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18-03-2011 #1
How exactly does the flaregun call in Artillery?
Basically im trying to make a similar artillery ability for Vanilla MoW, however all I know is that in the flare.ammo file there is a tag called Flaerammo, which is linked to interaction_terrain - ground, rock, mud e.t.c that links artillery_flaer_ammo from interaction_entity - explosion.inc, however I thought a link from interaction_terrain would lead to the resource/set/fx, where ex_anti_size3.def files are? Except an artillery_flaer_ammo.def dosent exist.
My question it how is the artillery ability linked to the flaer gun/ ammo?
Thanks
Sturm
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18-03-2011 #2
Re: How exactly does the flaregun call in Artillery?
I may got an answer, you shot the flare gun, wich maybe reveals the position, and then you can fire your artillery
"When you get to the end of your rope, tie a knot and hang on."
- Franklin D. Roosevelt
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21-03-2011 #3Member Level 4
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Re: How exactly does the flaregun call in Artillery?
This:
eg ground.inc
flaerammo is tagged to the projectile fired from the flare gun. This hits the ground, which spawns "Artillery_explosion_flaer" from the explosive.inc (interaction_entity)Code:else stuff "flaerammo" {spawn "artillery_explosion_flaer"}
which contains this
which creates the smoke, delays for 10 seconds and kaboom.Code:{"artillery_explosion_flaer" {on "explosion" {stuff_detonate} } {on spawn {spawn "smoke_red_small"} {spawn "smoke_red_norm"} {delay 10 {delay 2 ;{set_radius 20 {call "explosion"} } {start_sound "mission/artillery/"} {start_sound "weapon/shot/artillery"} } } }
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28-03-2011 #4
Re: How exactly does the flaregun call in Artillery?
Ive done all these things, yet when I fire a flare gun nothing happens, not even the red smoke.
Remember this is MoW where talking about.
Sturm
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