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  1. #21
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    Re: [MoW] GSM Beta 1.2 (WIP)

    Why you choose that "brown" skin for the brummbär? Looks a bit strange
    MoW Nick PzMeyer-GER

  2. #22
    Member Level 16 Blub0r2k's Avatar
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    Re: [MoW] GSM Beta 1.2 (WIP)

    he did several skins for it, every colour sheme with/without zimerit

    nice looking vehicles, im really gratefull for his work

  3. #23
    Member Level 27 Zeke Wolff's Avatar
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    Re: [MoW] GSM Beta 1.2 (WIP)

    Quote Originally Posted by Blub0r2k
    he did several skins for it, every colour sheme with/without zimerit

    nice looking vehicles, im really gratefull for his work
    I´m only doing the vehicles, it is ngvede who makes the skins. The Brummbar for example, has nine different skins to choose from, and most of my and ngvedes vehicles has at least four or five different skins available...

    Remember that these vehicles made by us, are made for SP games in DCG and that they do work correctly in that mod. When people adds them to MP mods with changed gun settings etc, I take no responsibility for any, if any, errors that might occur with them (like being able to shoot farther than the aim icon etc).

    ~Zeke.

  4. #24
    Member Level 16 Blub0r2k's Avatar
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    Re: [MoW] GSM Beta 1.2 (WIP)

    no Problem Zeke, that icon issue was my fault, though i wanted to lower the trajectory, that caused the problem, but its fine now.

    1.3 version is going to be uploaded now, should be up in a half hour

  5. #25
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    Re: [MoW] GSM Beta 1.2 (WIP)

    How to Limit Buy Quantity/Limit of Individual Items .. BlubOr2K I posted that topic in the Gems Editor section to see if anyone could tell ya how to limit the numbers of each unit as you see fit and/or to reset the buy time to availability timer after you buy a unit that you want to limit.

    viewtopic.php?f=80&t=3308

    There is a response on how to edit the Timer

  6. #26
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    Re: [MoW] GSM Beta 1.2 (WIP)

    Hi guys

    I`m new to MoW game and I`m having trouble installing this mod. I cannot find a mods folder and don`t know where I`m supposed to be looking for it.

    Do I need to create a mods folder manually and if so can someone tell me the exact path and which folder i should create it in please.?

    many thx.

  7. #27
    Member Level 16 Blub0r2k's Avatar
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    Re: [MoW] GSM Beta 1.2 (WIP)

    yea create a folder named "mods" in the main directory of "Men of War" the out the GSM 1.3 Sub folder in it, but be carefull, firectly in that folder there must be the 1.pat and the mod.info and at least all the other files, or it isn't working propably.

  8. #28
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    Re: [MoW] GSM Beta 1.2 (WIP)

    ok thx Blub0r2k

    I have just tested it and like the look of the new vehicles, Flak 88 looks great, can`t wait to dispatch some ruskie armour with it

    From what I`ve seen so far it looks pretty dam good so can`t wait to try it out online. Hopefully you guys will be on tonite and we can get some games in


    I`m just going to install the english language pak and then I`m all set.



    Goodwork mate.

    Cheers

  9. #29
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    Re: [MoW] GSM Beta 1.3 (WIP)

    Any chance of putting 1.3 to Megaupload or another host? Uploaded.to is so slow for me(10-30kbps).
    Game Balance > Historical Accuracy - If you can't accept proper moderation of either, you deserve neither.

  10. #30
    Member Level 16 Blub0r2k's Avatar
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    Re: [MoW] GSM Beta 1.3 (WIP)

    i upped it @rapidshare

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