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Thread: Questions on modding.
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15-10-2007 #1
Questions on modding.
Post your questions here.
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09-03-2009 #2
Re: Questions about modding(need help)
Thanks zeke alot!!!! As always
, by the way, thank god you are making it compatible with mow cuz i want to use your vehicles, thxs again
PS: How to open dds? lol"Enemy introduced new tank !
Shape roughly similar to ‘Tridsatchedverka’ (T-34).
Tank is heavily armored, weight is est. 40-50 tons.
Armament is probably 88mm AA gun.
We had losses at combat ranges beyond 2,000m."
Soviet Radio reporting Panther
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09-03-2009 #3
Re: Questions about modding(need help)
Zeke, do you have any idea how to fix the armor slope for tanks converted from FoW? I have successfully converted your tanks from FoW to MoW, but the problem is that they have no armor slope -at least not when looking into specifications.
/SS-Kommando
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09-03-2009 #4Member Level 8
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Re: Questions about modding(need help)
Polyhedron volume setup is different from FOW. They need a special face ID and smoothing group assignment.
Originally Posted by Migalex
Please check out
http://www.digitalmindsoft.eu/wiki/doku ... s_tutorial
and section 2.2.1. in particular.
If you don't assign the correct assignment, your armor will not work well. It can either be to strong or to weak (for example: body backside is associated with turret front). Sometimes bullet hit can look strange.
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09-03-2009 #5Member Level 8
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Re: Questions about modding(need help)
Angles are calculated from polyhedron, mesh object, volumes. Conversion will only work if face ID and smoothing group numbering has been done.
Originally Posted by SS-Kommando
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09-03-2009 #6
Re: Questions about modding(need help)
I didn't understand anything of that. Is that something done with a modeller program, or via textcoding? But thanks for your answer regardless!
Originally Posted by Cromtec
/SS-Kommando
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09-03-2009 #7
Re: Questions about modding(need help)
[quote=SS-Kommando]
I didn't understand anything of that. Is that something done with a modeller program, or via textcoding? But thanks for your answer regardless!
Originally Posted by Cromtec
/SS-Kommando[/quote
3qv98n6]
Its a modelling thing, has nothing to do with textcoding, unfortunately.
But I´ve so far ported a few of my vehicles, and they seem to be working... but I´ve lots of work left to do.
~Zeke.
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10-03-2009 #8
Re: Questions on modding.
I changed the menu music for my mod, but can't figure out how to change the music for when the map is loading.. what do i need to name the file for map loading music?
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10-03-2009 #9
Re: Questions on modding.
resource\music.pak\music\loading_theme
Originally Posted by Mishkin
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10-03-2009 #10
Re: Questions on modding.
I have already asked this question in a thread earlier, but I thought I would post it here aswell:
Which files do I use to create a new "type of troops"? I mean a fresh one, instead of editing the existing four (which is infantry only, tanks only, no artillery and all vehicles). Or is this hardcoded?
/SS-Kommando
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