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  1. #1
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    I needz help. Much help.

    Quite a bit of help even:
    1. Is there a way to disable off-map artillery all together? Its a very nice idea but howitzers do just fine, and the AI use off-map artillery in just unacceptable ways (ex: killing half my force with a pin-point accurate shot eve though he has no one even remotely near me.

    2. If there is a way of disabling artillery, is there a way of getting rid of it in a mission that has already been created. This is probably not likely so I will not be too disappointed if I am told its not possible

    3. I was looking around the campaign folder and found some mention of these special missions (kill officer, kill sniper etc.) but have yet to see them in game; am I missing something or is this normal?

    4. Is it normal the AI get in one big mass huddle around an objective basically begging for a Howitzer shot right in the middle

    5. I have no idea how to do infiltration missions, but to be frank I haven't even tried so don't bother answering this if you feel its obvious and there is info on this everywhere.

    6. uh.... ....I guess there isn't a 6th yet...fancy that

    If I think of more ill probably add to this.

    Anyways awesome mod, awesome support etc (no seriously this stuff is amazing )

    Cheerio.

    EDIT: Turns out I thought of more stuff:
    1. A VERY VERY small bug that happened randomly. I started a mission but found it was very late so saved it (in a different save then what the campaign uses) and came back to it the day after. Everything worked fine except for some reason my troops could not access the inventory of my British BTR. I could take stuff out by dropping it on the floor but that was it. What is even stranger is that at the end of the mission (not having left again) I could access it again. Just thought you should know.

    2. I have had some very strange situations with AI troop choice (not just it doesnt make sense). Once I had as a total enemy force (and this was the last mission of my first operation) 1 Howitzer, and 1 MG emplacement, and that was it. Similarly I also had another mission where the only thing the AI had was 1 AT gun, and about 10 radio guys (they are not even armed). Though admittedly in that second one the AI had also brought along off-map artillery (see my early points on this).

    Strange stuff. Anyway cya next time.

  2. #2
    Moderator Level 10 ngvede's Avatar
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    Re: I needz help. Much help.

    Quote Originally Posted by Munchkin9
    1. Is there a way to disable off-map artillery all together?
    Open "settings.xml", change <artilleryprobability>some number</artilleryprobability> to <artilleryprobability>0</artilleryprobability>.

    Quote Originally Posted by Munchkin9
    2. If there is a way of disabling artillery, is there a way of getting rid of it in a mission that has already been created. This is probably not likely so I will not be too disappointed if I am told its not possible
    I think you can't remove the atrillery from the already created mission.

    Quote Originally Posted by Munchkin9
    3. I was looking around the campaign folder and found some mention of these special missions (kill officer, kill sniper etc.) but have yet to see them in game; am I missing something or is this normal?
    This new feature has been mentioned in some other threads... Check this one: http://www.digitalmindsoft.eu/forums...p?f=138&t=7676

    Quote Originally Posted by Munchkin9
    4. Is it normal the AI get in one big mass huddle around an objective basically begging for a Howitzer shot right in the middle
    It is... We told them not to bunch up together and they can socialise after the battle but they just don't listen... :lol:

    Quote Originally Posted by Munchkin9
    5. I have no idea how to do infiltration missions, but to be frank I haven't even tried so don't bother answering this if you feel its obvious and there is info on this everywhere.
    Check answer No.3.

    Quote Originally Posted by Munchkin9
    1. A VERY VERY small bug that happened randomly. I started a mission but found it was very late so saved it (in a different save then what the campaign uses) and came back to it the day after. Everything worked fine except for some reason my troops could not access the inventory of my British BTR. I could take stuff out by dropping it on the floor but that was it. What is even stranger is that at the end of the mission (not having left again) I could access it again. Just thought you should know.
    Never seen this one before... maybe others can help out... anyone? Hello?... Eh....

    Quote Originally Posted by Munchkin9
    2. I have had some very strange situations with AI troop choice (not just it doesnt make sense). Once I had as a total enemy force (and this was the last mission of my first operation) 1 Howitzer, and 1 MG emplacement, and that was it. Similarly I also had another mission where the only thing the AI had was 1 AT gun, and about 10 radio guys (they are not even armed). Though admittedly in that second one the AI had also brought along off-map artillery (see my early points on this).
    It happens... Those are the same guys that like to bunch up waiting for a big shell to ruin their party. It seems sometimes they get carried away having fun on some other map and forget to show up.
    Enemy force pool is being worked on I believe... It should get better in next few versions... I'm sure... :grandpa:

    //ngvede

  3. #3
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    Re: I needz help. Much help.

    Thanks for the prompt and detailed response, immense help on all fronts. Cheers

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