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Thread: Patches
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10-06-2012 #1561
In other news:
"The Add-on is completed and is now in Quality Assurance!"

and
"Q&A takes about a week"
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10-06-2012 #1562
For me, because everytime I set a session of > 3x3 up it takes 15-30 minutes for it to get filled, or even fails at getting the required numbers and people leave again.
The result is what counts, neither actions nor setting provided by the game developer justify something not working out as intended. Blaming player behaviour or implying that the playerbase would be "too dumb to use it" in some way won't lead to a satisfying result. Marketing doesn't end with putting something in the shelves and seeing it being sold if positive feedback is what gets desired afterwards. Maybe a better visual integration of the DLCs into the session-browser might work in making them more dominant to the eye. A direct hotlink to the sales' page? More banners about the game everywhere to increase the playerbase size? Anything for DMS to change the current situation might help.Best regards!
Internet addiction is a curse that steals at least an hour or two each day. Where is the hospital? Schedule my a***, what's going on ?
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11-06-2012 #1563
as far as skirmish dlc maps(espesially 2) its always easy to find people to play them with.
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11-06-2012
#1564
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Ritterlichvon86,
As much as I think you do it with the best intentions, if we look for someone who is permanently lecturing us in business strategy, we'll hire a qualified person in that area of expertise. It also takes a little bit more than a few curses in marketing and PR to run a successful company and to stay attached to business reality. Nor does it require a degree in rocket science to understand the cause of banners. So while you are typing down well-intentioned advices, you should ask yourself the question: Why does nobody else have the grand idea of tossing bundles of money at ad-services? Perhaps it will answer most of your questions without asking them in first place, which saves you energy and time you can spend on more entertaining and less frustrating elements of everyday life.
As for your implication that we are implying people are stupid. That is what you think, you believe and is something you should keep to yourself. However, if you go on stating things like that as an unquestioned fact, it can lead to the assumption that you wish to start a flame war rather than a serious discussion.
As for the rest of your feedback, the DLC maps are highlighted, there are direct links to the DLC in the main menu, there are messages of the day and repeating myself for the last time, the grand majority of active players has the DLC."If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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11-06-2012
#1565
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Change-log posted on page 1.
"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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11-06-2012 #1566
It says 20.05.2012 as release but I assume thats a typo?
Also very happy planes have some armor now, so that in usa skirmishes mustangs can at least survive pistol shots hehe.Last edited by djsatane; 11-06-2012 at 14:44.
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11-06-2012 #1567Member Level 16
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Many good changes but I wonder about this one: does it mean that assaulting troops will have decreased accuracy, whilst infantry camping behind sandbags will have increased accuracy? Or maybe, LMGs will fire less accurately at sprinting units?Code:• Added more indepth aiming system for infantry (accuracy decrease on movement)
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11-06-2012 #1568
awesome changes but i suggest to fix the aiming problem from some arty guns like 105mm japanese arty, ho-ni 2 that Evil and me fixed
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11-06-2012 #1569
Ranges have been increased. Could someone tell me how to increase zoom out height? I remember there was a thread on it but I cannot find it now. Would be most grateful if someone could point it out for me.
Infantry guide: http://digitalmindsoft.eu/forums/sho...-your-Infantry
Uses of the different infantry squads guide: Link
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11-06-2012 #1570
You most certainly know, that infantry fires on the move only in DC, so it won't have that much of an impact on any assaulting troops
What exactly does it mean anyway?
Originally Posted by changelog
-Does this mean I won't be able to swap helmets manually any more?
-Does it mean that each kind of infantry will have a specific kind of helmet (which sounds a bit bogus)?
-Does it mean that an infantryman, having lost his helmet, will look for this specific helmet kind from now on?
-Does it mean some other thing, I haven't listed?
And how exactly will CP on fortifications work? I'm kind o' feeling lost on this one, especially on payback aspect.
Oh, and all in all it's very intriguing: can't wait to try it out already (that's why all these questions are here
)
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