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25-11-2010 #1Member Level 13
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Questions for the DCG team and community.
Questions for the DCG team.
(*Edit* "He who shall not be named") Suggested i clear everything since i am working on my chinese again. and so i am asking. do you now, or have you ever had a problem with me making addons for your mod?
Questions for the community.
I'm toying with the notion of adding in a playable warlord faction that you could play as you wanted to. which would be a bit more free in which side you could take during the higher points in the war. allowing you to fight nationalists. communists. and japanese troops during some points in the war. but with less well funded forces. and the fire power of the lower end nationalist squads and vehicle list. would anyone be interested in that?
And. as a final note. i know my own texturing work is not perfect but if you do have ideas or suggestions while i'm still on the "mod path" as it were for my chinese addon. feel free to post them on my release topic. which i will update when i have enough new content finished to fill out my check list for the v2 release.
-Ulrek-Lead Idiot behind the Chinese faction addon for the DCG.
viewtopic.php?f=138&t=6503
And my texture guides are here.
viewforum.php?f=16
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25-11-2010 #2Member Level 10
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Re: Questions for the DCG team and community.
:grandpa: I don't remember as far back as 'ever', but I don't have any objections...
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25-11-2010 #3Member Level 13
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Re: Questions for the DCG team and community.
Alrighty. thanks for the reply jason.
-Ulrek-Lead Idiot behind the Chinese faction addon for the DCG.
viewtopic.php?f=138&t=6503
And my texture guides are here.
viewforum.php?f=16
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25-11-2010 #4
Re: Questions for the DCG team and community.
Go for it....
http://i150.photobucket.com/albums/s...0bars/mod1.gif
...blud, pohota & majdonos...
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