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07-03-2011 #1Member Level 10
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[Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgrade
Dynamic Campaign Generator Version 2.5 - Men of War: Assault Squad Upgrade Patch
DCG on ModDB
This is the release thread for the following files:
1) Dynamic Campaign Generator (DCG)
Program version 2.5 (4 MB)
Mirror #1
Mirror #2
2) Assault Squad Upgrade Patch version 2.5
Patch for running DCG in the new game Men of War: Assault Squad (60 MB)
Use this patch ONLY with Men of War: Assault Squad. Do NOT use ANY other DCG Pack with Men of War: Assault Squad (because the other packs are not compatible with Assault Squad yet).
Mirror #1
Mirror #2
3) Assault Squad Upgrade Patch version 2.5 - HOTFIX
Hotfix for the Assault Squad Upgrade Patch above (97 MB)
Assault Squad Patch 1.81.2 is required!!! Extract this over items #1 and #2 above and overwrite files when prompted. Fixes in this patch: Fixed crash on Gold_rush map; added all new MoW:AS tanks; added all operations and maps from DCG Map Pack v2.5
Mirror #1
Mirror #2
The compression format for the releases is 7-Zip which is a free download from here.
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See the included readme.txt file for information about installing and playing DCG.
If you are running Windows Vista or Windows 7 you will find installation much easier if Men of War is NOT installed in the C:\Program Files\ folder.
If you have a Steam version of Men of War, you may find installation to be tricky; be prepared to read the readme extra closely, search other threads in this forum for answers, and post questions if you need help.
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Visit the DCG forum for the original Men of War game here.
Many thanks to the team - be sure to thank them for all their hard work!
Zeke Wolff, Ngvede, Kohlrabi, Trog, and Ty2903/guitarist2903
Thanks also to all the people who make posts here with bugs, comments, suggestions, criticism and praise (these are really important - consider posting your impressions, especially if you have never posted before)!

DCG Version 2.5 Changes
Code:- Map nation and date restrictions now possible - Completely rewrote waypoint code so each unit has its own set of waypoints (they are no longer shared and units may clump less) - AI off-map artillery spotters start in AI setup area, have a waypoint to move towards, and must be alive and in contact with some of your forces to call in artillery - Rarity overrides added so vehicle rarity can change over time - Added rarity column to purchase screen; items which are unavailable are now indicated in light gray - Fixed some bugs with how the AI chooses vehicles - Added new mission type which gives the player a limited amount of time to capture one objective; the player does not have to hold the objective, however, only clear it once before the timer runs out to win - Added new maneuver plan for the computer in which troops form a line rather than move to the objectives - Airplane altitude fixes - Added small purchase price discount for each vehicle player already has of the same type to reflect easier support for like types - Platoon deployment and movement added for vehicles (platoon members share waypoints) - Removed commander tag from 1st wave computer squads so they can seek cover if they are not in contact when they reach their final waypoint - New possible victory bonus for some infiltration missions prevents the computer forces from attacking anywhere on the operation map the following day - New possible victory bonus for some infiltration missions on airbase maps prevents the computer from conducting airstrikes for the remainder of the operation - Moved xml files to a subfolder - Fixed crash bug when continuing a campaign between operations and all dropdowns are not selected yet - Infiltration missions only occur at night now unless "No Night Battles" option is checked - No 2nd wave computer troops are present in infiltration missions - Computer squads do not get assault orders in infiltration missions - New easier missions setting on Settings form which ignores the unitsrandomcomputerbonus setting when calculating the number of computer units for a mission (this is equivalent to changing the unitsrandomcomputerbonus setting to 0 in the Settings.xml file) - Added some region-specific generic (random map) operations and removed a few old ones - Units in generic operations are now assigned a random category type - Code improvements and fixes - Added file with gameplay information named "instructions.htm"
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DCG requires you to install three Microsoft files to run. If you have used previous versions of DCG be sure to check below as the XNA and J# files require updated versions. All the required Microsoft files are listed below:
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1) You MUST have Microsoft .NET Framework Version 2.0 Redistributable Package installed in order for this program to function properly. Note that the .NET Framework 2.0 is included as an OS component on Windows Vista and the .NET Framework 3.5 is included as an OS component on Windows 7, so this step is not necessary in those or later operating systems.
32-bit Version (Not needed with Windows Vista or Windows 7)
64-bit Version (Not needed with Windows Vista or Windows 7)
2) You MUST also have Microsoft XNA Framework Redistributable 3.0 installed in order for this program to function properly.
32/64-bit Version
3) You MUST also have Microsoft Visual J#® 2.0 Redistributable Package – Second Edition installed in order for this program to function properly. (You may be prompted to uninstall a previous version of the Visual J# 2.0 Redistributable Package before you can install this)
32-bit Version
64-bit Version
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See the included readme.txt file for more information about installing and playing DCG.
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A note about difficulty:
To get the most challenging experience out of DCG you will want to do the following things:
1) Always save your mission result and continue, even when you lose the battle or lose all your men
2) Play MoW:AS with "Fog of War" set to realistic
3) Play MoW:AS on "Hard" or higher difficulty level
4) Activate the mini-mod included with the hotfix called "minimapfix"
DCG includes an operation map screen that allows you to see the maps in the current operation and drag and drop your unit where you want to attack or defend. A new feature (not shown here) allows you to start an infiltration mission by dragging your unit to a map which is NOT adjacent to one you control.
A screenshot below explains the operation map screen:

For additional instructions on the operation map screen, open the file named "instructions.htm" in the mod folderLast edited by Jason1; 14-07-2011 at 04:27.
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07-03-2011 #2Member Level 6
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
great and now i don't have any free time (if i had some it was eat by DCG
:insane:
Ideas are like ocean w/o borders !
btw. STEAM CommunityGroup for MoW http://steamcommunity.com/groups/MoWgame
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07-03-2011 #3Member
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
I'm having troubles installing Microsoft Visual J#® 2.0 Redistributable Package – Second Edition, and consequentially having problems extracting the maps. The error i get while installing is "error 25007, setup could not load fusion with LoadLibraryShim(). error 0x80131700". XNA and netframework is installed. any help would be appreciated.
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07-03-2011 #4Member Level 10
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
Wow, that's a new one. I believe it's telling you that some of your Microsoft files are corrupted or installed improperly, perhaps the .NET framework. Can you tell us what version of Windows you have and any other info about what Microsoft things you have installed?
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08-03-2011 #5Member
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
I'm running windows 7 64 bit. I think my .net framework is corrupted, i've had errors in the past while installing other programs that say something about .net framework. Whats the best way to clean and reinstall .net framework?
Edit: I uninstalled any instances of .net framework from the programs and features menu, and i let windows update install ".net framework 4 Client Profile". I tried installing Microsoft Visual J#® 2.0 again but still the same error
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08-03-2011 #6Member Level 10
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
Well, if it is the .NET stuff that is problematic, you can Google up some options for that. I found an MSDN blog about it: http://blogs.msdn.com/b/astebner/arc...7/8108332.aspx
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08-03-2011 #7Member Level 3
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
I've got the problem that i cant find the DCG button in the skirmish menu. All in the campaign.exe worked fine and he tells me that the mission is running but after there is no DCG button so that I can't start it.
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08-03-2011 #8Member Level 9
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
That mod is so awesome!
Especially when connected with Realism 2.
I've already finished 3 campaigns but I have a question.
Is there possibility to turn my army "back in time" so i could fight in earlier actions? I know it's kind of cheating, but what the heck, I'm curious.[Hussars] - We are just two retarded guys...
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08-03-2011 #9
Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
@Steiner8834
Did you activate the Campaign mod in Assault Squads Options? Also if you play MP it will automatically turn off DCG so you will have to reactivate it again to get it to show up.
@[Hussars]Toomek
Are you using my Realism 2 in Assault Squad? I didn't make it for AS nor did I test it there so I'm curious since your commenting here in the Assault squad section.
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08-03-2011 #10Member Level 9
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Re: [Release] Dynamic Campaign Generator 2.5 and MoW:AS Upgr
My bad.
I'm using it on vanillia MoW, this post shouldn't be here.[Hussars] - We are just two retarded guys...
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