CG.ScreamingEagle {Sten Mk.III} Boiler[GER] paratrooper
Quinteago {explode} CG.Migsy brandenburger
[02:10:18] Can't compile shader "/shader/simple_vs.fx" : c:\program files\steam\steamapps\common\men of war assault squad\memory(299,14): ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter
ID3DXEffectCompiler: Compilation failed
(erendershader.cpp, 257)
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20-07-2011 #6Member Level 5
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Can you please post your hardware specification and your game settings.
Would help me a lot to to figure out the cause of the problem.
ThanksLast edited by Matze:O:G:H; 20-07-2011 at 11:59.
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21-07-2011 #7Member Level 6
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31-07-2011 #8Member Level 6
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crash on town after ~ 25 minutes
xmokadas {PzKpfw I Ausf.B} Uli0068 conscript
world {explode} L0ts0fD0ts paratrooper
world {explode} L0ts0fD0ts paratrooper
[00:44:14] unknown sound file 'weapon/shot/pistol/flaer' (edevicesoundmanager.cpp, 573)
[00:44:14] unknown sound file 'weapon/shot/pistol/flaer' (edevicesoundmanager.cpp, 573)
Boiler[GER] {M26 Pershing} L0ts0fD0ts tank crew
Boiler[GER] {M26 Pershing} L0ts0fD0ts tank crew
Boiler[GER] {M26 Pershing} L0ts0fD0ts Veteran Tiger
[00:44:20] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[875] (eskeletontexmod.cpp, 210)
Wallonie28fgrndSSdv {Nebelwerfer 41} Philippe-Petain airborne
Wallonie28fgrndSSdv {Nebelwerfer 41} Philippe-Petain airborne
L0ts0fD0ts {G43 Scope} Philippe-Petain airborne
Wallonie28fgrndSSdv {Nebelwerfer 41} Philippe-Petain airborne
[00:44:30] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[875] (eskeletontexmod.cpp, 210)
world {explode} xmokadas assault SMG infantry
Throw off by_anim
0.597405 -0.80194 0
0.80194 0.597405 -0
0 0 1
-1655.56 382.577 50
Psi : 0
Throw off by_anim
0.761673 0.647961 0
-0.647961 0.761673 0
0 0 1
-1536.57 979.963 35.6688
Psi : 0
world {explode} L0ts0fD0ts paratrooper
eRenderDevice:
oReset()
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05-08-2011 #9Member Level 6
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1.
Sm00tHB0r3 {MG 42} CG.Migsy militiaman
Sm00tHB0r3 {MG 42} CG.Migsy militiaman
Sm00tHB0r3 {MG 42} CG.Migsy militiaman
Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank crew
Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank crew
Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank commander
Mithras.DAK {Daimler AC Mk.I} The_Soveit_ tank crew
[02:30:30] Texmod: invalid "grass" for texture "/entity/landscape/stamp/shellhole/grenade_shellhole" grenade_shellhole{0x9d41} (eskeletontexmod.cpp, 210)
ConeMan12 {Bren} abdyla1rus assault rifleman
[02:30:41] aimer chain in 'mk2daimler[116]' still locked (eweaponaimer.cpp, 84)
[02:30:41] aimer chain in 'mg42_stan[155]' still locked (eweaponaimer.cpp, 84)
GameThreadStop
Starting "multi/4v4_langres:battle_zones"
[02:32:34] Can't preload the 'morphine' entity (escenepreload.cpp, 237)
[02:32:35] Can't preload the 'mp/ger/sturmovik4' entity (escenepreload.cpp, 237)
2.
[01:17:50] unknown volume thickness (egameentityarmor.cpp, 82)
[01:17:50] Texmod: invalid "country_road" for texture "/texture/common/cut_entity/shellhole_tif" crater_norm{0xc761} (eskeletontexmod.cpp, 210)
CG.SethTheMighty {Land Mattress} RPS-EBass volkssturm
GameThreadStop
CG.SethTheMighty {Land Mattress} RPS-EBass SdKfz 251/1
[01:17:55] aimer chain in 'land_mattress[542]' still locked (eweaponaimer.cpp, 84)
[01:17:55] aimer chain in 'jagdtiger[950]' still locked (eweaponaimer.cpp, 84)
Starting "multi/5v5_forest:battle_zones"
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