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  1. #21
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    Re: Frequently asked questions

    Quote Originally Posted by Zeke Wolff
    Quote Originally Posted by cptmds
    I assume this is related to the vehicle being recognized as AI again...

    EDIT: It also works if I run them over.
    Yes this is correct. The vehicle will be player controlled in the next battle though. But during the battle it was captured, the game engine do recognizes it as a AI controlled vehicle. Not sure if this can be fixed by us (ie Jason) or not.

    ~Zeke.
    Even though the game recognizes it as an AI controlled vehicle, would it be possible to catch as to whether or not it is currently occupied by the player's units?

  2. #22
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    Re: Frequently asked questions

    I am attempting to change the weapon models for the guns, they work fine in-game, but the campaign .exe crashes when I try to save, do you have any suggestions?

    Edit here is the error:
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at CampaignGenerator.PanelPurchase.fillUnitTree(TreeView treeview, MissionData missiondata)
       at CampaignGenerator.PanelPurchase..ctor(Campaign campaign, MissionData missiondata, String message, ImageList imagelist, Boolean inSupply)
       at CampaignGenerator.frmMain.DisplayPurchase()
       at CampaignGenerator.frmMain.DisplayCampaign()
       at CampaignGenerator.frmMain.saveFileTimer_Tick(Object sender, EventArgs e)
       at System.Windows.Forms.Timer.OnTick(EventArgs e)
       at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Campaign
        Assembly Version: 2.2.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///K:/Program%20Files/Aspyr/Men%20of%20War/mods/Campaign/Campaign.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    Microsoft.Xna.Framework
        Assembly Version: 3.0.0.0
        Win32 Version: 3.0.11010.0
        CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Xna.Framework/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.Framework.dll
    ----------------------------------------
    msvcm80
        Assembly Version: 8.0.50727.3053
        Win32 Version: 8.00.50727.3053
        CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36/msvcm80.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    "We have risked our lives in hijacking the ship. These Haradheere men cannot deprive us of our rights," a Somali pirate named Aden

  3. #23
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    Re: Frequently asked questions

    Hello i'm new here so i don't whether this has been asked before but..
    whenever i try and extract the files to my mods file i keep getting a diagnostic message saying that it couldn't extract it. i have Win-zip installed. Help would be greatly appreciated.

  4. #24
    Member Level 27 Zeke Wolff's Avatar
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    Re: Frequently asked questions

    Quote Originally Posted by Titan Uranus
    I am attempting to change the weapon models for the guns, they work fine in-game, but the campaign .exe crashes when I try to save, do you have any suggestions?

    Edit here is the error:
    [code]See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    This doesnt tell us anything --- please post your log.txt (which is found in the main campaign folder) and
    your game.log which is found in "my games/men of war/log".

    What exactly are you trying to change btw? Weapon models??

    ~Zeke.

  5. #25
    Member Level 27 Zeke Wolff's Avatar
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    Re: Frequently asked questions

    Quote Originally Posted by Chapen11
    Hello i'm new here so i don't whether this has been asked before but..
    whenever i try and extract the files to my mods file i keep getting a diagnostic message saying that it couldn't extract it. i have Win-zip installed. Help would be greatly appreciated.
    The files are packed with .7-zip, not sure if WinZip can handle that format. Jason1 has posted a link to a website where you can download a software which can handle this format --- http://www.7-zip.org/ .

    WinRar can also handle it without any problem, but unlike the software above, WinRar isnt free.

    ~Zeke.

  6. #26
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    Re: Frequently asked questions

    Oh woops i ment 7-zip. not win-zip

  7. #27
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    Re: Frequently asked questions

    [quote=Zeke Wolff]
    Quote Originally Posted by "Titan Uranus":i1zpyxif
    I am attempting to change the weapon models for the guns, they work fine in-game, but the campaign .exe crashes when I try to save, do you have any suggestions?

    Edit here is the error:
    [code]See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.
    This doesnt tell us anything --- please post your log.txt (which is found in the main campaign folder) and
    your game.log which is found in "my games/men of war/log".

    What exactly are you trying to change btw? Weapon models??

    ~Zeke.[/quote:i1zpyxif]
    Men of War isn't causing the error, it works perfectly, the campaign.exe is causing the error.
    Yes, I changed weapon models, it works perfectly fine until I try to save as result, it saves fine but the campaign.exe locks-up and I get the aforementioned error and the option to quit or continue. Quit exits me out of the campaign.exe, and I go back to Men of War, shut it down, and think about how I can get around it this time. Continue shows me the default campaign.exe screen, but frozen, then I shut it down, and think about how I can get around it this time.
    "We have risked our lives in hijacking the ship. These Haradheere men cannot deprive us of our rights," a Somali pirate named Aden

  8. #28
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    Re: Frequently asked questions

    Quote Originally Posted by Titan Uranus
    I am attempting to change the weapon models for the guns, they work fine in-game, but the campaign .exe crashes when I try to save, do you have any suggestions?


    System.NullReferenceException: Object reference not set to an instance of an object.
    at CampaignGenerator.PanelPurchase.fillUnitTree(TreeV iew treeview, MissionData missiondata)
    at CampaignGenerator.PanelPurchase..ctor(Campaign campaign, MissionData missiondata, String message, ImageList imagelist, Boolean inSupply)
    at CampaignGenerator.frmMain.DisplayPurchase()
    at CampaignGenerator.frmMain.DisplayCampaign()
    Object reference not set to an instance of an object.

    It looks like you changed an existing unit and didn't rename it to make it a variation of your own.?

    To fix this you will have to save all files that you changed rename your variants, reinstall fresh DCG, then re-add YOUR units with THEIR names and if you want them to show up in DCG you will also have to change the xml files, to show the years/nations you want for each unit you "added".

  9. #29
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    Re: Frequently asked questions

    Quote Originally Posted by Trog
    Quote Originally Posted by Titan Uranus
    I am attempting to change the weapon models for the guns, they work fine in-game, but the campaign .exe crashes when I try to save, do you have any suggestions?


    System.NullReferenceException: Object reference not set to an instance of an object.
    at CampaignGenerator.PanelPurchase.fillUnitTree(TreeV iew treeview, MissionData missiondata)
    at CampaignGenerator.PanelPurchase..ctor(Campaign campaign, MissionData missiondata, String message, ImageList imagelist, Boolean inSupply)
    at CampaignGenerator.frmMain.DisplayPurchase()
    at CampaignGenerator.frmMain.DisplayCampaign()
    Object reference not set to an instance of an object.

    It looks like you changed an existing unit and didn't rename it to make it a variation of your own.?

    To fix this you will have to save all files that you changed rename your variants, reinstall fresh DCG, then re-add YOUR units with THEIR names and if you want them to show up in DCG you will also have to change the xml files, to show the years/nations you want for each unit you "added".
    It was not a unit, it was a weapon. I can edit units with no problems. and it only happens with weapon models not unit models or any other changes.
    "We have risked our lives in hijacking the ship. These Haradheere men cannot deprive us of our rights," a Somali pirate named Aden

  10. #30
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    Re: Frequently asked questions

    What exactly governs the rarity of items availiable. There are a few that I have never seen on offer, such as the big Moser gun for example.

    I understand the need for rarity and dont want to alter it, just curious if it is puerly random or more scientific.

    Cheers

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