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Thread: Men of War: Developers update 25
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Men of War: Developers update 25
Let's have a talk about new features in Men of War.
We decided to make things, which are taking place on the screen, more clearly so you can better foresee the results of your orders, so you can more efficiently follow the situation on the battlefield.
Situation: you point the cursor at the enemys tank to hit a certain component (without direct control).
But how can you know on which part of the vehicle your units will shooting at? The component of the vehicle you wish to attack will be highlighted now! The hull, the engine, the turret, the barrel, the tracks – each of these components will be highlighted when the mouse cursor is pointed at them. By confirming the order, the component will blink for some time.
Situation: on the mini-map there are enemy units which are out of field of view of the camera, but your soldiers see them.
How far away are the enemy units from the current camera position? Which of them are of higher danger? The answers to these questions will be given by a new system informing you about visible units of the enemy. Special pointers along the screen edges indicate the material, artillery and infantry within the field of vision of your troops, but out of the main screen (camera). The pointers change their size depending on distance between the object and the camera. This mode of displaying units is optionally switched on and off by your wish.
Situation: you are choosing an advantage-position for your unit.
How can you turn your unit exactly so that it looks in the necessary direction? In order to solve the set problem, there has been created a new command called "TURN". In order to turn the marked out unit it is necessary to press the right mouse button over it and to pull the cursor in the direction the unit should look. An arc of fire should be drawn for the units with a limited arc of fire (cannons, howitzers). Thanks to the command "TURN", you don't need to wait until the gun crew will take their cannon to the emplacement to turn it in the necessary direction. Just press the right mouse button in the place of the wished cannon location and with a cursor movement indicate the direction of the turning – the gun crew will take their cannon and turn it for the attack in the selected sector.
And ofcourse we have some brand new screenshots for you!:
"If men would consider not so much where they differ, as wherein they agree, there would be far less of uncharitableness and angry feeling in the world" -Joseph Addison
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