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11-02-2010 #1Member Level 14
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Questions about LODs and collision
I am going to get back into the export-stuff-into-game business, and it appears I forgot many things and am confused by some new challenges.
Questions I have:
1. LOD
a) From I can remember I need to have one base model and 2 LOD models per vehicle. What is the polygon "range" in which they should fall into, and what determines at which distance which model is used?
My current model I work on has ~ 7k polies.
b) Every model needs to have each moving part as separate objects(Doors, guns, turrets, wheels)?
c) How does this work with LODs, is each LOD model a complete hierarchy of these things?
2. Wheeled vehicles
a) What is different from tracked ones?
b) The wiki speak of "springs". Does the game actually have real working suspensions? I never saw any suspension going on in MOW.
c) When doing collision models, how many polies can wheeled collision boxes take?
d) How do damaged tyres work?BaseRespawn blog (MOWAS tank combat guide):http://baserespawn.blogspot.com
The map list (the one-stop place to go for fresh custom maps): http://steamcommunity.com/groups/mowasmaplist
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