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  1. #1
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    King tiger Main gun.

    So I just got a King Tiger, and I notice the armor is great, aside from the gun, it gets destroyed on EVERY damn hit.

    What can I do to avoid this?

    Anything I can add to the .def to make it have very thick armor or something?
    soon as the Main gun is destroyed whole crew bails and dies within seconds to MG fire..

    Also, anything I can do to make the different parts repair faster?

    found
    Code:
    	{component "turret"
    		{RepairTime 20}
    in some .def files but can't seem to get it to work with KT..

  2. #2
    Member Level 8 Ty2903's Avatar
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    Re: King tiger Main gun.

    Are you using my realism or no?

  3. #3
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    Re: King tiger Main gun.

    Yes I am.

    I've modified the inventory already so I know I'm toying with the right .def

    Anything special you've done in your mod that may have an adverse affect on the KT specifically?

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    Member Level 8 Ty2903's Avatar
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    Re: King tiger Main gun.

    No I did not modify the KT. I did modify some of the tank interaction scripts. These modify ALL tanks though.

    What is happening with your KT? The gun is getting destroyed every hit? or the whole tank? What is hitting it and from how far?

  5. #5
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    Re: King tiger Main gun.

    only gun, but when gun gets destroyed whole crew jumps out, often times right into MG fire.

    last time it was a damn Chaffee... (75mm) but it seems like anything 75mm and above does it.

    Just so we are clear, I was exagurating a little when i said every hit, but it does happened way too often. maybe every 3rd or 4th hit..

  6. #6
    Member Level 8 Ty2903's Avatar
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    Re: King tiger Main gun.

    Ok... the crew jumping out is something I've fixed for the next version. The gun itself being pierced has a-lot to do with those same tank settings Instinct just posted about for AS... not sure if you've read this.

    Basically if they gun has the penetration power to pierce the armor of the "gun" its has about 40-50% chance of damaging the gun. So that 75mm gun which does have decent penetration power at close range so it can do some damage. However in V2 of realism, the accuracies and vision for the heavy tanks is improved. They'll be able to take out those tanks before they get close enough to use their shorter range guns.


    In the meantime since this won't be out till the next release of DCG... The only way I can see to increase the armor of the gun is..
    Code:
    {volume "gun"
           {thickness 50}
    }
    ... to add that into the proper KT def file. 50 is the default thickness for tank guns and is typically setup in the tank.ext or tank_unarmed.ext. So you can change the 50 to whatever and it'll increase the armor.

    Hope this helps.

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    Re: King tiger Main gun.

    Having a 75mm gun destroy my gun barrels are alright, but I find that main gun on my tanks are getting destroyed by the .50 cal machine gun on american vehicles. I am using the latest realism pack. But seeing that gun barrels don't have much in terms of armor, perhaps this is realistic?

  8. #8
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    Re: King tiger Main gun.

    Just had this happened to my King tiger aswell.. After I edited the .def to give the gun 200mm armor.. which apparently didn't work..

    Really don't know what is wrong, am I putting it in the wrong place in the .def?

  9. #9
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    Re: King tiger Tracks

    A even more serious problem is that the .50 cal can detrack my tanks, which the Americans do to me way to often. Was it historically that powerful though? I would be fine with that if it were the case.

  10. #10
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    Re: King tiger Main gun.

    I'm no history buff, but google .50cal ammo size, and I think you'll find them rather large.. I think it could definately destroy tracks..

    But powerful as it was, this is a game and is meant to be enjoyable.. thus I think it needs to be toned down a notch in armor piercing effectivness..

    On a different matter, kinda hijacking my own thread :P

    I've modded the xml files so infantry wasn't invented till after 1954 (giving me a lot more vehicles to fight)

    One side effect I hadn't thought about was the infantry divisions.. those that used to be almost all infantry with a few light tanks and APC's are now just 3-4 APC's..

    How can I make (If I can) all the divisions I face Tank divisions?

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