Results 1 to 3 of 3
  1. #1
    Member Level 1
    Join Date
    Apr 2011
    Posts
    18
    Rep Points
    0
    Rep Power
    3

    accuracy and spreading

    Hi, I would like to know what is the difference between the accuracy in resource/set/ability folder, the one in small.firearms.accuracy file, and the one from each weapon file in "stuff" folder.
    Also what determines the weapon recoil and how to set the speed of spreading, both aumenctation and reduction?
    Is there any way to change the units reaction time, I mean the lapse between spotting and firing?
    Thanks I will be trying to find out by myself too.

  2. #2
    Member Level 1
    Join Date
    Apr 2011
    Posts
    18
    Rep Points
    0
    Rep Power
    3

    Re: accuracy and spreading

    Ok it seems to be a hard question. How about this one? What do I need to do, to make the weapons accuracy behave as the guns accuracy? I mean, what determinates the spreading reduction of tanks gun?
    What is "spread tolerance" in gun/presets. file?
    what is "relaxation time"?
    What is "zeroing accuracy"?
    What is "aiming tolerance"?
    What is "lock fire distance time"?

  3. #3
    Member Level 1
    Join Date
    Apr 2011
    Posts
    18
    Rep Points
    0
    Rep Power
    3

    Re: accuracy and spreading

    Well if anyone is interested, here is the answer I wanted: adding "relaxation time" to any weapon in stuff folder, you obtain a delay between aiming and shooting. I´m not sure if "aiming tolerance" is needed to be present too. Oh, guns and weapons mounted on vehicles respond to ABM (accuracy by motion), wich is located in each vehicle type file inside "properties" folder (thanks to adkinsnoob).
    It wasn´t that hard really....

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •