Results 1 to 10 of 60
-
20-03-2011 #1Member Level 4
- Join Date
- Mar 2009
- Posts
- 104
- Rep Points
- 5
- Rep Power
- 5
[MOW:AS] Red Tide & Vanilla Units Pack V0.5 (20 January)
What this mod does: Adds all (? I think/hope...) units from Vanilla MOW & Red Tide and makes them available in the editor for mission makers to use in future Assault Squad missions.
What this mod does not do: anything else.
So by default it is SP/coop compatible.
Should have all the vehicles from the prior two, plus all the infantry units that didn't have a direct counterpart already in Assault Squad. (Red Tide's gaggle of Soviet naval troops, Italian & Romainans, and the Winter units from MOW).
All added infantry are in the editor under Human\Single. This is just to keep them separate from the stock infantry. Their stats were all changed to be in line with AS units, more or less. (Not like vanilla MOW where single & MP units had drastic differences in vision, equipment, etc).
Suggest saving often if using this mod in the editor. While I tried to be thorough checking for any data errors (IE CTDs) I may have missed something. Also new official game patches can potentially create CTD issues before a mod has in turn been updated for that patch. Saving takes 5 seconds, while losing an hour of work will make you
ang:
Huge thanks to Fonzie for doing the Red Tide pack with stock MOW. He had the needed RT files already separated in that pack, I just added the Vanilla units and did the required data updates to work in AS.
To install: If you've installed a previous version, to be safe, delete it. There won't be any update for prior versions, only this full download.
Unpack the archive, and place the "Red Tide" folder into your games Mod folder. Activate from within the game.
***v 0.5available here (20 Jan 2012): To install Delete old mods\Red Tide folder if you have a previous version. Unpack this download and copy the "Red Tide" folder inside to your "Men of War Assault Squad\mods" folder. Launch game and activate the mod, new units will now be available in the editor.
http://www.mediafire.com/?a4alwsik7y62psi
*Localization fix, if you downloaded on the 20th and get an error on launch showing squad names, this will correct it. That broken version was only up for a few hours, but at least a couple downloads were made. The version linked above is already corrected, this fix is not needed with it. Just putting it here if anyone had the bad one so they can avoid the 200meg download. Just unpack it and paste the Red Tide folder over the existing one, overwrite the localization files when prompted.
http://www.gamefront.com/files/21215...+Fix+RT+0.5.7zLast edited by D_D; 24-01-2012 at 21:38.
-
20-03-2011 #2
Re: [MOW:AS] Red Tide & Vanilla Units Pack
The way the mod is set up, you need to edit the mod.info file to:
Otherwise, it will give you an error about the mod name being wrong.Code:{mod {name "Red Tide"} {desc "All units from Red Tide & Vanilla MOW added to Assault Squad"} }
Other than that, good job, and you saved a lot of time for a lot of people.
-
20-03-2011 #3Member Level 2
- Join Date
- May 2010
- Posts
- 33
- Rep Points
- 0
- Rep Power
- 4
Re: [MOW:AS] Red Tide & Vanilla Units Pack
Good job!!!, only thing I noticed is the texture problem on the T-29 and M4A2 (76W).
-
20-03-2011 #4Member Level 4
- Join Date
- Mar 2009
- Posts
- 104
- Rep Points
- 5
- Rep Power
- 5
Re: [MOW:AS] Red Tide & Vanilla Units Pack
Thanks. I had reuploaded when I found a few more junk files & changed the name & desc to mention the vanilla units, but... forgot to rename the folder. Reuploading, will update link when it's done. Left name as Red Tide for simplicity for the handful who already downloaded before that change.
Originally Posted by iguanadon
*naming issue fixed
-
24-03-2011 #5Member Level 4
- Join Date
- Mar 2009
- Posts
- 104
- Rep Points
- 5
- Rep Power
- 5
Re: [MOW:AS] Red Tide & Vanilla Units Pack
Texture issue on the M4a2 76W & T-29 tanks fixed.
Unpack and copy the Red Tide folder from the update on top of the existing MOW:AS\Mods\Red Tide folder.
*link removed, newer version available on first post
....
Updated again. Made Sherman DD amphibious & added a duplicate (M4A3dw) to retain a non-amphibious model as well.Last edited by D_D; 21-01-2012 at 02:06.
-
27-04-2011 #6Member Level 4
- Join Date
- Feb 2007
- Location
- England
- Posts
- 145
- Rep Points
- 5
- Rep Power
- 7
Re: [MOW:AS] Red Tide & Vanilla Units Pack
Experience an error when trying to use this mod;
The error is a 'define not found' error relating to "set/stuff/gun/105mm_t5e2" on line 12, 13, 14 '("accuracy_veryhigh"<<) ("overmatch_100mm") }'
Any ideas?[ CoolerMaster CM690 MKII "Advanced" case | AMD Phenom (II) 1055T, 6x 2.8GHz w/ Titan Fenrir cooling unit | 8GB Kingston (dual-channel) HYPER-X Genesis DDR3 @ 1600MHz | ZOTAC Nvidia GeForce GTX285 AMP! (Overclocked), 1GB VRAM | 3TB - 1x 1TB WD SATA2, 64MB Cache, 7200RPM - 1x 500GB WD SATA2, 32MB Cache, 7200RPM - 1x 1.5TB Samung Spinpoint, 32MB Cache, 5200RPM | Creative Fatality HS-800 | Saitek Cyborg Mouse & Keyboard ]
-
27-04-2011 #7Member Level 2
- Join Date
- Mar 2009
- Location
- the netherlands
- Posts
- 43
- Rep Points
- -1
- Rep Power
- 5
Re: [MOW:AS] Red Tide & Vanilla Units Pack
try accuracy_high and delete overmatch_100mm
-
28-04-2011 #8Member
- Join Date
- Apr 2011
- Posts
- 1
- Rep Points
- 0
- Rep Power
- 3
Re: [MOW:AS] Red Tide & Vanilla Units Pack
Hey I've tried changing it to accuracy_high and deleting overmatch_100mm, but it just comes up with a new exception regarding the 180mm gun:
I'm guessing there are some bugs to still iron out... was this mod working before the latest changes? If yes, can someone post a link to a previous working version?define not found (esdlreader.cpp, 326)
----------------------------------------------------------------------
>> main
> file "/set/stuff/gun/180mm_gun"
5. ("heavy_howitzer"<<)
6. {range 300 450}
7. {RecoveryTime 2}
8. {RechargeTime 14}
9. ("speed" s(920))
Men of War: Assault Squad - v1.85.3 - standard
2011.04.19 18:22 - 0x00000000
-
28-04-2011 #9Member Level 4
- Join Date
- Mar 2009
- Posts
- 104
- Rep Points
- 5
- Rep Power
- 5
Re: [MOW:AS] Red Tide & Vanilla Units Pack
Checked, some of the predefined sets were changed with the patches, hadn't had the chance to try the latest patch yet. I'll get a quick fix up tonight if I can.
*Update added. Included in OP, here too for simplicity: *link to old version removed*
Copy/paste the Red Tide folder in this archive on top of the existing one in your mods folder.
It now isn't spitting out errors. Will try and go through more in depth over the weekend to make sure none of the attributes are out of whack with these new/changed data presets, like tank guns firing howitzer burst mode or anything.
Last edited by D_D; 21-01-2012 at 02:05.
-
29-04-2011 #10Member Level 2
- Join Date
- Mar 2009
- Location
- the netherlands
- Posts
- 43
- Rep Points
- -1
- Rep Power
- 5
Re: [MOW:AS] Red Tide & Vanilla Units Pack
it's still not working with me here
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote
Bookmarks