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Thread: Patches and their status
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05-04-2009
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Patches and their status
This is a patch progress update thread to keep you well informed about the status of the patches without reading through multiple other threads.
Current Patch: 1.17.5 Hotfix
confirmed
development
beta testing
open beta testing
QA testing, localization and assembling of different installers
released
Current Patch: -
confirmed
development
beta testing
open beta testing
QA testing, localization and assembling of different installers
released
Patch chronology
Patch changelists- 1.17.5 - Hotfix
- 1.17.5
- 1.17.5 - Multiplayer only
- 1.16.4 - Multiplayer only
- 1.11.3
- 1.11.3 - Multiplayer only
- 1.10.2
- 1.06.1
- 1.02.0 - Release version
1.17.5 patch
1.16.4 patch:Code:* fixed . balancing + new ! planned * fixed bug with distant mine planting * fixed bug with high speed deminers * game no longer hangs after exit to lobby * improved game memory protection from external changes (anti-cheating) * small fixes in "Hall of Fame" * "Tanks only" mode improved (integrated mod TTmod_Pro from Pheonix) * fixed bug with undestructible USA mgun * fixed bug with Sherman "Jumbo" animation . Frontline: increased CP from 100 to 120 for attacking side . Frontline: increased score for flag capture from 250 to 300 . BM-13 and Sdkfz4 reactive mines now have lower fly trajectory + Added new maps: Ardennes Bridges quartet Country Country roads Country side Dead hills Desert hills Disaster Gold rush
1.11.3 patchCode:* fixed . balance + new ! planned + added Japanese units + added rank games and automatch + made friends first in "Community" window * fixed shells ricochet from moving/animating vehicles * fixed Sturmtiger damage model * fixed exploding А39 Turtle and M36 after specific hmgun burst * game no longer get out of sync after mod install * soldier can kill prone enemy with knife * fixed "map control" option storing in settings * Sdkfz7-1 driver can't be killed with machine gun now * Т29 can be killed with dynamite * fixed armor plates settings on IS1 hull * some barricades were not penetrable with AP shells * lowered Centurion gun * IS3 backward speed lowered, Hetzer speed increased * changed M3 Grant gun limits * changed armor piercing for М3 Grant gun (as on M4A1) * KV-2 can aim at 170 m even on small hills * fixed engine burn probability after hit * fixed shell spreading while moving for Achilles and М5А1 * М5А1 can't crush buildings now * fixed M5A1 armor settings * can't kill M36 crew in the hole between hull and turret now * fixed Panther's gun mask armor * fixed armor settings on T29 turret * fixed Su-76's displaced track after repair * added armor for machine gunner at Sdkfz251 * IS2 front turret armor set to 100 mm * Tanks: BT-7A, T-26, KV-1, KV-2, KV-85, IS-1, IS-2, IS-2 M44, Ha-Go, Ke-Nu, Chi-He, Chi-Ha 47, Chi-Ha 57, will not turn turret to shoot from rear mgun * fixed track texture on broken King Tiger * fixed wheels on right side of BT-7A * fixed traces from wheels of Japanese vehicles * fixed combat engineers high speed in certain cases . changed cooldown timers in mode "No refund" mode . decreased ricochet chance on angles 25+ . decreased armor piercing power after ricochet . caliber/armor koef. decreased to 30 degrees (T-34 is easier to kill from Pz IV) . increased range of 37-mm and 40-mm AA-guns to 110 m . slightly increased explosive power of 120 mm HE shells . increased AP power of Cromwell tank gun . slightly increased armor piercing power of AT grenade . slightly decreased armor piercing power falloff with distance for HMG, AT rifles and AA guns . Jagdtiger armor piercing is less influenced by armor slope now . balanced main tanks for all nations (T-34, Sherman, Pz4G, Chi-Nu) . added engine breakdown for small vehicles when hit by blastwave of nearby HE shell . limited amount of HE shells placed on map Prices . all machine gunners except Soviet - cost more . flamethrower (6) , Vickers mg (6), T-60 (14), Su-76(18), Hetzer(25), KV-1 (28), Bishop(32), Churchill (35), М4А3 76w (45), Jagdpanzer (50), Hummel (55), IS-3 (115), T-29 (130) Maps: * Desert walk: removed sandstorm * River: it was too dark at night * Port: removed "swamp" terrain * Hills: disabled the barge entering Only tanks: . added supply truck . can't order tankmen . fixed CP limit on main tanks Infantry: * flamethrower now can be seen in fog of war when firing in 25 m range . German elite troops wear FG-42 and have better skill with Panzerfaust . German Panzergrenadiers armed with 2 Panzerfausts (instead of 3) . slightly increased small arms power in 30 m ranges . decreased reload time of german AT rifle . AP mines planting time decreased by 1.5 sec Frontline: . more score for taking flags and lines than for holding them . added KV-85 . Allies Sherman “Crab” costs more . M20 costs more . faster AP mines planting . added Centurion . QF 17 costs less . KV-1 costs more . Sherman Jumbo costs more . increased CP limit for defenders . rebalanced cooldown timers Mods: + added ability to detect backward/forward movement in entity script + added ability to detect left/right turns in entity script
1.10.2 patchCode:* Corrected . Balancing + New feature ! Planned + New MP map: DesertWalk + New MP map: Rustle of Sands * the game now outputs an appropriate error message when launched with unsupported resolution settings * the bug is corrected that was responsible for desynchronisation at the start of an MP game upon double mouse clicks * improved robustness against desynchronisation while handling objects * crash prevented when trying to connect to a game host using a mod * AP rounds' penetration drops less after richochets at angles lower than 45° * scatter corrected for long-barreled guns such as D-25 and D-10S (was the same at 110m as at 130m) * Soviet assault-trooper with an MGun is now an expert MGunner (three lozenges) * Sturmtiger is more accurate at distances up to 100-140m, has a slightly more powerful shockwave * Fixed bug with crewmen who could not be controlled after bailing out of burnt vehicles. * Waiting times for AA tanks removed in the "no reinforcements" mode * Correction to Elefant's front armour (could be pierced with 168mm penetration) * Gun descent angle slightly increased for Т29 * maximum speed increase for PzKpfw III (30), PzKpfw IV (27..28) * corrections to the damage model for PzKpfw IV E * The maximum number of players is reduced on Village (4x4), Tram depot (2x2), Kanawa mine (2x2) * AT grenades no longer destroy tanks when hitting turret or engine, do not rip off turrets from tanks; blast radius is increased * Tank kills caused by the detonation of the ammo are now credited properly * Increased accuracy for rifle's and Sub machine guns at 10-20 meters * the time needed to raise the banner in the "victory flag" mode raised from 5 to 7 minutes * Increased prices for heavy tanks in the "frontline" mode * no waiting time to buy crewmen at the beginning of the match (this helps to figure out ones's spawn point cheaply)
1.06.1 patchCode:* Corrected . Balancing + New feature ! Planned * Remote mine laying and trap deployment bug fixed. * in mixed teams, when ordered, only those units who have mines/sandbag kits/tank traps/barbed wire move out to lay mines or deploy fortifications. * the crash inducing bug with the fuel barrel corrected * entering MP lobby with incorrect firewall settings no longer causes crashes * the crash inducing bug with the melee order corrected * armoured cars no longer destroy crates carried by allied soldiers when accidentally running over them * network code improvements for better performance from behind NAT * model corrections for Jagdpanzer IV, Pz IV E * sangars adjusted for use with low profile guns * several map corrections (weather and terrain-related) * land mattress set to "do not attack" stance by default * "turret pierced" messages no longer appears for SPG's * Repair kits added to jeeps. * Slower acceleration for armoured cars and jeeps * Lower maximum speed when turning for armoured cars and jeeps + New tanks: Т-60, Т29 * Score for the units killed by fire (flamer, molotov) is now credited properly * Fire resistance improved for mediumd and heavy tanks * Tanks have better fuel economy * Sturmtiger round has a greater momentum when hitting vehicles * Top running speed lowered for scouts Maps and Single player missions MP Map changes: . bazerville . borovaya . farmstead . forest . hunting CP campaign map changes: . "Baptism by Fire" . "Moscow is Behind Us" . "Chasing Shadows" . "Scorching Sands" . "Desert Stronghold" . "Turning Point" New maps: . Kanawa mine . Dead River . Dunverde * Changes in damage values . Automobiles are less resistant to HE rounds . 37-57mm HE rounds have greater impact . Sandbags can now be destroyed by 37-57 mm HE fire . RPGs now deal damage to automobiles . AT rifles' and heavy machine guns' penetration drops less with distance . Invulnerable canvas truck covers fixed . SPG gun barrels' traverse fully restored after repairing . Piercing gun mantlet now damages the vehicle (either gun or turret I think, translator's note) . Large-caliber round normalisation lowers effective sloped armor protection . Large-caliber HE round imnpact lowered . Larger radius of splash damage for AA and HE ammo . M4A1 Sherman's penetration lowered . Boyce AT rifle's penetration increased . Probability of dodging bullet fire when behind cover removed for soldiers . Splash damage radius reduction ratio for prone infantry lowered . AT rifles can disable automobile engines with a single shot with 20mm penetration . German panzer-grenadiers with panzerfausts now have body armor . German paratrooper squad gets 2 more panzerfausts . Rocket munitions have higher AP damage and destroy sandbags * Rate of fire . Reloading time increased for Sturmtiger . Faster fire rate for Land Mattress, Calliope, Raketenwerfer 42 . Longer burst for hand held MG automatic fire . Reloading time increased for Willys Bazooka Jeep * Armour . BA-64 gets 9mm armouring all round . corrected glacis and turret armor thickness of M5A1 . Zero armour thickness for certain Nashorn armour plates corrected . Armour protection for IS-2 and IS-3's engine corrected . M4A1 lower front armour plate increased to 64mm * Accuracy . Larger permissible scatter distance for AI-controlled fire (esp. for AA guns) . Vehicle-mounted machine guns and heavy MGs now subject to dynamic aiming accuracy . Tank guns are more accurate . Sturmtiger is more accurate . Panzerfaust is more accurate . HE rounds subject to larger horizontal scatter distance . Long-barreled guns are more accurate . HE rounds accuracy corrected for IS-2 . Larger scatter for KV-2's gun fire over longer distances . Slightly larger scatter for ISU-152's gun fire at the maximum range . Nashorn is now more accurate than other vehicles equipped with KwK 43 gun. * Fog of war . Harder detection of fields guns . longer visibility in fog of war for howitzers firing over 170m
Code:* Corrected . Balancing + New feature ! Planned * Map editor does not require a disk check at launch + New executable outfront_mp.exe for multiplayer only, which does not require a disk check at launch + Friends' list and black list added * Optimized path-finding algorithm for vehicles * Changes in the way resource points accumulate in the "frontline" mode * Corections to players' status display in lobby * Kill scores adjusted in the "combat" mode * Changes in the properties of AT mines + Screenshots are saved in .png format * Improvements in Singleplayer missions: - Scorching Sands: the trigger zone that enemy tanks must not reach is moved further to the edge of the map - Turning Point: a potentialy never-ending stream of spawning infantry is fixed - Armistice: Fix to the problem when the objective to "block all checkpoints" was impossible to complete - Desert Stronghold: added ammo for howitzers; the fog of war now automatically switches off when player is ordered to destroy the ships; a problem with destroying a warship at the edge of the map is fixed. - Arsenal: the drivers of the first group of trucks are now visible Improvements in the "frontline" gamemode: * Improvements to Sevastopol and Moscow maps * Maximum game duration is changed from 15 to 25 min * Assaulting team gets less resources per period (100 -> 60) + Defending team also gets additional resources - There is no ceiling on the amount of infantry attacking team can deploy - Defenders can't deploy qf17 pdr gun
"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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05-05-2009
#2
Managing Director Level 31
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Re: Patches and their status
Patch 1.11.3 has been released:
Patch topic"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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15-08-2009
#3
Managing Director Level 31
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Re: Patches and their status
Patch 1.16.4 - Multiplayer only has been released:
Patch topic"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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16-04-2010
#4
Managing Director Level 31
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Re: Patches and their status
Patch 1.17.5 - Multiplayer only has been released:
Patch Topic"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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07-05-2010
#5
Managing Director Level 31
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Re: Patches and their status
Patch 1.17.5 has been released:
Patch Topic"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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11-05-2010
#6
Managing Director Level 31
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Re: Patches and their status
Patch 1.17.5 hotfix has been released:
Patch Topic"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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