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  1. #1
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    Sending units back to base.

    I was thinking why it is that we can only call in the reinforcements but we can’t send them back if we think the situation on the battlefield has changed and calls for different measures. Wouldn’t it be a good idea if we could send “outdated” units, get our MP back and most importantly free our CP so that we can use it for different units.

    In every battle we face this technology race problem. For example, the Stug can do a very good job in the middle game. But then we see Pershings rolling in. Now I am looking at my CP and see that I don’t have enough for a Tiger or Panther, so I am stuck with my Stug and have to wait till I receive enough casualties in order to have enough CP for a better tank. I would like to drive my Stug to the spawn area and send it back to the base (with recommendations for medals) and request Tiger 1, for instance.

    The same could apply for captured tanks, vehicle: repair them and send them back to base to get extra MP points (if not full amount, some 50% at least).

    Freeing CP points is most important here; with standard settings we have 100 CP. A Stug is 23CP, captured Sherman is 25CP and I am stuck with them coz I need the remaining CP for infantry (and sometimes artillery) to support them. I could try to face Pershings with them but if I don’t have enough room to flank my chances are very poor.

    If we enabled the traffic from the battlefield to the base, that would open up more tactical options and players could feel that they can respond sooner to the changing situation on the battlefield coz when you are stuck with “outdated” units you risk losing the advantage you have gained before.

    What do you think?

  2. #2
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    Re: Sending units back to base.

    I wouldn't like that. It is also always a bit of tactical question: "do I bring out a Tiger now and pray there are no heavies or save for Panther?". Choosing the right unit determines as well if a player is good or not.
    Also, in AS light tanks are a lot more useful than in MoW and wouldnt it be unfair anyway if the player that tries to win with a regular squad only cant get a medium tank earlier than the player that instantly bought a light tank or armored car?

    Apart from that I think it would technically be very hard to realize.

    But bring up the suggestions I think I can say we all are eager to read them so sorry for saying "No!" to this that quickly

  3. #3
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    Re: Sending units back to base.

    Quote Originally Posted by alex0809
    "do I bring out a Tiger now and pray there are no heavies or save for Panther?".
    That's what I mean. This question you can ask yourself if you know that you have 40CP free. But if you are stuck with Stug and a captured Sherman, the only thing you can pray for is that they will live a second longer.

    This option is all about sending your "unwanted/outdated" units to base for safe keeping and freeing your CP in order to buy CP consuming units.

  4. #4
    Member Level 9 bassmaniac's Avatar
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    Re: Sending units back to base.

    I'm agree with alex, the idea is not bad but it's not the one who have the biggest tank that will win

    for example, you can destruct a lot of big enemy tanks with only AT grenade:
    It's easy with a newbee that use a tank without infantry to protect
    With a veteran player, of course, it's a hard challenge to do it, because you have to eliminate all the infantry first (with your sniper) to have the possibility to flank the back of the tank.

    Note that you can also use soldiers with AT doing nothing and camouflate them in herbs. If the don't fire, your enemy tank can pass near them without seeing anything, and then it's easy for a AT Grenade on the back.

    A good AT gun (like pak 40) or a lightest tank well used (behind a house for exemple, or with use of camo, and with correct ammo) can be very destructive with the biggest enemy tanks

    Regards.
    Bass

  5. #5
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    Re: Sending units back to base.

    I wouldn't like this idea at all.

    As Alex said, it's a situation of, "Should I buy my Tiger and pray nothing bigger comes or save for a panther?"

    It would be a situation of you could have whatever you want, the minute something tougher comes out, retreat and then pull it out, get a bigger thing and all it would be is a, "Who has the bigger gun" type of thing.

    ~Feared.
    "Pray the Lord will forgive my enemies, for I will not." - Rawr.

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  6. #6
    Member Level 20 Hartmann's Avatar
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    Re: Sending units back to base.

    A Stug is 23CP, captured Sherman is 25CP
    The only way to get CP is to buy units yourself, it does not carry over from teammates or from enemies if you receive/capture their stuff. If you get a guy in an empty enemy tank it's still draining your enemies CP until destroyed. A tank that was hull crushed and repaired doesn't take CP for anyone, doesn't matter who used to own it or who's using it now.
    Playing online as [EPIC]Nowotny

  7. #7
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    Re: Sending units back to base.

    "Who has the bigger gun"
    Quote Originally Posted by FearedxRawr
    It would be a situation of you could have whatever you want, the minute something tougher comes out, retreat and then pull it out, get a bigger thing and all it would be is a, .
    "Who has the bigger gun" type of thing has always been in the game and it won't change coz this is how the game is designed, every MoW battle sees 1939-1945 technology race. All I am suggesting is a different way to get your payback, instead of losing your units you can replace them.


    I didn't know that about captured tanks and CP. But that was just an example, which could be replaced with another one: Stug + Hetzer.

  8. #8
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    Re: Sending units back to base.

    Ahh, no.
    The majority of things can kill anything else when used properly.
    I've had tanks such as the Matilda or Crusader give me enough edge of things as big as a Tiger...

    The fact is, this idea is bad. It would cause unbalance no less, because like I stated, the minute I buy a medium tank, you would just retreat to your spawn, buy a bigger tank and then call it good.

    That isn't a very effective method of gameplay. As a matter of fact, that alone, could possibly be a deal breaker for me gameplay wise.

    It's one of those things that sounds like a good idea in your head but in reality, it wouldn't work that well.

    ~Feared.
    "Pray the Lord will forgive my enemies, for I will not." - Rawr.

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  9. #9
    Member Level 18 triumph's Avatar
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    Re: Sending units back to base.

    If this game featured an area of operations, super large maps, and soft base building then I could agree to something like this i guess. But it doesn't so you're stuck with making a hefty strategic choice with your armor.

  10. #10
    Member Level 14 jimopl's Avatar
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    Re: Sending units back to base.

    Since Soldiers:Heroes of World War II, this series punished bad decitions, or made you find away to make a seemingly bad decision a good one,Im quite glad of this too, it makes people think and use unconventional strategys, If this feature was implemented, That would be killed and it would turn into yet another slugfest, with slight flanking and infintry use.

    At least now you can use your "bad tank" to kill a "better tank" if used with a good mind, EX: maybe try Distraction, works insanely well and is a commen real world tactic.
    Liber De Oppresso & Ultima Ratio Regnum
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