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Thread: Texture Example
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- Mar 2009
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Re: Texture Example
It's interesting to see how many layers are used to make a single diffuse map. Very instructive, which's nice
Also, I wondered, but I know Men of War support bump-mapping, but does it support normal mapping? Just something I'm curious about since we begun to fiddle with these in my college. I'm also curious about specular maps, as I know these can be used to great effect to add to the "worn" effect of a tank by limiting the specular over painted areas while giving higher specular over areas where the paint was scratched off by enemy shots and such.
I know it probably was the one reason why the Stug was my favorite unit in Company of Heroes, due to the rugged look it gave it <.<;
(Edit: looking at tanks again, I'm tempted to guess that MoW does suport specular maps, but it never hurts to asks for confirmation nonetheless.).
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