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Thread: BM Mod
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24-06-2012 #1Member Level 2
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BM Mod *updated 30.06.12

You are welcome to include BM Mod in any of your own mods, or use the code - just make sure to mention it somewhere
I discovered a major bug in BM mod
As it turns out, most of the %chance balance was not active...
An update is coming soon, together with muzzle flash updates for all small arms. Now with a separate, small muzzle flash for pistol ( used to be SMG flash). Fixed empty shells not showing on handhold weapons.
DOWNLOAD Main Version
Ground blood decals duration: 5 min
Body part duration: 4-5 min
Body count and explosion decals: 4 x normal
*fixed invalid file name error, re-download if you had one
DOWNLOAD Lite Version
Ground blood decals duration: 30 sec
Body part duration: 60-45 sec
Body count and explosion decals: normal
DOWNLOAD 'instagib' add-on Un-pack to your mods folder over existing Main or Lite version. Overwrite two files.
Will cause soldiers to fall apart upon taking even the slightest damage. Have fun!
DOWNLOAD Condemned Heroes conversion Provided by djsatane
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Updates:
Always delete the old mod folder, before applying a new version!
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- 30.06.12
Fixed healing, repair and ammo icons ( provided by Ty2903 )
Fixed a bug with burned soldiers ( provided by djsatane )
Improved visibility and amount of blood decals. Some minor decal frequency adjustments. Small body parts are affected by nearby explosion physics. Green/red aim markers reduced in size about 50% ( will be available as a separate add-on later ). Knockdowns and helmet loss are tuned down to about 5% chance. Some small stuff i forgot about...
- 25.06.12
Minor adjustments for blood and tracers. Less visible bullet impact blood. Bodies and limbs will now float on water. Tanks will crush corpses - no more lame vanishing bodies. Chances for body explosions have been slightly tuned down for hand-hold grenades. Blood decal limit increased. Some visual bugs fixed. All-in-all same contents as in previous version - but more polished!
- 01.03.11
All the body parts have been re-textured to bring a more unified, nation independent look. All the coding re-done. Blood stains updated. Medium and heavy artillery shells, as well as dynamite, will now correctly react on contact with soldiers. Now it will pay off to get in a range of dynamite throw!
- 26.02.11
Tracer update. All tracers are re-done from scratch. Small caliber tracers are even smaller. MG and Heavy MG tracers are slightly bigger/brighter. Now including unique "greenish" tracers for apcr rounds, together with an appropriate explosion behavior on contact with soldiers!
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Installation:
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- Download the mod from a link provided above.
- Un-zip to your MoW:AS mods folder located in the game installation folder
- Activate the mod from the mods tab in the in-game options.
- Play!
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Mod description:
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- Body mutilations on contact with explosive ammunition.
Soldiers caught close to any explosion will have a random chance of being blown to pieces. The chance is based on ammunition type. Dead bodies can be blow up too, but the chance is smaller to preserve equipment. Tank shells, mines, grenades, and some heavy MGs might shred soldiers to pieces, instantly killing them. The game will be harder, and is intended for high/highest difficulty.
- Blood and bullet impact sprite modification.
There will be more blood stains on the ground. All the decals will stay longer, and there will be more of them. It is done with a certain "sense of taste", so it will never look completely exaggerated, even though it is somewhat random.
- Modified projectile tracers.
Tracers will be less visible, both in size, lightning and frequency. Tracers from small handhold arms like smg's and pistols are effected the most, being close to invisible from a distance.
- More decals and corpses.
About 4 x original amount. It will put some pressure on your graphic card/processor, though if you are able to run MoW:AS on your machine using medium resolution/graphics - it should not be a problem.
- Few other minor visual changes.
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F.A.Q.:
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Q: Can I use BM Mod in online/LAN games?
A: No. As with most other mods, host, as well as the players connecting to the host, must have the mod pre-installed and activated.
Q: Can I use BM Mod with other mods/SP missions?
A: Yes. BM Mod will work fine with most other mods and single player maps. If you have any issues running it - make a post, and i will make a "compatibility patch".
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Screenshots:
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Click to see a full sized image:


Using Neverending Battles
---------------------------------Last edited by CTS; 09-07-2012 at 22:37.
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24-06-2012 #2Member Level 8
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Hi CTS, How is this mod different from Death mod on moddb..
http://www.moddb.com/mods/death-mod/downloads/war1
Is this the same mod ???
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24-06-2012 #3Member Level 2
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That one is 100% stolen copy of my old version.
He only bothered to change my name in mod.info, leaving rest of the text as it was... All file structure, my custom blood decal names, code, everything is a copy. And that i can prove.
He should be ashamed for giving ANY credit to himself
Anyways, its an old, dated version.Last edited by GeneralJ927; 25-06-2012 at 09:42. Reason: Quoting previous post
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24-06-2012 #4Member Level 8
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Cool, thanks for quick reply... I will do some play testing with your version and let you know how it goes.....
Thanks for the effort and work you put into this mod.....
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24-06-2012 #5Member Level 7
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Hello CTS,
O yes,
Moddb. is the site for glory,people like to see the number of their downloaded files(mods),unfortunately some of them is stolen.
With regards
Lemi
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24-06-2012 #6
Many thanks CTS, your mod simply the biz !
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24-06-2012 #7Member Level 2
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A small bug-fixing update is coming soon. May be even tonight if i can manage to do it right.
Some blood particles and decals are disabled in the current download. I will make two versions: A more realistic version, with less blood and dim tracers - close to how it looks now, but with all effects in place. And one with extra decals and brighter tracers.Last edited by GeneralJ927; 25-06-2012 at 09:42. Reason: Quoting previous post
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24-06-2012 #8Member Level 8
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Cool, I'm looking forward to testing when the 2 versions are ready.......
Last edited by GeneralJ927; 25-06-2012 at 09:42. Reason: Quoting previous post
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25-06-2012 #9
This is Neat.
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25-06-2012 #10
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