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Bumps maps from Codemned Heroes look better than Vanilla MoW - 3dmax Bump problems
Basically I can make really nice looking bump maps, like the image on the right of the picture posted below, however after exporting via 3dsmax, the bump map losses all its 'Depth' and ends up looking, very blue and flat (Like the image on the left which is a Vanilla MoW vehicle bump map).
I put my bump maps in the normal map section of the material section, so Im not putting them in the wrong place, its just that 3dsmax is doing something to my bump maps which sapps all the depth and colour from them.
Here is the image:
[LEFT vanilla vehicle bump map]....................................[RIGHT Codemned heroes human bump map]
Any help from 3dsmax experts or developers would be greatly appreciated.
Last edited by Heer_sturmfuhrer; 11-07-2012 at 23:45.
3DS Max always has the bump map (normal map) slot set at the amount of 30 as default, so when you export, the plug-in creates a new normal map with 30% strength of the imput normal map, just change the amount to 100 and your sorted.
Thanks for that General. Turns out 3dsmax also inverts your bump maps :s .
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