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  Click here to go to the first staff post in this thread.   Thread: Texture Example

  1. #11
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    Re: Texture Example

    Very nice.

    It's interesting to see how many layers are used to make a single diffuse map. Very instructive, which's nice

    Also, I wondered, but I know Men of War support bump-mapping, but does it support normal mapping? Just something I'm curious about since we begun to fiddle with these in my college. I'm also curious about specular maps, as I know these can be used to great effect to add to the "worn" effect of a tank by limiting the specular over painted areas while giving higher specular over areas where the paint was scratched off by enemy shots and such.

    I know it probably was the one reason why the Stug was my favorite unit in Company of Heroes, due to the rugged look it gave it <.<;
    (Edit: looking at tanks again, I'm tempted to guess that MoW does suport specular maps, but it never hurts to asks for confirmation nonetheless.).

  2. #12
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    Re: Texture Example

    Hi,

    Got a big question about texturing. Ok I know about layer and stuff, ad a metal texture etc... import my Uv's ... But my big problem is to draw for example the rivets, the screw, th trigger .. it's for me a big "?"

    So do you use photoshop ? another software ? I don't know where should I start even for drawing a simple gun... Got my models (guns) for the french army, they work in the Gem editor but I don't know how start to texture them....

    PLease help
    :.°\Kew/°.:

  3. #13
    Member Level 27 Zeke Wolff's Avatar
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    Re: Texture Example

    Quote Originally Posted by kew
    Hi,

    Got a big question about texturing. Ok I know about layer and stuff, ad a metal texture etc... import my Uv's ... But my big problem is to draw for example the rivets, the screw, th trigger .. it's for me a big "?"

    So do you use photoshop ? another software ? I don't know where should I start even for drawing a simple gun... Got my models (guns) for the french army, they work in the Gem editor but I don't know how start to texture them....

    PLease help
    Photoshop is an excellent program to use when you start texturizing your models, that is, IF you know how to use it (I don´t). Some people are using Paint from Windows with no bad result at all. The game can handle .bmp, .tga and .dds picture formats as far as I know. Load up your created uv-map into a graphic program and then you are ready to go.

    Triggers is either made in 3D or with alpha channels in Photoshop but as I said, I aint no good at all with Photoshop and there is several other people on the site who knows more about this stuff than I do.

    ~Zeke.

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    Re: Texture Example

    Thx zeke you are always a good advisor ^^ Anyway do you guys, use a mouse or a graphic tablet to make for example a gun ? I cannot be precise with a mouse ???
    :.°\Kew/°.:

  5. #15
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    Re: Texture Example

    I wish I had a graphic tablet, but I think drawing by mouse is doable too (once you get some practice).
    DCG Infantry monkey. Mod link: viewforum.php?f=138

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    Re: Texture Example

    Indeed a tablet would be good, do you know any tutorial about dds texture ( gun or canon or tank) ? I just need to know which tool I have to use to make the draw ...
    :.°\Kew/°.:

  7. #17
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    Re: Texture Example

    got it
    :.°\Kew/°.:

  8.   This is the last staff post in this thread.   #18
    Managing Director Level 31 Instinct's Avatar
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    Re: Texture Example

    Quote Originally Posted by Ludovsky
    Also, I wondered, but I know Men of War support bump-mapping, but does it support normal mapping?
    Normal, specular and environment maps are supported.
    "If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison

  9. #19
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    Re: Texture Example

    Quote Originally Posted by kew
    So do you use photoshop ? another software ?
    Paint.NET is very nice and also free

    http://www.paint.net/

  10. #20
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    Re: Texture Example

    Also, a question like this, but could you define more what you mean by environment maps? It feels silly to say(as I'm studying in the domain too...) but I'm unfamiliar with that particular appelation(and I know of bumpmaps, illumination maps, specular maps, reflection map, ...).

    It's less directly in regard to MoW, though, but more of my curiosity about knowing more about all that can be used for 3d art

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