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Thread: Bocage maps

  1. #1
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    Bocage maps

    Bocage2



    Bocages



    As one can see all the foliage is mostly connected. So I recommend that if one doesn't want all the foliage to go up in a puff of smoke at once that small bits of the foliage be removed to prevent this occurance. It would defeat the whole purpose of the map if a spark took away all the cover. Sorry guys, I didn't think of that until afterwards and there doesn't seem to be a way of keeping the foliage from burning even in a monsoon .

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    Moderator Level 22 Dilust's Avatar
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    Re: Bocage maps

    I'm proud to be the first to make my compliments to Mad Cat.
    By prevailing over all obstacles and distractions, one may unfailingly arrive at his chosen goal of destination. Cristoforo Colombo
    Visit my Soldiers and Fow mods collection

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    Moderator Level 22 Albus's Avatar
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    Re: Bocage maps

    Sorry friend, but you forget include landscape, that map file dont work without you include this :

    resource/entity/landscape/map/400x600/bocage2.mod






    ...... :laser:
    http://i150.photobucket.com/albums/s...0bars/mod0.gif

    -----Soldiers Heroes WW II and Outfront 2 ( MoW) forums----

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    Re: Bocage maps

    Sorry, Albus, I don't understand. I'm technically deficient here . I just dragged the folder out that I thought had the map in it. Did I get it right this time?

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    Member Level 6 Dinsen's Avatar
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    Re: Bocage maps

    You must copy folders map/bocage and entity/landscape/map
    They can not open their maps without the landscape

  6. #6
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    Re: Bocage maps

    This just shows how much I know of modding. I can't even get the simple stuff right . I hope I'm fixing this correctly.

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    Re: Bocage maps

    Me too....some 8 months ago I was in the same situation like you MadCat. I have asked Albus, and he helped me to understand how to export a map. So heads up MadCat!!
    ---like SunTzu said..don`t be afraid if you progress slow, be afraid if you don`t progress at all.

  8. #8
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    Re: Bocage maps

    All right, this time I just made copies of all the corresponding folders from resource on down until I got to the individual files I wanted in there. So it goes from a single resource folder to /entity/landscape/map/land400x600/bocages.mod and /map/single/bocages. I could have put them in one file I suppose but I'm still not confident enough in my filing abilities to try that. So they're seperate in case someone just wants one of them. I sure hope I got it right this time 'round .

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  10. #10
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    Re: Bocage maps

    I mostly made them because the bocage maps in the game just do not represent the actual bocage country of France. Hedgerow fighting was some of the toughest out there because of the close quarters involved. German units could literally appear out of nowhere to destroy allied units. I'm hoping some intrepid modder might like to recreate that type of combat using one or both of these maps. The modders can add towns and such for objectives or I also added two bridges to one map in case they might like to have a strategic crossroads objective as well. These maps aren't fancy or anything, just made to provide cover for defensive units. I was going to recreate the flooding of the lowlands but thought better of it. Units would have been more or less restricted to roads and high ground to move and I think it would have made sitting ducks out of units caught out in the open.

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