Very nice.

It's interesting to see how many layers are used to make a single diffuse map. Very instructive, which's nice

Also, I wondered, but I know Men of War support bump-mapping, but does it support normal mapping? Just something I'm curious about since we begun to fiddle with these in my college. I'm also curious about specular maps, as I know these can be used to great effect to add to the "worn" effect of a tank by limiting the specular over painted areas while giving higher specular over areas where the paint was scratched off by enemy shots and such.

I know it probably was the one reason why the Stug was my favorite unit in Company of Heroes, due to the rugged look it gave it <.<;
(Edit: looking at tanks again, I'm tempted to guess that MoW does suport specular maps, but it never hurts to asks for confirmation nonetheless.).