Results 101 to 110 of 158
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02-11-2010 #101
Re: Discussion, post your suggestions here
nice, but lets see what cromtec id doing for the french, hsi 2do is very long
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18-12-2010 #102
Re: Discussion, post your suggestions here
I think the US-paratroopers should get an at rifle or bazooka to be more effective, as their german counterparts have also their panzerfausts in later year settings.
It also would be useful, if the PIAT-soldier of the british stormtropps could be activeded via F4, althought it is not a typical rocketlauncher.Mors certa, Hore incerta
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19-12-2010 #103
Re: Discussion, post your suggestions here
i will see what i can do
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25-12-2010 #104
Re: Discussion, post your suggestions here
Sorry for misusing this thread!
Merry Christmas (Fröhliche Weihnachten) to all the rare GSM -Players! Keep on supporting this excellent mod!
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25-12-2010 #105Member Level 13
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Re: Discussion, post your suggestions here
I'm pretty sure paratroopers, at least some D-Day squads landed with "zookas" for anti tank duty. i'd suggest leaving the AT rifle out however. since the americans didn't really use those. it was mainly early war nations that even had made then to fight early weakly armored tanks. like the russians, british, polish, and germans.
Originally Posted by Ultimaratio
-Ulrek-Lead Idiot behind the Chinese faction addon for the DCG.
viewtopic.php?f=138&t=6503
And my texture guides are here.
viewforum.php?f=16
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28-12-2010 #106
Re: Discussion, post your suggestions here
i was thinking on the M18 recoilless rifle , which was also included in the AS beta. http://en.wikipedia.org/wiki/File:M3p-r.jpg
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05-01-2011 #107
Re: Discussion, post your suggestions here
Originally Posted by Ultimaratio
there is an M18 model avaiable which will be included
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10-01-2011 #108Member Level 1
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Re: Discussion, post your suggestions here
Love it, works well, but i would like to ask why prototype tanks are included in the 39-45 game settings when they never saw any combat? As for game balance, well im sure i would rather it be realistic on resources (i.e. the German units that are OP such as KT II to be expensive) rather than sacrifice realism in a realism mod by adding units that didnt exist!.
that aside, i know i can play a selective year so i will so that instead. I've not tried that but i hope the earlier year tanks are included up to and including that year. i.e. 39-41, 39-42. as its not like all previous years tanks were not operational anymore. just my 2 cents. but i really love the mod, much better weapon ranges, and looking forward to getting my first MP game going. Congrats on getting the PIATS with no smoke trials, and firing as they should.
I was a little puzzled by how bad the Caliope is though, the spread of the rockets is so insaneley bad that they are practically exiting the tubes sideways. i think that is not realistic :/
Also the French are missing the white flags
, personally i thought the Finnish would have been a better choice of faction to include as they actually fought the Russians quite hard.
Overall love the mod, and cant wait to get a multiplayer game in when i find rooms that are not locked.
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21-01-2011 #109Member Level 9
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Re: Discussion, post your suggestions here
Heh, french are okay.
And everybody calling them surrender monkeys seems to have forgotten the two division who fought the german tooth and nail -and- remained behind at Dunkirque, without whom the brits might have never been able to evacuate at all.
Seriously though, in it's era the B1 was a beast. A -friggingly- hard to maneuver beast, but still. A french ace B1 once took down on a whole column of about 12-13(maybe even as much as 15) german medium tanks of the era, and wipped them all out by their lonesome. The B1 literally drove away with something like about an hundred of shot on it's frontal plate, none of which penetrated.
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22-01-2011 #110
Re: Discussion, post your suggestions here
I´d like to know if there is a way to introduce a useful medic? Not so like in the AS skirmish mode in which the medic has a kind of defribrillator.
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