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Thread: Meleeing
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14-06-2012 #11
He was preparing for surprise butt s*x?
"When you get to the end of your rope, tie a knot and hang on."
- Franklin D. Roosevelt
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25-06-2012 #12Member Level 16
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I wonder how your mod could be applied in this game:
http://www.youtube.com/watch?v=w4B_KEY_gPI
http://www.moddb.com/mods/tanks-muskets-blastersLast edited by CzaD; 25-06-2012 at 13:29.
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25-06-2012 #13Member Level 3
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I asked him (Tr00perBuzzdee) that a few days ago. His reply: "I can create melee units, though these will always go for melee and won't use range weapons if they find one or can't reach a target. So if its a melee unit, it will be ONLY melee for those. And I can't change behaviour of range units, those will only use melee if attacked by one of the melee-only units".
And than I asked him something else, but he didn't reply yet so I might ask here as well. So here it goes: "What I meant is whether it is possible to have sword battles, so if two units face each-other, the winner won't always be the one who strikes first. If possible, maybe add a hit/miss system so sword fights won't look like samurai duels." Something has to change from how melee works now for any kind of melee fighting to be possible..Last edited by GeneralJ927; 26-06-2012 at 09:14. Reason: Quoting previous post
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26-06-2012 #14
@CzaD - its upto the maker of the mod, although if a target comes in range, then the soldier will go melee.
With the current melee system, the only way you can win from being hit first, is either higher health or higher damage with your melee weapon, the only way to miss is if you run away from the direction the swing is.
Could make the melee weapon act like a gun, with very bad accuracy, that way you can have a hit/miss system, but will look rather dodgy, will be like those game where you clearly see yourself hit the target, but it says "miss".
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06-09-2012 #15Member Level 16
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I wonder if you will be able to stop the AI from going prone. In American Civil War mod, it looks strange to see such combat.
http://www.youtube.com/watch?v=3KNcVSuAcLo
Pikemen going prone? That would be strange to see.
Melee test, but not really a success:
http://www.youtube.com/watch?v=kpMyA...eature=related
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07-09-2012 #16
If the code is still present in the game, you can add it to a weapon, if the soldier has that weapon equipped then he won't be able to go prone.
That melee test i did get the same, with the way i went of making the weapon act like a gun, the ai act the same just standing there or retreating at a certain range. Just need a way to force the ai to always get into range, either by a piece of code such as "get_in_range" or by getting Instinct to make a piece of code which can be used, which i don't think he would (probably depends on what mood hes in).
If you played SHoWW2 the ai always got into range, they just happily ran to you, even tried it with 100 soldiers with instant exploding grenades set to a range of 1, with a lone soldier as their enemy, how it was fun.
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15-09-2012 #17Member Level 4
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I managed to get melee fighting when they're stood right next to each other, but they won't run up to each other to fight, they just stand 3 metres away staring at each other, when one gets in range, the other stabs him with the rapier
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15-09-2012 #18
The melee action is locked to 1.5 metres, once an enemy is within that range they will use the melee action, you need to increase it but even then most of the time they just crouch and then randonly do it.
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15-09-2012 #19Member Level 10
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It could be really cool with some configurable settings that players could adjust individually to reflect different playing styles.
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