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20-12-2009 #1
[SHoWW2] 400 Mission Mod - V1.2 in the Making (Updated 09/03/2012)
Name of the Mod: 400 Mission Mod (UK and USA)
Authors: GeneralJ927
Single player: Y
Multiplayer: Co-op
Version: 1.1
Links: will be back on release of next version
Please read the readme file included, also do not host this on any other website or download without my permission, you can use links to direct to this page.
V1.2 changelog below, changes being posted over the next few days
--V1.2--
General:
--changed prisoners to their own breeds settings
--german anti-tank soldiers no longer carry AT Grenades, but their pistol has been replaced with an MP-40 (recruits type not affected by this change)
--german anti-tank soldier now has 150% power up from 100%
--german anti-tank recruit soldier now has 150% health up from 100% and 200% power up from 100%
--changed german officers health to 150% up from 100%
Mission Changes:
<The Escape (UK)>
-Prison Escape:
--moved box of weapons/helmets to the entrance of the prisoners area
--added 2 german soldiers outside the officers house, to assist the officer
--turned a guard tower slightly, so it faces the road
--added an objective pointer to the first mission objective
--few grammar changes and added missing lines
--added buildings to edifices, so you can now see the interior of them when your soldier enters one
--enemy tanks can no longer be crewed
-Prison Road:
--tiny map changes, barbed wire and tree stump moving
--moved a few soldiers around on the first and last defence line to give some variety
--few soldiers are now kneeling down behind sandbags to have less chance of being hit
--added 2 german anti-tank soldiers to the area before the prisioners for added defence and to try and catch you
--some german soldiers now hold their weapons
--added objective pointers to objectives as an assist
--added pointer to help you to know where to go once all objectives are complete to finish the mission
--few grammar changes and added missing lines
--Some soldiers now have anti-tank grenades, so watch where you drive that tank
--enemy vehicles can no longer be crewed
-Rest for the Night:
--(as this mission was unfinished there will be a lot of changes on this one to finish it up)
--tiny map changes like sandbags
--made a few changes to the inventories of boxes
--fixed mission timer that starts at the beginning
--added mine signs
--moved anti-tank mines slightly apart
--added buildings to edifices, so you can now see the interior of them when your soldier enters one
--added more enemy infantry to the map
--added 2 trucks at the start that drive away
--few grammar changes and added missing lines
--the 2 german soldiers cutting and sorting wood, now have axes so they look like their doing something
--the 2 german soldiers cuttung and sorting wood, now stop their animation to attack when conditions are met for them to do this
--fixed 2 scripts which help to fail a mission, they previously never worked or sometimes did
--fixed a damaged/destroyed fail script that didn't work as intended
--added a pointer to help you know where the truck will go to
--added slightly more time to the timer to give a bit more breathing room, before the tuck arrives due to more enemies on the map.
<Freedom Four (US)>
-Assault on the Suburb:
--(as this mission was unfinished there will be a lot of changes on this one to finish it up)
--added more sandbags and barbed wires to the map
--moved an anti-tank gun from behind the tank warehouse to the middle of the town
--change the stug 3b at the front of the town to a panzer 4d
--moved an mg from the far top right of the town, into a building near it
--added a defence line (anti-tank gun, 3 soldiers) on the wide road to the far top left
--added more enemy infantry to the map, including missing anti-tank soldiers
--made a few changes to the inventories of boxes
--enemies now get reinforcements on the Assault phase, soldiers and tanks
--added allied soldiers to the assault phase
--allied tanks now respawn after a certain amount of time when taken out on the assault phase
--you get a tank when the assault phase startsLast edited by GeneralJ927; 12-04-2013 at 22:16. Reason: title change to avoid confusion
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21-12-2009 #2
Re: 400 Mission Mod
Nice one, but I am only be able to play "Prison Escape" as this never ends
SCREENSHOT
I defeated everybody and went with my tank to the point where the enemy tanks arrived, but nothing happens
Coop would also be nice!
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21-12-2009 #3
Re: 400 Mission Mod
lol that screenshot reminded me of how much i absoluteley HATED the user interface in SHOWW2, but it was such a gripping and fantastic game i put up with it, wwhen the interface changed to the style in FOW and then MOW it was a total blessing for me as i found the whole thing to be much more intuitive!!!
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21-12-2009 #4Member Level 9
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Re: 400 Mission Mod
Very nice! The second mission is kicking my butt!! :>)
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21-12-2009 #5
Re: 400 Mission Mod
Werny did you escape with an enemy tank or did you escape with the one that was all broken up? I see you killed everything but the second objective hasn't been completed, if anyone else has this problem then i'll look into it, although i see BigFoot has finished the level. To finish you need to use the broken up tank and destroy the 3 enemy tanks then escape with that tank.
As for co-op, i'll be waiting a while as i will need to keep changing it, so thats something for the future.
Originally Posted by BigFoot
This makes me happy, what part are you stuck on?
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21-12-2009 #6
Re: 400 Mission Mod
Looking quite nice. The SHOWW2 interface were much more userfriendly than FoW ever were, and to a lesser degree, even beats the new interface in MoW.
Can´t remember how many hours (or rather years) I did spend playing Jason´s MisGen (the forerunner to our DCG mod) and I simply loved both the game and the interface, not to mention the much superior missions in SHOWW2 compared with the ones in FoW and MoW.
GeneralJ927... any chance that you´ll be doing any missions/campaigns for MoW singleplayers?
~Zeke.
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21-12-2009 #7
Re: 400 Mission Mod
Originally Posted by Zeke Wolff
I currently don't have MoW and don't meet the graphics requirement with my current pc, i will be getting a new pc next year and MoW. I have played the demo on a gaming pc and looked great so i would give it a go.
I guess for a try i could port a few missions from the mod for MoW, and as MoW is mainly focused on multiplayer i also guess it would balance it out to be both.
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21-12-2009 #8
Re: 400 Mission Mod
I agree with my friend Zeke Wolff, If you could play 2PZ mod missions in MoW you sent me 50 Santa Parcels to me . :lol:
GeneralJ927, there are MoW offers for less than 10 euros (8.90 GBP) !!!
http://i150.photobucket.com/albums/s...0bars/mod0.gif
-----Soldiers Heroes WW II and Outfront 2 ( MoW) forums----
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21-12-2009 #9Member Level 9
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Re: 400 Mission Mod
I have reached the English prisoners, killing all the Germans along the way, but I am unable to drive the tank up the side road to the 2nd defence. The tank is not damaged, but will not go up that road? I found the smoke granades but I'm sorry to say, I don't know what a hedgehog is? I am guessing those crossed steel tank blockers? I have pictures but I can't see how to insert them.This makes me happy, what part are you stuck on?
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21-12-2009 #10
Re: 400 Mission Mod
Pictures must be uploaded to other sites like photobucket, then put a link here.
http://www.photobucket.comhttp://i150.photobucket.com/albums/s...0bars/mod0.gif
-----Soldiers Heroes WW II and Outfront 2 ( MoW) forums----
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