# Thread: The Rise And Fall Off Germany Mod

1. ## The Rise And Fall Off Germany Mod

Well at the moment my mod has come to a halt Due to Family Problems

Righ this is how far i am

1. Made new Maps With Entitys 10 SP - CP
25 MP maps some from Btrh when i get a message back

2. Involving new Tanks Skins At The moment .

3 Made my Menu Picture And Edited it And has German Music with it

My First Single Player Mission Starts With Chepel Revolved With Russians in the Germans Positions The Units you get Are Tiger2 And four German Elite Units With special equipment Near by will be Ammo and Supplies before you head of to destroy The lines off Russians With around 15 tanks in total

I have a problem at the moment With an error

Code:
{"1_"
{"name" "Katyusha (USSR)"}
}
{"1_2"
{"first2" "Ahead is the eastern section of the village of Chepel. The defenders\nare currently engaged in a battle at the other side of the\nvillage, it sounds like the remainder of the 23rd have\nstarted their offensive. Despite having the element of surprise\nhere, the enemy units are well trained and still pose a significant threat."}
{"name" "Chepel"}
{"primary1" "Destroy the German defensive guns"}
{"primary2" "Eliminate all traces of the enemy"}
}

Thats is a Mission from The Mission Log

This is Mine but when i try and Load it up comes up with an error

{"7_"
{"name" "Operation Chepel (GER)"}
}
{"7_2"
{"first2" "Ahead is  the village of Chepel. The Russian's Are Heavily Fortified and wont give up easily  ."}
{"name" "Operation Chepel"}
{"primary1" "Destroy the Russian Army"}
{"primary2" "Nothing Here"}
}
That Right ? Loads up with an error for Me when it's in my mod
:brickwall: :brickwall: :brickwall:

//Edited by Zeke Wolff, Moderator.

2. ## Re: The Rise And Fall Off Germany Mod

Here Is The New Menu Picture

3. ## Re: The Rise And Fall Off Germany Mod

Originally Posted by AreYouDreaming?
That Right ? Loads up with an error for Me when it's in my mod
:brickwall: :brickwall: :brickwall:

//Edited by Zeke Wolff, Moderator.
It is a bonus single mission?

Change the entry B_7, not the entry 7:

Code:
{"b_7"
{"name" "Officer"}
{"primary2" "Defend this area and hold out for reinforcements."}
{"primary4" "Eliminate all traces of the enemy."}
{"sec1" "Neutralize the Nebelwerfer rocket launcher."}
{"sec2" "Find car and evacuate the officer."}
{"start" "Contact the Allied group."}
}
Beside that, you cannot add more entries in the file .\resource\set\text\mission.lng

...

I hope you understand what means entries, of course...

4. ## Re: The Rise And Fall Off Germany Mod

So What i do is Fill my Information in with ones what have already Been done like Officer Above

5. ## Re: The Rise And Fall Off Germany Mod

Originally Posted by AreYouDreaming?
So What i do is Fill my Information in with ones what have already Been done like Officer Above
Note that are two parameter between the brackets:

Code:
{"param1" "param2"}
The parameter is closed by quotation marks.

So, for example, if you wish to change the name of the mission, that would be like this:

Code:
{"name" "change the mission name here"}
You also could insert more messages, including the messages which explain the goals of the mission:

Code:
{"task1" "insert here what is the first task of the mission"}
Did you get it?

The first information between quotation marks is just to identify the message, and the second information between quotation marks is where the message/text is insert.

6. ## Re: The Rise And Fall Off Germany Mod

Yes But were do i place My Text ?

7. ## Re: The Rise And Fall Off Germany Mod

Originally Posted by AreYouDreaming?
Yes But were do i place My Text ?
Here:

.\resource\set\text\mission.lng

8. ## Re: The Rise And Fall Off Germany Mod

how did you manage to edit the menu picture??

9. ## Re: The Rise And Fall Off Germany Mod

edit it in interface folder

10. ## Re: The Rise And Fall Off Germany Mod

ok, but I also want to know must I change the .ebm file to allow

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