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Thread: Flametanks and flame fx
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13-05-2009 #1
Flametanks and flame fx
I have created some flame tanks which work perfectly except that when they shoot the flamethrower, u can hear the flame's sound fx but no actual visible flame fx comes out of the tanks flamethrower...
I have tried editing the tank.inc file to no avail, either it doesnt work or just crashes the editor when i go to test it.
Help appreciated!
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14-05-2009 #2Member Level 1
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Re: Flametanks and flame fx
Hi Rafo,
Happy you have achieved to do working Flames for Tanks.
I tried a lot of things based on Doolittle mod for FOW and Flamers from MOW but nothing...
At best I succeeded to get no crash and an operationnal cursor
!
Could you give me your modifications and if I can help you, I will do it.
Maybe you need an "addview" in tank.inc like that :
else stuff "flame_thrower"
{add_view "flamer_fire" "flame" "foresight3"}
{add_view "flamer_fire_barrel" "fire" "foresight3"}
{view show "fire"}
{view start "fire"}
Some questions :
- Which type of Flamethrower did you use ? (flame_thrower, flame_thrower_f or flame_thrower_ssd)
- How did you fill the flame thrower ?
- What the meaning of foresight in weaponry block ?
Thanks !
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14-05-2009 #3
Re: Flametanks and flame fx
On the questions:
Originally Posted by Ouverture
-I used the flame_thrower_ssd, tho I copied it and renamed it to flame_thrower_ato41 so i could give it real name ingame.
-You can define that in the tank's .def file, on the "{extender_inventory" bit.
-The foresight is the gun basically, it is as far as i know, the tip of the gun its attached to and were the firing FX is shown... the foresight1 is the main gun of the vehicle, whilst foresights3,4,5 etc are the MGs on a tank or vehicle.
If u have xfire i can send it over to u, or i can upload to filefront or some other file hosting site. I'll PM u if i gots the time.
Thanks btw!
"Уи Ѕоviэт Яцѕѕіа, Щікіредіа Едітѕ Уфц!"
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15-05-2009 #4Member Level 1
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Re: Flametanks and flame fx
Hi Rafo,
I download Xfire tomorrow.
What will you need to send me files ?
Thanks, we'll do it !
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15-05-2009 #5
Re: Flametanks and flame fx
I can send in xfire directly, and quickly too.
when u DL xfire, add me: bf2player2006
thanks for help
"Уи Ѕоviэт Яцѕѕіа, Щікіредіа Едітѕ Уфц!"
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15-05-2009 #6Member Level 1
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Re: Flametanks and flame fx
It's done Refo !
Have a good day !
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23-05-2009 #7Member Level 9
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Re: Flametanks and flame fx
One of my friends recently hit a very similar bumps whilst trying to do flametanks on its own, so I wanted to asks if you guys made any progresses on your side?
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23-05-2009 #8
Re: Flametanks and flame fx
We haven't done much, too busy this week with finals, though I will have fun with this on the weekend... :lol:
I'll try my best, though I hope its doable and we wont have to wait for the Japan patch for them to work
"Уи Ѕоviэт Яцѕѕіа, Щікіредіа Едітѕ Уфц!"
http://i196.photobucket.com/albums/a...Sygnaturka.gif
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23-05-2009 #9
Re: Flametanks and flame fx
I think its rather weird.
I've tried to combine the codes from the SS-D vehicle (Which kinda works, all 5 flamethrowers) but with no luck.
The tank still shots like its a normal gun, just that the reload time is faster to its quite rapid-firing.
But no flame fx, or fire.
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23-05-2009 #10Member Level 9
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Re: Flametanks and flame fx
Hmm.... makes me wonder if it's almost something that has to be set on the modelling side of thing.
A lot of things in Men of War seems to be -heavily- depending on information gathered from the 3d model itself(like the armor penetration system, for example).
Like, maybe like some kind of setting or object tied to exactly what is set in the muzzle of a weapon or such?
Granted, this is from someone who still has to officially begin -any- type of modelling, so that probably means very little.
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