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  1. #1
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    [Outdated] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Dynamic Campaign Generator for Men of War Version 2.2

    This is the release thread for the following files:

    Dynamic Campaign Generator (DCG) version 2.2
    (2 mb)
    Mirror - FileFront

    Map Pack version 2.2
    (52 mb)
    Mirror - FileFront
    Map Pack is an addon for DCG by Zeke Wolff and Ngvede - all credit for the new maps in this pack goes to them. Zeke has converted the single player maps from FoW and they are included in this pack as well.

    Vehicle Pack version 2.2
    Vehicle Pack Thread

    Infantry Pack version 2.2
    Infantry Pack Thread

    Version 2.2 Changes
    Code:
    - Operation Editor added (allows building operations based on historical situations)
    - Added dropdown to campaign screen which allows selection of available operations for the specified nation, theatre and date
    - New victory condition for operations (besides capturing all supply sources): eliminate all opposing units on the operation map - this is the only option when an enemy supply source is inaccessible (offshore, for example)
    - Added ability to customize icon, name and category for units which appear on the operation map
    - When categories have been specified for operation map units, force compositions in battles will reflect the specified categories - for example, a battle involving an armored unit may feature many tanks, while an airborne unit may have only infantry
    - Modified massed tank attack feature when player has won serveral battles in a row so it is less frequent, added tag to theatre configuration to turn this feature on or off
    - Modified air attacks to allow multiple planes under certain conditions
    - Added greater variety in positioning of random mission objectives
    - Added ability to drag and drop soldiers to and from vehicles on the purchase screen
    - Added right click menu to the purchase screen which allows adding soldiers to existing squads or vehicles for a price
    - Purchase screen shows occupied crew positions when an existing vehicle node is expanded
    - Purchase screen shows enemy vehicles destroyed and added bonus of 10% of vehicle value
    - Deployment screen shows mission briefing text
    - Allow multiple xml files for nation, map, vehicle, squad and human data - this allows adding new content without modifying existing files
    - Added ability to specify 2x starting point bonus per nation per theatre in nations.xml
    - Allow customizing point ceiling in settings.xml
    - Code improvements and fixes
    The compression format for the releases is 7-Zip which is a free download from here:
    http://www.7-zip.org/

    You MUST have Men of War Patch 1.11.3 installed in order for this program to function properly.

    ***

    DCG requires you to install three Microsoft files to run. If you have used previous versions of DCG be sure to check below as the XNA and J# files require updated versions. All the required Microsoft files are listed below:

    ***

    You MUST have Microsoft .NET Framework Version 2.0 Redistributable Package installed in order for this program to function properly.

    This update is available for free from Microsoft's website. You can find it here:
    http://www.microsoft.com/downloads/deta ... laylang=en

    If you have a 64 bit version of Windows, you should use the following link instead:
    http://www.microsoft.com/downloads/deta ... laylang=en

    You MUST also have Microsoft XNA Framework Redistributable 3.0 installed in order for this program to function properly.

    This download is available for free from Microsoft's website. You can find it here:
    http://www.microsoft.com/downloads/deta ... laylang=en

    You MUST also have Microsoft Visual J#® 2.0 Redistributable Package – Second Edition installed in order for this program to function properly.
    (You may be prompted to uninstall a previous version of the Visual J# 2.0 Redistributable Package before you can install this)

    This download is available for free from Microsoft's website. You can find it here:
    http://www.microsoft.com/downloads/deta ... laylang=en

    If you have a 64 bit version of Windows, you should use the following link instead:
    http://www.microsoft.com/downloads/deta ... laylang=en

    ***

    See the included readme.txt file for more information about installing and playing DCG.

    ***

    DCG includes an operation map screen that allows you to see the maps in the current operation and drag and drop your unit where you want to attack or defend.

    A screenshot below explains the operation map screen:


    Additional screenshots:

    Purchase Screen:


    Operation Screen (showing new historical operation: Gold, Juno, Sword):


    Deployment Screen:


    A note about difficulty:
    To get the most challenging experience out of DCG you will want to do the following things:
    1) Always save your mission result and continue, even when you lose the battle or lose all your men
    2) Play MoW on "Hard" difficulty and have "Fog of War" set to realistic
    3) Activate the mini-mod included with DCG called "minimapfix"

  2. #2
    Honor Member Level 19 Orrie's Avatar
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    :insane:

    Uploading to my server as soon as possible!

  3. #3
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Question: Will I still be able to use my old 2.1 Save files with this?

  4. #4
    Honor Member Level 19 Orrie's Avatar
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Dynamic Campaign Generator v2.2 links on Orriekm.net: Everything is uploaded and working!

    Releases:
    DCG v2.2 ~ Full Version


    Addons:
    DCG MapPack v2.2 ~ Full Version
    DCG VehiclePack v2.2 ~ Unit Pack by Zeke Wolff and ngvede ~ Thread
    DCG InfantryPack v2.2-134 ~ Infantry Addon by Kohlrabi ~ Thread


    Beta:
    DCG MercilessSounds v1.0 (WIP) ~ Sound Addon by prowlinger ~ Thread


    System Checker:
    DCG SystemCheck ~ Checks for missing Windows Applications

  5. #5
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Thank you very much.Hours of fun ahead....
    Nice also to see that we can add soldiers in vehicles in the battle prep screen.

    Couple of questions though.
    1)What does the pantherfix does?
    2)"Modified massed tank attack feature when player has won serveral battles in a row so it is less frequent, added tag to theatre configuration to turn this feature on or off"
    Where exactly is this tag ,having trouble to locate it...

  6. #6
    Moderator Level 22 Dilust's Avatar
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Very impressive work!
    By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
    Visit my Soldiers and Fow mods collection

  7. #7
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Quote Originally Posted by Maverick
    Question: Will I still be able to use my old 2.1 Save files with this?
    You can try, but I'm 99% sure that the 2.2 version will invalidate any older version saves.
    DCG Infantry monkey. Mod link: viewforum.php?f=138

  8. #8
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Great, excellent changes, very promising! downlaoding

  9. #9
    Honor Member Level 19 Orrie's Avatar
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Everything is now uploaded at my site.

    Use that if you find Filefront slow and unstable.

  10. #10
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    Re: [Release] Dynamic Campaign Generator 2.2 and Map Pack 2.2

    Quote Originally Posted by Maverick
    Question: Will I still be able to use my old 2.1 Save files with this?
    No, thy aren't compatible, sorry. In fact, you need to completely erase the previous version before you install this one.

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